|
Aensland -> RE: How about licensed BattleTech game? (3/30/2009 7:20:16 AM)
|
Absolutely. I tried the Open Source mech game, was was the name... GearHead? It was disappointing, though. Sure, it had more RPG-style stuff which I really liked, but the mechs there and the gameplay just doesn't compare with Titans of Steel. Actually, what makes a campaign, a campaign? Units that carry over into the next map? A campaign generator could have a list of mechs and keep track of them like, which maps they are able to appear on, and then simply use the random map generator for each map. It'd be pretty linear, unless we find a way of triggering different win/lose options (kill all, escort/keep alive, defend specific hex for specific time, etc), and depending on how a map was finished, you could determine whether a particular mech was available in subsequent maps or not. Not very enthusiastic about non-mech units though. GearHead did sorta have them, but I remember them being very flimsy and unable to stand up to mechs; the main use for them was to quickly run across to the other exit of a map. Aircraft... well, i guess you could use them to replace the currently invisible artillery.
|
|
|
|