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GoodGuy -> RE: Fire command - show of hands? (5/26/2009 8:34:38 AM)
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quote:
ORIGINAL: Deathtreader [].... and I've no proof of it's effectiveness either. Certainly I've never noticed any (significant) increase in the yellow/red fire streaks but that needn't be a reliable indicator either. I've seen a significant increase, (red tracers), when the command was issued to AT guns firing at enemy tank units, and at inf guns firing at enemy inf. I've even used this method for AA (40mm), heavy flak and arty units. Those heavy flak units are some evil tank busters, and they use to rock for a while if firing at enemy tanks (well, until they get shred to pieces by the tanks, hehee). You can tell that the engine wasn't developed to simulate tank warfare, though.... I'd love to see the historic abilities of let's say tanks or 88mm flak implemented in the game: If operated by experienced crews, 88mm-Flak units in North Africa could kill enemy tanks at ranges of up to 1800 meters. The Flak's optics/gun sights and gun specs actually allowed for scoring hits at that range. Tiger tank crews practicing on shooting ranges were required to hit a given target with their 4th shot - at distances from 1300 meters (1421 yards) to 2000 meters (2187 yards), and could even hit a stationary target (i.e. artillery) at 2800 meters. Well, if they had a clear LOS... they then elevated the gun gradually (in 300 meters increments), to hit with the 3rd - 5th shot. Anyway, maybe I'm just seeing things, but to me, it looked like it actually did make a difference, if enemy units were close enough (range rings) and if my units had a clear LOS. Sometimes, my units wouldn't start to fire (like madmen) before the enemy hit let's say a distance of 400 meters or even less, well according to the tracers at least. But it seems like some tracers aren't rendered for whatever reasons (ie. AA), because I came across situations where I "fired" at charging enemy units (with my AA unit), without any tracer being rendered, but with the enemy units retreating after a while. I could rule out the possibility that these enemy units may have received fire from other friendly units, as they were seperated, and there was no friendly arty mission available.
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