Updated scenario files for CHS, version 1.05, have been uploaded to my WitP website. They can be downloaded via the Scenarios page on the site.
I will wait a little while before updating the CHS packages (that include all of the art). Given my recent track record I expect that another error will be found, so I will hold off for a few days. So if you have not downloaded CHS before and you are interested, please download the 1.04 package, then the 1.05 scenarios.
Here is the list of fixes in 1.05:
Code: Select all
Changes in version 1.05:
-----------------------
1. Shipyards were missing from the Allied ports of Columbo and
Bombay. Fixed.
2. The Soviet base "Ohka - Sakalin" renamed to "Ohka".
3. Base Waigeu Island in Dutch New Guinea renamed to Waigeo Island.
4. Port Alice Base force added at the new Port Alice base in
Canada.
5. Sarawak Force base force, at Kuching, changed to SE Asia HQ
(instead of ABDA) and 6inch CD guns changed to fixed guns.
6. Karachi oil centres corrected. Karachi now has 0 oil in scenario
155 and 200 daily in scenario 154 (there is 200 daily oil at the
Middle East base in scenario 155).
Let's see how we go this time...
Andrew
Update 2005-09-07:
Well, I have done it yet again. Immediately after releasing the latest update another fault was found. The shipyards in Columbo and Bombay are missing in CHS 1.04. I am updating the scenario yet again and 1.05 will be available soon.
Sorry again for my incompetence.
Andrew
Combined Historical Scenario (CHS) version 1.04 is now available. There are a few fixes included in 1.04 that were found in 1.03 even before the availability of that update was formally announced (!!). I hope a bit more time passes before errors are found in 1.04, but we will see.
The scenario is available for download via the CHS page on my WitP website.
If you already have a previous version of CHS installed, you can download the update package, which only contains the updated art, scenarios and documentation. Otherwise you will need to download the complete package which cointains all of the CHS art.
The files themselves are kindly being hosted by Spooky, rogueusmc and AlaskanWarrior. Many thanks for their generosity.
The scenario is only able to be played on my alternative WitP map. That map is available for download from my WitP map page.
Rather than type too much more, here is the complete README file from the scenario package:
Code: Select all
Combined Historical Scenario Readme
===================================
This is the Combined Historical Scenario (CHS) art and scenarios
package - Version 1.04, released 5th September 2005.
Introduction
============
The CHS scenario and art have been created through the combined efforts
of a number of players of War in the Pacific. It is based on the
official scenario 15 and is a "full war" scenario. Every effort has
been made to increase historical accuracy in OOB, TOE, map, aircraft
and ship art and bases.
Included Scenarios
==================
There are two CHS scenarios included in this package:
1. Scenario 155: The original CHS scenario using Andrew Brown's extended
map, which includes the additional areas of the Middle East and
Panama.
2. Scenario 154: A modified CHS scenario that uses Andrew Brown's
standard map, without the map extension.
There is no version of CHS for the official map.
The scenarios are sometimes updated. For the latest versions of these
scenarios, please see the scenario page of Andrew Brown's WitP
website at:
www.bur.st/~akbrown/witp/scenarios.html
Prerequisites
=============
Before the CHS scenario(s) can be installed and used, Andrew Brown's map
MUST already be installed:
1. Andrew Brown's Map Version 4.x
2. Andrew Brown's Extended Map Version 4: if wishing to play scenario
155.
This scenario should only be installed AFTER the map package(s) are
installed.
The map packages are available from Andrew Brown's WitP website at:
www.bur.st/~akbrown/witp/map_mod.html
Installation
============
For detailed instructions on how to install the CHS scenarios and art,
please see the documentation supplied with this package, found in the
"CHS_documentation" folder. What follows is a brief description of the
installation process.
To install the CHS scenarios and art, do the following:
1) Ensure that War in the Pacific is not running.
2) Install Andrew Brown's War in the Pacific alternative map, if not
already installed. The map files can be found at Andrew Brown's War
in the Pacific website at: www.bur.st/~akbrown/witp/map_mod.html
3) Install Andrew Brown's War in the Pacific extended map, if not
already installed. The map files can be found at Andrew Brown's
War in the Pacific website at: www.bur.st/~akbrown/witp/map_mod.html.
Note that it is not necessary to install this map extension if you
only intend to play scenario 154.
4) Ensure that you do not have any modded game art present in the game,
except for Andrew Brown's map. That is - alternative plane and ship
art files should be removed. This is so that a backup of the
official game art can be made, and so that the official art can be
easily restored using the ModSelect utility.
5) Using WinZip or any other zip file utility, unzip the CHS package
file to the War in the Pacific game folder. The game is normally
installed in the folder "C:\Matrix Games\War in the Pacific" but it
may be in another location if you chose to install the game elsewhere
or you have two copies of the game installed.
When unzipping the file, ensure that folder names are used for
extracting the files. In WinZip. for example, ensure that the "Use
folder names" checkbox is checked before extracting the files.
If prompted to confirm the overwriting of a file, select "Yes" to
overwrite the file with the one from this zip file.
6) Run the "ModSelect" batch file utility (ModSelect.bat), which will
be located in the folder where War in the Pacific is installed
(usually "C:\Matrix Games\War in the Pacific"). Select the map
version of CHS that you wish to play - the version using Andrew
Brown's standard map, or the version using Andrew Brown's extended
map. The corresponding map, along with the CHS game art, will be
loaded.
7) Run War in the Pacific and select the appropriate CHS scenario for
the map version that was loaded:
* Scenario 155 if using Andrew Brown's extended map.
* Scenario 154 if using Andrew Brown's standard map.
Updating a previous installation
================================
If you already have CHS installed, then do the following to ensure that
the correct CHS art is loaded for use with the scenario:
1) Using WinZip or any other zip file utility, unzip the CHS package
file to the War in the Pacific game folder. The game is normally
installed in the folder "C:\Matrix Games\War in the Pacific" but it
may be in another location if you chose to install the game elsewhere
or you have two copies of the game installed.
2) Run the "ModSelect" batch file utility (ModSelect.bat), which will
be located in the folder where War in the Pacific is installed
(usually "C:\Matrix Games\War in the Pacific"). Select the map
version of CHS that you wish to play - the version using Andrew
Brown's standard map, or the version using Andrew Brown's extended
map. The corresponding map, along with the CHS game art, will be
loaded.
3) Run War in the Pacific and select the appropriate CHS scenario for
the map version that was loaded:
* Scenario 155 if using Andrew Brown's extended map.
* Scenario 154 if using Andrew Brown's standard map.
Uninstalling CHS
================
To uninstall the CHS scenario and game art, run the ModSelect utility
and select to restore the Official map and art. Note that this does not
permanently remove any of the CHS files.
Feedback
========
All feedback on the CHS scenario is most welcome, especially since it
is still a work in progress that requires more testing and development.
The CHS contributors can be contacted via the Matrix Games War in the
Pacific messag board, located at: www.matrixgames.com/forums
Changes
=======
Changes in version 1.04:
-----------------------
1. Update to plane art to fix G4M2 and F2A2 Buffalo problem.
2. 17th Chinese Air Base Force objective set to Tsuyung to match
its location.
3. 16th Group Army objective set to Wuchow to match its location.
4. 4th War Area HQ objective set to Liuchow to match its location.
5. 8th War Area HQ objective set to Lanchow to match its location.
6. 9th War Area HQ objective set to Hengchow to match its location.
7. 28th New Chinese Division objective set to Kunming to match its
location.
Changes in version 1.03:
-----------------------
1. Adjust Pool of Brewster 339D to 25 aircraft to bring total allotment
to historical totals.
2. Adjust Endurance of TBD Devastator (Aircraft 97) Set to 336 which
results in a normal range of 2 hexes and an extended range of 3
hexes.
3. VMTB(CVS)-233 (Airgroup 2008) should have 12 planes, not 112.
4. Armament problem with P-36 and variants:
P-36A Mohawk (Aircraft 159) should have 1 x .50 Cal MG (device 161),
1 x .303 MG (Device 150) and 2 x100lb bomb (device 201).
Mohawk IV (Aircraft 121) and Hawk 75A (Aircraft 122) should have
4 x .303 MG (Device 150) and 2 x 100 lb bombs (device 201).
5. SB2U Vindicator (Aircraft 91), weapon 3 should be external, not
internal.
6. 158th US RCT (Land Unit 2978), weapon 1 should be device 315, not
317 (USA Rifle Squad 1941 variant not 1943).
7. Noumea port SPS value changed to 4, resource centres changed to 30.
Noumea is now a 2(4) port 2(4) airfield.
8. Seattle port start value changed to 8.
9. 1st Australian Army tank battalion (slot 2570) arrival date changed
to 420615. Duplicate 1st Australian Army tank battalion (slot 3019)
deleted.
10. BB Utah, at Pearl Harbor, changed to a CA designation to try to
reduce the number of attacks it receives during Japanese air attacks
on PH.
11. Daily fuel and supply values at the United States base increased
by 2000 each, pending further investigation of US supply levels.
12. All base additions and changes made for converting the scenario for
use with Andrew Brown's map version 4. Please see the documentation
supplied with the map for a detailed list of changes and additions.
Chinese Changes:
Added 22 Corps,
Added 3 Guerilla Corps
Added 19 Field Artillery Regiments
Converted 12 Corps to Guerilla “Corps”
Converted 1 Div to Guerilla “Corps”
Converted Tank Regt to Infantry Corps
Converted 1 division to Field Artillery Regiment
Converted 2 divisions to Infantry Corps
New Chinese OOB
86 Corps (22 static)
20 FA Regt
14 Divisions
16 Guerilla “Corps”
Chinese Infantry Corps:
1. There are 86 Chinese Infantry Corps, 15 of these are static.
2. Nominal starting strength of 334 squads, 24 37mm AT Guns, 24 81mm
Mortars, 6 75mm Guns, 24 Engineers and 301 Support.
3. TO & E: 382 Squads, 24 37mm AT guns, 24 81 mm Mortars, 6 75 mm guns
24 Engineers, 341 support.
4. Each of these corps is from 5 to 35% disabled.
5. The starting Exp and Morale averages around 41.7.
6. The static corps were created by adding 5 devices labeled
"fortifitication".
Chinese Cavalry Corps:
1. There are 4 Chinese Cavalry corps. 3 start in Lanchow and 1 is a
reinforcement.
2. The three in Lanchow have morale 70 and exp 60. These represent the
elite Muslim Cavalry present in the North-Western Armies 8th War
area.
3. The Artillery component of the Cavalry corps have been reduced from
12 to 4 at full strength.
Chinese Field Artillery Regiments:
1. There are 20 Chinese field Artillery regiments.
2. TO & E: 24 75mm guns and 20 support.
3. All 20 start in Chungking, 10 are static (Chiang maintained an
artillery park that he would dole out pieces from as he deemed
appropriate).
Chinese Armor:
The Chinese Armor Unit has been eliminated in exchange for the artillery
units.
Chinese Guerilla Corps:
1. There are 14 Chinese Guerilla "Corps".
2. Nominal starting strength of 40 squads, 6 81 mm mortars, 30 support.
3. TO & E: 100 squads, 9 mortars, 75 support.
4. These units are positioned just off of the transportation net
throughout Northern China.
5. These units can be divided into thirds.
Chinese Infantry Divisions:
1. There are 14 Chinese Infantry divisions.
2. 3 Divisions are designated as Communist, positioned in Yenen and are
static.
3. TO & E: 186 squads, 12 37 mm AT guns, 12 81 mm Mortars, 4 75 mm Guns,
12 Engineers, 167 Support.
4. The Artillery component of the divisions has been reduced from 12 to
4 guns.
Chinese HQs:
1. There are 36 Chinese HQs, 24 of which are corps level Group HQ spread
across China.
2. All of the Chinese command HQ's have been made static with the
exception of NCAC in Tsuyung.
3. The China Command HQ, NCAC and Red Chinese HQ have had there ranges
reduced to 5, 2, and 1 respectively. Y-Force HQ has had their range
increased to 2.
Chinese Bases:
1. The Chinese bases listed in the table below have been modified by
adding Daily Supply and reducing HI and Resources and redistributing
those assets amongst the bases listed. The pattern of distribution
was based upon the actual distribution of capital and resources
amongst the Chinese provinces during the war.
2. Chungking, Yenen, Sian and Changsha have all had there initial fort
level increased to 6.
3. Ichang starts as Japanese. The Japanese captured Ichang in June of
1940.
4. Wenchow starts as Chinese. The Japanese did not occupy Wenchow until
July of 1942. Also, the fuel and supply stockpile at Wenchow has
been reduced by a factor of 10.
Slot Name Daily Supply H.I. Res.
381 Yenen 66 5 11
387 Hengchow 25 2 2
390 Wenchow 65 12 10
396 Pakhoi 132
399 Changsha 182 6 96
403 Sian 166 5 11
407 Kunming 363 28 25
408 Wuchow 33 2 5
410 Nanning 172 20 24
411 Kweilin 25 2 2
412 Kweiyang 66 5 11
413 Chungking 1450 140 170
414 Chengtu 700 15 171
415 Ichang
416 Sining 55
418 Lanchow 145 8 17
Totals: 3645 250 555
Chinese Supply Situation:
Theoretical Full strength Supply draw (not counting A/C, construction
or combat).
Old:
Corps - 731 points per month x 73 = 53363
Division - 357 points x 18...........6426
Tk Regt - 131 x 1.....................131
HQ...................................7320
BF...................................1564
Total.......................68804sp/month
New:
Corps - 713 sp/m X 86...............61318
Divisions - 349 sp/m x 14............4886
FA - 44 points x 20...................880
Guerilla - 76 points x 14............1064
HQ...................................7320
BF...................................1564
Total......................77032 sp/month
Art changes:
New Allied planetops:
Vindicator
Sunderland
P-51D
A-36 Apache
Avenger I
Resized/revamped Allied planetops:
TBD Devastator
F6F
FAA Hellcat II
Wildcat family - Added new F4f-3 paint job
Fulmar
Yak-3
I-153
Hudson
Beaufighter I
P-26
New Japanese planetops:
N1K Rex
D7A Grace Dive bomber
A6M3a
Ki-61IIb Tony
Ki-61a Tony
Ki-84Ia
Ida
Dinah III
Ki-15 Babs
Revamped Japanese planetops:
Ki-48 Lily
Ki-49 Lily II
Ki-21 Sally
Kate
Planeside changess:
- Moved G4M2 planside to slot 80 and referenced it in the DB
- Added new Lily II side in slot 74 and referenced it so
the Database would point to it.
- Added F-4 Lightning side to slot 241 and referenced it in the DB
- Added P-38F side in slot 237 and referenced it in DB so duplicate
P-38G art is replaced
Changes in version 1.02:
-----------------------
The following bases in and around Australia will be assigned to ANZAC
(HQ 110):
258 - Broken Hill
259 - Coen
260 - Charleville
261 - Cloncurry
262 - Daly Waters
263 - Geraldton
265 - Port Kembla
266 - Albany
267 - Exmouth
314 - Whyalla
316 - Geelong
320 - Newcastle
692 - Nauru Island
698 - Aitape
699 - Dagua
700 - Wewak
701 - Hansa
702 - Saidor
704 - Madang
705 - Finschhafen
706 - Lae
707 - Buna
708 - Salamaua
710 - Milne Bay
711 - Port Moresby
712 - Dobodura
714 - Rabaul
715 - Gasmata
716 - Talasea
717 - Arawe
718 - Sag Sag
721 - Kavieng
722 - Samo
723 - Admiralty Islands
724 - New Hanover Island
725 - Emirau Island
726 - Mussau Island
727 - Tabar Island
728 - Green Island
730 - Panggoe
731 - Kiriwina Island
732 - Woodlark Island
733 - Rossel Island
734 - Deboyne Island
735 - Goodenough Island
736 - Fergusson Island
737 - Normanby Island
738 - Thursday Island
739 - Tassafaronga
740 - Takataka
741 - Buka
742 - Torokina
743 - Buin
744 - Shortlands
745 - Vella Lavella
746 - Munda
747 - Rekata Bay
748 - Thousand Ships Bay
749 - Russell Islands
750 - Lunga
751 - Tulagi
752 - Rennell Island
753 - Stewart Island
754 - Irau
756 - Darwin
757 - Wyndham
758 - Derby
759 - Broome
760 - Perth
761 - Adelaide
762 - Devonport
763 - Hobart
764 - Melbourne
765 - Canberra
766 - Sydney
767 - Brisbane
768 - Rockhampton
769 - Townsville
770 - Cairns
771 - Cooktown
772 - Charters Towers
778 - Alice Springs
Correct City Name:
Yenen (381) to Yenan
The following Air Units will move from ABDA to Australia Command. They
are deployed at ABDA bases at scenario start - this change will allow
them to move freely within ABDA or be withdrawn to Australia:
1471 - 2/2 Flight RAAF
1482 - 2/13 Flight RAAF
The following Air Units will move to ANZAC command to initially limit
their deployment to Australian Bases:
1476 - No.7 Squadron RAAF
1497 - No.32 Squadron RAAF
1498 - No.33 Squadron RAAF
1499 - No.34 Squadron RAAF (was incorrectly assigned to Southeast Asia)
1501 - No.36 Squadron RAAF
1503 - No.38 Squadron RAAF
1504 - No.40 Squadron RAAF
1505 - No.41 Squadron RAAF
The Following unit was incorrectly assigned to New Zealand Command,
change to Australia Command:
2523 - 2/5 Independent Coy
The Following unit was incorrectly assigned to ANZAC Command, change to
SEAC Command and relocate to Kuala Lumpur:
171 - IND III Corps
Adjustment of Fortification values for Canadian Bases:
270 - Victoria to 2
891 - Vancouver to 2
Correct Vanguard secondary Armament:
Class 1448 - Weapons 3 and 4, number adjusted to 8
Ship 3181 - Refresh from class
Correct Class of Frobisher (ship 3258):
Incorrectly classed as Kent Class, should be Hawkins Class
Add DE Tomich to OOB:
4005 - Tomich, Cannon Class, arrives 450718 at Panama
Remove Duplicate ship:
Remove ship 6108, L.P. St. Clair, a tanker - duplicate to ship 6217:
L. P. St. Clair, also a Tanker
Adjustments to Kitty Hawk Class:
Class 422 - Adjust light AA to 8 20mm, no 40mm. Set upgrade to new
class 1509
Class 1509 - New Upgrade for Kitty Hawk Class, copy values of previous
class 422, set upgrade date to 8/44
Ship 6732 - Correctname to Kitty Hawk
Naval Construction Battalion TOE Adjustments:
All U.S. Naval Construction Battalions corrected to have Support (Device
252) instead of Aviation Support (Device 254)
Australian OOB Adjustments:
Remove two late arriving divisions - these were just newe command
organizations over existing formations:
2852 - 5th Australian Division, remove
3137 - 11th Australian Division, remove
Add two additional brigades - these were formed in early 1942 from
garrison units (most of which are not now in the OOB):
2852 - 31st Australian Brigade, arrives 420115 at Sydney
3137 - 32nd Australian Brigade, arrives 420215 at Newcastle
Correct Position of M3 Stuart Tanks:
Device slot 517 has been shown to not have pool capability. The M3
Stuart Tank with Upgrade to M4 Sherman Tank will be moved from this
position to slot 492, overlaying the unused BT-7 Light Tank.
Adjust the following Locations to reflect this change:
2018 - USMC Infantry Division TOE
2160 - United State Base Force
Correct Assignment from Device 470 (M3 Stuarts with Light Tank Upgrade
Path) to new Device 492:
3020 - 3rd Marine Div
3108 - 4th Marine Div
3170 - 6th Marine Div
3237 - 5th Marine Div
Correct name of 475th US Regiment to 124th US Cavalry Regiment (Location
3211)
Correct Position of 383rd Heavy Bomb Squadron - must be in slot 1618 to
handle atomic bomb:
Switch positions of VMF-215 (in slot 1618) and 393rd Heavy Bomb Sqd (in
slot 1686)
Adjustments for correct Marks and arrivals of British Liberator Bombers:
145 - Change from Liberator VI to Liberator III. Copy all particulars
from B-24D (aircraft 198) except for icon - leave as 145. Set upgrade
to new Liberator VI, aircraft 210,
210 - New Liberator VI, copy all values from existing aircraft 145
except availability date - set to 1/44.
Adjust Pool of Brewster 339D to 25 aircraft to bring total allotment to
historical totals.
Airgroup Max Size adjustments:
355 - G2/4th Daitai correct max size to 27
Increase production of Japanese Advanced Engines. Add two factories at
Kanazawa:
Adv Mitsubishi engine factory, 100 on R&D
Adv Nakajima engines factory for 80
Adjust production of Liberators:
San Diego, LB-30 Factory reduce to 10
San Diego, add B-24D Factory, quantity 40
Adjust PBY and Catalina I:
Catalina I (Aircraft 104): remove armor, adjust endurance to 1135
San Diego reduce PBY Catalina Factory to 35
Adjust Beaufort Production:
Beaufort V-VIII (Aircraft 153) reduce build rate to 1, adjust arrival to
5/42.
Melbourne, reduce Beaufort V factory to 16
Sydney, reduce Beaufort V factory to 15
No.7 Squadron RAAF (1476): change equipment to Hudsons, upgrade to
Beauforts No.100 Squadron RAAF (1519): change arrival to 420501
Adjust Beaufighter:
Beaufighter VIC (Aircraft 149), Increase endurance to 420 from 360,
remove weapons 2 & 3 and replace with one .303 Vickers "K" gun bearing
Top, rear.
Beaufighter Mk21 (Aircraft 152) adjust arrival date to 1/44, build rate
to 10, change weapon #2 to 4 x .50 caliber Brownings (device 161) facing
forward.
Other Aircraft Production Adjustments:
TBM Avenger (Aircraft 99) change build rate to 120.
Bommerang II (Aircraft 120) change build rate to 0
Los Angeles, reduce Dauntless factory to 40.
Adjust Martin 139:
Reduce Max altitude to 23,900ft, increase Max speed to 213mph, reduce
endurance to 430
Adjust Endurance of TBD Devastator (Aircraft 97):
Set to 336 which results in a normal range of 2 hexes and an extended
range of 3 hexes.
Adjust weapons of Japanese Square Division TOE (Slot 936):
Adjust and rearrange weapons of the following Japanese divisions: 3rd,
19th, 20th, 13th, 116th
Aircraft art changes:
Allied Aircraft Sides (separate file):
Redone: A-24, A-26, Kingfisher, Vildebeast, F-6A
Also P-43 and P-66 now in CAF markings
Changes in version 1.01:
-----------------------
Scenario 154:
Corrected starting location of USS Mississippi and transport Arizonan.
------------------------------------------------------------------------