advo > small remarks (1/31/2009 10:08:10 AM)

Armor tanks at hit from a corner of 45 degrees (FrontSide) pays off in such a manner that we shoot in frontal Armor, located under a corner. For example Panzer IIIH: Values for Hull Armor Front: 78, 68, 62. Values for Hull Armor Front: 31, 30, 31 Values for Hull Armor FrontSide: 84, 76, 73 In my opinion, will be much more realistic, that at hit from a corner of 45 degrees (FrontSide), there will be a probability of hit not only in frontal Armor, but also in onboard Armor and then there should be other values for Hull Armor FrontSide, for example, 84,42,73.  if to consider probability of hit in a board 33%. At struggle against panthers, tigers it will look more logically, that hit from a corner of 45 degrees (FrontSide), there is a good probability hit them in a board (33%). Moreover. Width of the tank, approximately twice less than its length. Means at bombardment with from a corner of 45 degrees (FrontSide) probability HIT side armor there should be 66%, and probability HIT front armor 33%. Thus for Panzer IIIH should be Values for Hull Armor FrontSide, for example: 84, 42, 41. Now 100% probability from a corner of 45 degrees (FrontSide) hit front armor. For me this discrepancy does not spoil gameplay because I know mechanics of game. But for new players, it seems illogical, that having shot from a corner 45 they cannot destroy the panther and tigers.



