RE: Admiral's Edition Air War Thread (Full Version)

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treespider -> RE: Admiral's Edition Air War Thread (12/7/2007 10:19:34 PM)


quote:

ORIGINAL: Brady

OTS-Fair enough, off to sacrafice some more chickens...[:)]

New Question:

Bombing, a peave of mine has always been the comparative inabality of Japanese bombers and some comenwealth types to deploy their smaller but larger in number bombloads in the stock game, the result is that in atacking airfileds espichaly they are at a signafagant disavantage.
It recently came to my atention that the size of the bomb does not matter when it comes to creating runway hits, so a B-17 per hit will do as much damage as a Betty, but the betty is stuck with a couple 250 kg bombs instead of a dozen 60 kg bombs it would use for such a sortie historicaly.
So, while hiustoricaly Japanes bombers could and often did lay waste to allied airfields with bombing runs using the smaller ordance, in game they are not able to do so.

Question: Has this been looked at?



IE bomb loadout based on mission type...




TheElf -> RE: Admiral's Edition Air War Thread (12/7/2007 10:20:57 PM)

quote:

ORIGINAL: Brady

OTS-Fair enough, off to sacrafice some more chickens...[:)]

New Question:

Bombing, a peave of mine has always been the comparative inabality of Japanese bombers and some comenwealth types to deploy their smaller but larger in number bombloads in the stock game, the result is that in atacking airfileds espichaly they are at a signafagant disavantage.
It recently came to my atention that the size of the bomb does not matter when it comes to creating runway hits, so a B-17 per hit will do as much damage as a Betty, but the betty is stuck with a couple 250 kg bombs instead of a dozen 60 kg bombs it would use for such a sortie historicaly.
So, while hiustoricaly Japanes bombers could and often did lay waste to allied airfields with bombing runs using the smaller ordance, in game they are not able to do so.

Question: Has this been looked at?

We are looking at some specialized loadouts for certain mission & A/C types. In particular are the Attack Bombers of the 5th AF.

Edit: this was one of those tweeners we had to sacrifice for bigger fish. Lots of ways to improve this, but it came down to higher priorities.




Brady -> RE: Admiral's Edition Air War Thread (12/7/2007 10:42:41 PM)

Ok, so it was looked at but shelved because of time constraints?

........

Also what about lunch?:

[img]http://www.oniva.com/upload/2131/402.jpg[/img]





TheElf -> RE: Admiral's Edition Air War Thread (12/7/2007 10:45:54 PM)


quote:

ORIGINAL: Brady

Ok, so it was looked at but shelved because of time constraints?

........

Also what about lunch?:

[img]http://www.oniva.com/upload/2131/402.jpg[/img]



quote:

http://www.oniva.com/upload/2131/402.jpg


Yes each Air phase will require the player to plan meals for his Aircrew if they are flying over 4 hexes. Menus are:

Rotten fish heads with weevils and rice

OR

Salted mystery meat and rusty canned pinapple water.




Brady -> RE: Admiral's Edition Air War Thread (12/7/2007 10:54:04 PM)

[:)]




Charbroiled -> RE: Admiral's Edition Air War Thread (12/7/2007 11:21:11 PM)

Elf,

You mentioned that certain types of aircraft will operate differently at different altitudes. Will there be a way for the aerial-knowledge-deficient to know when they have a type of plane operating outside of their optimim altitude?




Brady -> RE: Admiral's Edition Air War Thread (12/7/2007 11:27:43 PM)

Night, is it the same as before, or have their been changes made?




Erik Rutins -> RE: Admiral's Edition Air War Thread (12/7/2007 11:35:06 PM)


quote:

ORIGINAL: Charbroiled
You mentioned that certain types of aircraft will operate differently at different altitudes. Will there be a way for the aerial-knowledge-deficient to know when they have a type of plane operating outside of their optimim altitude?


AE shows you the plane performance by altitude band right in the plane stats, FYI.




Captain Cruft -> RE: Admiral's Edition Air War Thread (12/7/2007 11:52:21 PM)

Expanded aircraft types

Something which always bugged me was the limited number of aircraft types. The classic example of this was the Mavis transports that started at Jaluit (in CHS). Since they were of type Transport if you moved them elsewhere you couldn't then move them back again since Jaluit was a size 0 airbase. The answer to this of would have been a new type called "Floatplane Transport" or some such with some subset or superset of Transport and Patrol attributes.

So have there been any additions or changes to aircraft types? I see we now have skill sets, which is BTW totally superb but applies to the airgroup and not to the fundamental capabilities of the aircraft.




BigJ62 -> RE: Admiral's Edition Air War Thread (12/8/2007 12:17:51 AM)

Will there be any ballons in game?




Apollo11 -> RE: Admiral's Edition Air War Thread (12/8/2007 12:18:28 AM)

Hi all,

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: Charbroiled
You mentioned that certain types of aircraft will operate differently at different altitudes. Will there be a way for the aerial-knowledge-deficient to know when they have a type of plane operating outside of their optimim altitude?


AE shows you the plane performance by altitude band right in the plane stats, FYI.


Oh my... that's fantastic... FABULOUS!!!

I remember (I think from UV days - years and years ago [:)]) that I suggested simple chart to divide performanse of each and every aircraft for various altitudes and received answer that something similar was already thought about - and now it is in finally!


Leo "Apollo11"




blam0 -> RE: Admiral's Edition Air War Thread (12/8/2007 12:24:14 AM)

Has their been any change to the concept that pilots with too low a morale score can decide not to fly?




csatahajos -> RE: Admiral's Edition Air War Thread (12/8/2007 12:43:45 AM)

1 Do you plan to remove the base air activity numbers or whatever it is called that gave away free intel on what the other side just moved in to the base?

2 Also what about stacking limits for airfields? Do you implement something along the lines of what is planned for naval ports?


3 Are CV attack numbers toned down a bit (sortie points or what it's called at the moment - so it really is ahistorical when a CV group can pound a base for days and also when a CV can launch it's VT squad for uncounted torp attacks, when in reality most CVs did not have in stock more than 36 fishes.)




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:18:16 AM)


quote:

ORIGINAL: Captain Cruft

Expanded aircraft types

Something which always bugged me was the limited number of aircraft types. The classic example of this was the Mavis transports that started at Jaluit (in CHS). Since they were of type Transport if you moved them elsewhere you couldn't then move them back again since Jaluit was a size 0 airbase. The answer to this of would have been a new type called "Floatplane Transport" or some such with some subset or superset of Transport and Patrol attributes.

So have there been any additions or changes to aircraft types? I see we now have skill sets, which is BTW totally superb but applies to the airgroup and not to the fundamental capabilities of the aircraft.



Yes. Tac Recon, LBA has been divided in subsets: Heavy, Medium, Light and there are now Attack Bombers.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:20:27 AM)


quote:

ORIGINAL: blam0

Has their been any change to the concept that pilots with too low a morale score can decide not to fly?

Yes. They will fly now, however once airborne, aborts and the decision not to proceed to target may be still be affected. The end result is they fly, but they eat supply and such for the same result as before...a case where you have to be careful what you ask for...[;)]




Grotius -> RE: Admiral's Edition Air War Thread (12/8/2007 1:21:48 AM)

quote:

Will there be any ballons in game?

The press release mentions barrage balloons and blimps! So the answer seems to be yes.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:22:02 AM)


quote:

ORIGINAL: Charbroiled

Elf,

You mentioned that certain types of aircraft will operate differently at different altitudes. Will there be a way for the aerial-knowledge-deficient to know when they have a type of plane operating outside of their optimim altitude?


Yes. As Erik mentioned these stats are available in the Aircraft Database and on the A/C screen sub menu of each individaul air unit.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:23:53 AM)


quote:

ORIGINAL: Grotius

quote:

Will there be any ballons in game?

The press release mentions barrage balloons and blimps! So the answer seems to be yes.


Yes. Bases with combined AF+port >6 have barrage balloons equal to fort level.

Blimps are primarily West Coast USA items that act as Naval or ASW Patrol. I believe they will be restricted.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:26:40 AM)


quote:

ORIGINAL: Brady

Night, is it the same as before, or have their been changes made?


There is now a moon phase displayed as a "% light" 0-100. The higher the % the more light and likelihood of detection in ALL phases of combat. Also a Night Air search phase.

If you play daily turns you can use it to track your wife's mood swings....[X(][;)]




Captain Cruft -> RE: Admiral's Edition Air War Thread (12/8/2007 1:28:14 AM)

Cool about the types.

I realise there is no chance of a screenshot or a list but perhaps we could have a couple of examples of the new types?




Grotius -> RE: Admiral's Edition Air War Thread (12/8/2007 1:31:11 AM)

Elf, thanks for all your responses.

In your description of the cool-sounding new training system, you mentioned "named" pilots. Will there be any change to how many pilots bear the name of historical pilots? As I recall, WITP takes some of its pilot names from historical sources, but not all. Will the database of named pilots be any larger in AE?




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:31:39 AM)


ORIGINAL: csatahajos

quote:

1 Do you plan to remove the base air activity numbers or whatever it is called that gave away free intel on what the other side just moved in to the base?


Yes, “Air balance” is limited to current player.

quote:

2 Also what about stacking limits for airfields? Do you implement something along the lines of what is planned for naval ports?

Service ratings are really the control for this. AV Support is more efficient when they are at leat a 1 to 1 ratio of A/C to AV support. Once you exceed that A/C will be less likely to repair quickly. With the new ratings you'll not want to exceed your own AV support. Oh and there is less AV support around...it all adds ups.


quote:

3 Are CV attack numbers toned down a bit (sortie points or what it's called at the moment - so it really is ahistorical when a CV group can pound a base for days and also when a CV can launch it's VT squad for uncounted torp attacks, when in reality most CVs did not have in stock more than 36 fishes.)

Torpedoes are tracked now.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:39:19 AM)


quote:

ORIGINAL: Captain Cruft

Cool about the types.

I realise there is no chance of a screenshot or a list but perhaps we could have a couple of examples of the new types?


See 6 posts above this one.

The only really unique new Types are the TAC RECON and the ATTACK BOMBERS. THe other LBA are divided only for basing restrictions etc.

TAC RECON - Fighters that can carry Cameras and perform Recon.

ATTACK BOMBERS - Think Kenney's 5th AF. These are the strafers, masthead attacks, and Parafraggers. They will be mostly limited to units in the 5th AF.

Essentially the 5th was the only numbered AF that operated regularly this way, so we have made them a special unit of sorts by limiting Attack bomber variants to units in this command. You can still order other units to perform low level attacks, but without large numbers of forward firing .50s AAA will cause higher attrition and FATIGUE.




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:41:14 AM)


quote:

ORIGINAL: Grotius

Elf, thanks for all your responses.

In your description of the cool-sounding new training system, you mentioned "named" pilots. Will there be any change to how many pilots bear the name of historical pilots? As I recall, WITP takes some of its pilot names from historical sources, but not all. Will the database of named pilots be any larger in AE?

It depends. We have not gotten to this part of the OoB yet. More later. But yes I'd like to address this. Most of all this would take a lot of time and energy to research. Something that we part-timers have very little of...




ChezDaJez -> RE: Admiral's Edition Air War Thread (12/8/2007 1:42:27 AM)


quote:

ORIGINAL: Captain Cruft

Cool about the types.

I realise there is no chance of a screenshot or a list but perhaps we could have a couple of examples of the new types?



Unfortunately, the list has not been finalized for the Japanese aircraft as yet. I can't speak for the Allied aircraft.

But, in a nutshell, if a Japanese aircraft model was in operational use (i.e. assigned to a active unit), it will be there. Several late-war X-types are being considered on a case by case basis but no definite decision has been made as to exactly which ones. Some will be included, some will not.

The bottom line is that we are striving for historical accuracy versus including a large number of "what-ifs". There will be plenty of room for modders to include their favorite dream planes.

Chez




Captain Cruft -> RE: Admiral's Edition Air War Thread (12/8/2007 1:45:42 AM)

I've just realised something.

With that many more plane types the Japanese production system must have been somewhat revised. Presumably the upcoming "Map" thread is the place to ask about that though ...




Dixie -> RE: Admiral's Edition Air War Thread (12/8/2007 1:49:39 AM)


quote:

ORIGINAL: TheElf

Yes each Air phase will require the player to plan meals for his Aircrew if they are flying over 4 hexes. Menus are:

Rotten fish heads with weevils and rice

OR

Salted mystery meat and rusty canned pinapple water.


Ooooh, extra micromanagement [:D]

Will this be moddable to allow Horlicks tablets and melted chocolate for the RAF? [&:]

I had a real question too, what missions is the Lysander going to be able to perform?




TheElf -> RE: Admiral's Edition Air War Thread (12/8/2007 1:58:56 AM)


quote:

ORIGINAL: Dixie


quote:

ORIGINAL: TheElf

Yes each Air phase will require the player to plan meals for his Aircrew if they are flying over 4 hexes. Menus are:

Rotten fish heads with weevils and rice

OR

Salted mystery meat and rusty canned pinapple water.


Ooooh, extra micromanagement [:D]

Will this be moddable to allow Horlicks tablets and melted chocolate for the RAF? [&:]

I had a real question too, what missions is the Lysander going to be able to perform?

Off the top, the Lysander is a Light Bomber so it will be able to conduct offensive operation with a normal load from level 3 AFs.




Sardaukar -> RE: Admiral's Edition Air War Thread (12/8/2007 2:02:24 AM)

quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Dixie


quote:

ORIGINAL: TheElf

Yes each Air phase will require the player to plan meals for his Aircrew if they are flying over 4 hexes. Menus are:

Rotten fish heads with weevils and rice

OR

Salted mystery meat and rusty canned pinapple water.


Ooooh, extra micromanagement [:D]

Will this be moddable to allow Horlicks tablets and melted chocolate for the RAF? [&:]

I had a real question too, what missions is the Lysander going to be able to perform?

Off the top, the Lysander is a Light Bomber so it will be able to conduct offensive operation with a normal load from level 3 AFs.


Like flying supplies to French Resistance ? [:D]




Brady -> RE: Admiral's Edition Air War Thread (12/8/2007 2:03:50 AM)

" Night Air search phase "

WOOHOO![:)]

Torpedo's, Tracked for alunits or just CV's, I supose each CV will have a number they can carry dependenbt on Class? What about AV's?




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