SamuraiProgrammer -> RE: Mid August update! (8/30/2007 8:16:19 PM)
I agree with your sarcastic remarks hlj
It is truly sad to see this situation unfold.
A developer does a brave thing... he opens the development process to the input of the end users so that the product will be what they want.
And a very vocal goup of short sighted folks insist on whining because it is not done yet.
If Marshall (and Matrix Games) had decided to bypass the input of the end users, 2 things would have happened....
1. We would have only recently found out that this game was under development and about to be released.
2. We would have had ZERO opportunity to influence the design decisions and have to take or leave the product AS IS.
I believe that opening the development process to the end users will result in a superior product. Unfortunately, it has also undoubtedly caused additional (and unnecessary) stress for the developer and producers.
Any of you who may have been involved in software development will understand this intuitively. Allow me to explain for those who have not 'walked a mile in those shoes.'
Undertaking a large development project (such as EIA) is an act of faith that has to be experienced to be believed. Especially when it is done by a single individual or a very small group. One never knows what stumbling blocks and pitfalls will show up during the process. One never knows how difficult certain tasks will be. No amount of planning (per se) will be enough. This is because, until it is done, it isn't DONE. Until the last line of code is written, debugged, wrung out, optimized, re-debugged, slept on, and survives after all the other routines that use or affect it are debugged (and so on); IT IS NOT DONE.
Undertaking a project like this demands that a programmer BELIEVE that it can and will be done. There are times during every large project where the programmers begin to wonder if it will ever come together. Having to listen to the whining of bystanders who couldnt' code their way out of a wet paper bag and who have probably never written anything more complex than a bubble sort is just one more reason not to bother.
This game had to be developed by an individual (or very small group) because, I suspect, the sales projections would not support a big team.
We have a saying in the industry: There are three factors wanted in a project - Done Quickly, Done Well, and Done Inexpensively - You can have any two but not all three.
Done Inexpensively is a must due to the rather narrow consumer base of a game like this and the unlikelihood that we would pay $99.00 or $199.00 for a copy rather than what seems to be the going rate for games.
Done Well is a must because otherwise the project will be a failure. Marshall's pride and reputation along with Matrix Games' must be satisfied with a solid piece of software that is the best that can be done.
Done Quickly, then, must fall by the wayside.
It pains me to think that the whining of the short-sighted people with no patience might prevent such behavior in the future.
With all the whining going on, why would anyone bother?
I hope that the folks at Matrix (along with the developers who are working on their games) continue this practice in spite of the whining. It has to make for better games.
I salute Marshal and Matrix for being that open and am truly sorry that you had to listen to all the complaints. I hope you will continue the practice in the future.
For those of you who are pissed of at me for stepping on your toes, consider this..
Visit bluesnews.com or gamespy.com or ign.com or some other site and only look at the 'gone gold' announcements. Maybe you can handle a wait of two weeks. I'm betting you can't even do that.
These opinions are mine and do not reflect the position of anyone related to any company anywhere unless they jump in here and agree with me.