New Player's Workshop (Full Version)

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Veers -> New Player's Workshop (8/4/2007 1:38:50 AM)

There will be a New Player's Workshop beginning shortly after the release of the next T3 patch over at GameSqaud. Registration for it is now open for any newbies wanting to get a leg up on the learning curve, or any oldbies that just want the advice that will be offered.

New Player's Workshop




Wolfpack -> RE: New Player's Workshop (8/4/2007 4:57:49 AM)

Veers,

I am interested but cannot post a reply on Gamesquad.

I am registered there with no posting rights. Any ideas?

Thanks,
Wolfpack




Veers -> RE: New Player's Workshop (8/4/2007 5:04:28 AM)


quote:

ORIGINAL: Wolfpack

Veers,

I am interested but cannot post a reply on Gamesquad.

I am registered there with no posting rights. Any ideas?

Thanks,
Wolfpack

Why can't you post?
You could always just create a different account...




L`zard -> RE: New Player's Workshop (8/4/2007 5:08:17 AM)


quote:

ORIGINAL: Wolfpack

Veers,

I am interested but cannot post a reply on Gamesquad.

I am registered there with no posting rights. Any ideas?

Thanks,
Wolfpack


Lost/mis-typed password? Cookies not set to 'save' ?

What's your error msg, eh?




wolflars -> RE: New Player's Workshop (8/4/2007 5:11:34 AM)

I have problems at gamesquad too. i can't post or download.

This is especially ironic since we both have "wolf" in our names. Maybe they hate wolves.




Wolfpack -> RE: New Player's Workshop (8/4/2007 5:13:03 AM)

Sorry for not being more clear. I am logged in but the forums say I don't have rights to post. I am trying a new account per Veer's suggestion.

Wolfpack




L`zard -> RE: New Player's Workshop (8/4/2007 5:14:27 AM)

AH HA!

Had similar problems myself (in the beginning).........requiring me to create accounts on both the GS boards and 'THEN' the Toaw boards..........try that, eh? Use 'save cookies' on 'medium security' for windows......If your 'security settings' are too high to allow the cookie to save, you'll have to log in EVERY time you change a page, eh?

Use your same passwords, same name, see what happens.....

(I've been known to be 'full o' the stuff' on occasion, eh?)




Wolfpack -> RE: New Player's Workshop (8/4/2007 5:20:25 AM)

Don't have permissions to post. I registered again and that cleared things up. Thanks.

Wolfpack




L`zard -> RE: New Player's Workshop (8/4/2007 5:25:53 AM)


quote:

ORIGINAL: Wolfpack

Don't have permissions to post. I registered again and that cleared things up. Thanks.

Wolfpack


See ya on the Forums, eh?




L`zard -> RE: New Player's Workshop (8/4/2007 5:54:07 AM)

quote:

ORIGINAL: wolflars

I have problems at gamesquad too. i can't post or download.

This is especially ironic since we both have "wolf" in our names. Maybe they hate wolves.


Errmmm, nah............LOL!

Wolfpack made a 'new' account by changing his 'name'.....which to me means that there must have been some sort of fubar during his initial registration process, eh? Normally, only one account per email address. Or at least one gets into the 'error process' circle, eh?

Did you get an email from GS? One usually has to 'tap the link' in same to 'initialize' one's account.

Does the initial forum window your presented with show your name as 'logged in' ? ie: 'Hello, wolflars' , or 'logged in as 'wolflars' ?

You are not (evidently) a 'cherry' , so I'm surprised that this hasn't been fixed by now, eh?




shunwick -> RE: New Player's Workshop (8/8/2007 10:30:29 PM)

Veers,

I have just had a quick look at the Road to Rimini scenario. What does it mean when it says you have to begin the game with British on PO and Germans on Human in order to initialize the events correctly? Does this apply to PBEM games?

Best wishes,




Veers -> RE: New Player's Workshop (8/8/2007 10:47:46 PM)

quote:

ORIGINAL: shunwick
Veers,
I have just had a quick look at the Road to Rimini scenario. What does it mean when it says you have to begin the game with British on PO and Germans on Human in order to initialize the events correctly? Does this apply to PBEM games?
Best wishes,

Shouldn't affect PBEM. It should just mean that in order to have the British PO work correctly you need to start the game with the British PO activated. I am curious wehther the same applies to the German PO working correctly...
But, to reiterate, with a PBEM game, you start it PBEM.




shunwick -> RE: New Player's Workshop (8/8/2007 10:51:44 PM)

Ok. Thanks.

Edited bit: Actually, that doesn't make sense. If a player was playing the British side against the PO then why would it matter if the British PO is set up correctly?

Best wishes,




Veers -> RE: New Player's Workshop (8/8/2007 11:26:05 PM)

quote:

ORIGINAL: shunwick
Ok. Thanks.
Edited bit: Actually, that doesn't make sense. If a player was playing the British side against the PO then why would it matter if the British PO is set up correctly?
Best wishes,

You can begin a game hotseat, only to have the PO control a side later on in the game.
Apparently the British have some special events that happen when they're to PO, therefore they need to be set to PO when the game begins.
I would surmise, then, that the Germans do not have any special PO only events and, therefore, the Germans do not have to begin the game as the PO.
Therefore, if playing as the Brits vs. the Germans, you don't need to have the Brits set up as the PO for it to work correctly.




shunwick -> RE: New Player's Workshop (8/9/2007 12:00:43 AM)

Weird.

It's got me curious though so I think I will go through the events to see what's going on.

Thanks.

Best wishes,




Veers -> RE: New Player's Workshop (8/9/2007 12:05:29 AM)

quote:

ORIGINAL: shunwick
It's got me curious though so I think I will go through the events to see what's going on.

Awesome. Let us know. :D




shunwick -> RE: New Player's Workshop (8/9/2007 10:49:29 PM)

Yes. It sets up the British units on turn one by changing the formation orders (Advance, Attack etc ... limit losses, ignore losses etc) and the objective tracks. It is a way of randomizing the behaviour of the British PO.

The problem is the wording in the introduction. It reads as though you must let the computer play the British first turn. In fact, you can ignore that if you playing PBEM, you can ignore that if you are playing the British against a German PO, and you can ignore that if you are playing the Germans against a British PO (well, not exactly ignore it but you will have it set up to play the British PO anyway).

The only occasion when you might(?!) need to ensure that the British PO was set up correctly would be, as you say, if you intend to play some of the game in hotseat mode and then change to let the computer play the British side. In this case, you might(?!) need to let the computer play the British PO on the first turn.

However, if it is truly one's intention to play part of the scenario in hotseat mode, then the randomizing of the British formations might well be inappropriate. In short, I can't think of any legitimate reason for putting that instruction in the introduction. As far as I can tell, it's only purpose is to confuse people. And some of us are confused enough as it is. [:)]

Best wishes,




Veers -> RE: New Player's Workshop (8/9/2007 11:03:55 PM)

quote:

ORIGINAL: shunwick
Yes. It sets up the British units on turn one by changing the formation orders (Advance, Attack etc ... limit losses, ignore losses etc) and the objective tracks. It is a way of randomizing the behaviour of the British PO.
The problem is the wording in the introduction. It reads as though you must let the computer play the British first turn. In fact, you can ignore that if you playing PBEM, you can ignore that if you are playing the British against a German PO, and you can ignore that if you are playing the Germans against a British PO (well, not exactly ignore it but you will have it set up to play the British PO anyway).
The only occasion when you might(?!) need to ensure that the British PO was set up correctly would be, as you say, if you intend to play some of the game in hotseat mode and then change to let the computer play the British side. In this case, you might(?!) need to let the computer play the British PO on the first turn.
However, if it is truly one's intention to play part of the scenario in hotseat mode, then the randomizing of the British formations might well be inappropriate. In short, I can't think of any legitimate reason for putting that instruction in the introduction. As far as I can tell, it's only purpose is to confuse people. And some of us are confused enough as it is. [:)]
Best wishes,

Yeah, the wording of it was poor. :D Good job.




ralphtrick -> RE: New Player's Workshop (8/13/2007 6:52:23 PM)

Pinned this to the top. I don't have an exact release date, but we're getting closer to releasing 3.2, so people should sign in if they're interested in learning something new.




Veers -> RE: New Player's Workshop (8/13/2007 7:47:58 PM)

Excellent. Thanks Ralph. The link to the sign in page over at Gamesquad is at the top.




macgregor -> RE: New Player's Workshop (8/14/2007 9:42:05 PM)

I'm interested!




Veers -> RE: New Player's Workshop (8/14/2007 9:58:51 PM)

quote:

ORIGINAL: macgregor

I'm interested!

Head on over to Gamesquad and sign up, then! :D




STIENER -> RE: New Player's Workshop (8/19/2007 3:41:47 AM)

real dumb question here.....what does "PO "mean????




JAMiAM -> RE: New Player's Workshop (8/19/2007 3:48:29 AM)

quote:

ORIGINAL: STIENER

real dumb question here.....what does "PO "mean????

Programmed Opponent. The set of instructions that a scenario designer has to provide to one or both computer players in order for it/them (Elmer) to be able to put up a decent fight. In short, if the opponent hasn't been programmed, then it won't know how to fight.




ralphtrick -> RE: New Player's Workshop (8/19/2007 4:16:41 AM)


quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: STIENER

real dumb question here.....what does "PO "mean????



It is called the AI in most other games out there.
quote:


Programmed Opponent. The set of instructions that a scenario designer has to provide to one or both computer players in order for it/them (Elmer) to be able to put up a decent fight. In short, if the opponent hasn't been programmed, then it won't know how to fight.

Yet.




Telumar -> RE: New Player's Workshop (8/21/2007 4:21:14 PM)


quote:

ORIGINAL: ralphtrick

quote:


Programmed Opponent. The set of instructions that a scenario designer has to provide to one or both computer players in order for it/them (Elmer) to be able to put up a decent fight. In short, if the opponent hasn't been programmed, then it won't know how to fight.

Yet.



Hear, hear!




Rick -> RE: New Player's Workshop (8/21/2007 5:39:02 PM)


quote:

ORIGINAL: Veers

quote:

ORIGINAL: macgregor

I'm interested!

Head on over to Gamesquad and sign up, then! :D


Veers (or Wyatt),

I put a noote in the noobie thread in the forum over there. Do iI need to do anything else to sign-up?

Rick




Veers -> RE: New Player's Workshop (8/21/2007 10:00:22 PM)


quote:

ORIGINAL: Rick


quote:

ORIGINAL: Veers

quote:

ORIGINAL: macgregor

I'm interested!

Head on over to Gamesquad and sign up, then! :D


Veers (or Wyatt),

I put a noote in the noobie thread in the forum over there. Do iI need to do anything else to sign-up?

Rick


Yer in.




Shawmut -> RE: New Player's Workshop (9/10/2007 3:55:28 AM)

[&:]Thought I had posted for training but heard nothing.




Veers -> RE: New Player's Workshop (9/11/2007 5:23:53 AM)


quote:

ORIGINAL: Shawmut

[&:]Thought I had posted for training but heard nothing.


Shawmut, uness you have a diufferent user name over on Gamesquad, I did not see you sign up for the Workshop. Please pop over there and post if you'd like to be involved.




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