CHS scenario package now available

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Andrew Brown
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CHS scenario package now available

Post by Andrew Brown »

I have put together a single file that contains all of the art and scenario files necessary for the Combined Historical Scenaio (CHS). I have also made a website that contains instructions on how to install CHS and my map, which is required for CHS, some documentation, and links to all of the necessary files. The documentation is still sparse, but I hope to add to it in the future as time permits.

I have also created a modified version of CHS that can be used with my "standard" map instead of the special extended CHS map. Note that there is no version of CHS for the official map (too many compromises in accuracy).

The website is here:

www.bur.st/~akbrown/witp/CHS_documentation/CHS.html

The CHS package and the necessary map packages are available from Spooky's WitP website. Here are the direct links to the files:

CHS art and scenario package

Andrew's WitP map

Andrew's WitP map special CHS extension

I have also included an updated batch file utility in the CHS package for swapping between the official map and art, my map, and my map with the CHS art. This allows you to play any scenario from a single installation of WitP. A new installer for CHS is being developed, but is not yet available. I will update the website when it becomes available.

Note that the CHS is still in "alpha" stage. Further work is being done on the scenario and updates will be released in the future. All feedback regarding the scenario is most welcome. For more information on CHS, see the many threads started in the "Scenario Design/Game Editor" forum.

As always, if you have a problem, question or suggestion, do not hesitate to contact me.

And again as always, many thanks to Spooky for hosting the files!

Andrew



Information about my WitP map, and CHS, can be found on my WitP website

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WiTP_Dude
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RE: CHS scenario package now available

Post by WiTP_Dude »

Thanks for your work, I installed your alternative map a few days ago and it looks great. [8D]
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I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
Roger Neilson
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RE: CHS scenario package now available

Post by Roger Neilson »

Ok, I have tried to do this as suggested. I have a second WITP on drive F for this purpose, but when I download the pack of files and try to run the map mod.bat it insists that it will install to the C: drive WITP and I cannot see any way of changing this?


Roger
ZekeNY
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RE: CHS scenario package now available

Post by ZekeNY »

Roger, my "solution" was to use my main WITP install for the CHS (in D:\Matrix Games\War in the Pacific) and an alternate install for the unmodified version of the game (in D:\Matrix Games\War in the Pacific Original). That way, Andrew's batch files work fine.

You could probably also modify the batch files so that they don't try to figure out where WITP is installed, but I haven't tried that myself.
Roger Neilson
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RE: CHS scenario package now available

Post by Roger Neilson »

Yes, that is obviously one way to do it - but its a pain as I have som many other files and shortcuts referenced to my 'normal' WITP install I'd have to change all of them. I don't want to mess around by having a 'choose which mod to use' and only use the one install as i have 240Gigs of HDD available.

Cheers

Roger
Roger Neilson
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RE: CHS scenario package now available

Post by Roger Neilson »

Ok, I manually moved stuff around and have now got it working.

Roger
joliverlay
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RE: CHS scenario package now available

Post by joliverlay »

I have loaded the new map and map extensions for CHS. It is absolutely beautiful.

Here is my question. Can I use either of andrew's maps with any scenario CHS or otherwise in a way that allows me to use the AI (Japanese) opponent??

Also, if the problem with the AI is the changes increasing the number of air groups, would you guys consider a scenario/version that did not incorproate this.

I would really love to 1. Use the newer maps, 2. Play against the AI, and 3. USE CHS OOB, with my priorities in that order.

Any advice or clarifications please?
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Mr.Frag
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RE: CHS scenario package now available

Post by Mr.Frag »

ORIGINAL: joliverlay

I have loaded the new map and map extensions for CHS. It is absolutely beautiful.

Here is my question. Can I use either of andrew's maps with any scenario CHS or otherwise in a way that allows me to use the AI (Japanese) opponent??

Also, if the problem with the AI is the changes increasing the number of air groups, would you guys consider a scenario/version that did not incorproate this.

I would really love to 1. Use the newer maps, 2. Play against the AI, and 3. USE CHS OOB, with my priorities in that order.

Any advice or clarifications please?

(a) New bases added with CHS do not exist in the AI tables so the AI will take no action against them.

(b) The R&D aircraft factories have been removed so if you are playing as the Allied, Japan will be coming at you with maybe 1/3 of their aircraft production capacity. Maybe the CHS guys can crank out a AI version of the scenario for the folks who play against the AI that beefs up Japan's production to compensate for this.

As long as you understand those two issues you should be fine playing against the AI.
joliverlay
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RE: CHS scenario package now available

Post by joliverlay »

Frag

Thanks for the replay.

Ok CHS guys and Andrew, here is my wish list.

1. The CHS map without any new cities (except perhaps out of theater).

(could be used with standard OOB/Scenarios)

2. Extra Japanese production (takes care of aircraft production)

give you the CHS scenario in a format that would allow AI (no new cites).

For you Non CHS modders.

I really like the new map graphics, and would love to see the carrying capacity of transports reduced.

Thanks to all developers and modders.

I'm almost tempted to try playing this game solitare (w/o AI).
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Mr.Frag
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RE: CHS scenario package now available

Post by Mr.Frag »

[:D]

Not asking much of them eh?

#1 is probably beyond what they can do ... as long as the new bases they added are not major ones andyou don't exploit them, you should be fine there.

#2 is something they could probably do quite quickly or you could do yourself with the editor.
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Lemurs!
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RE: CHS scenario package now available

Post by Lemurs! »

The only new bases are bases the AI does not need to attack anyway.
Aden, Middle East, Panama City.

Also, we did not remove the Japanese R&D factories.

Frag is not part of the CHS team so he is not an accurate source of info.

Mike
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joliverlay
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RE: CHS scenario package now available

Post by joliverlay »

OK,

I'm sorry I'm asking so much. I don't mean to be greedy. I suppose my addiction to this game is causing me to need more and more of a fix.

For Frag, I suppose I'm not the sharpest pencil in the desk, but I cant help wonder why it would be difficult to produce the modded map with all the new terrain and eye candy but not the new bases.

For Lemars, I am totally confused about the new bases. Does not the read me file list new bases in Japan, China, etc. Are these relatively insignificant for AI play?

Lastly for the CHS guys. The write ups Ive seen on CHS web sites (linked from Spookys) suggest you cannot play the CHS game against AI. Could you guys clear up what I can and cannot do with the CHS (what can and cant be used against AI) please.

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Andrew Brown
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RE: CHS scenario package now available

Post by Andrew Brown »

ORIGINAL: joliverlay
I'm sorry I'm asking so much. I don't mean to be greedy. I suppose my addiction to this game is causing me to need more and more of a fix.

For Frag, I suppose I'm not the sharpest pencil in the desk, but I cant help wonder why it would be difficult to produce the modded map with all the new terrain and eye candy but not the new bases.

Just in case you don't know, there are several scenarios for my map besides CHS. The CHS, however, along with an adaptation of it to May 1942 by David Freer, are the only scenarios that use the "extended" map that includes Aden and Panama. The other scenarios are my conversions of some of the official scenarios, and several scenarios by pry. These non-CHS scenarios have fewer new bases, although they do still have some, as the map was designed with the addition of some new bases in mind.

For a complete list of scenarios that can be used with my map, please see my WitP scenarios web page:

www.bur.st/~akbrown/witp/scenarios.html

I have thought about doing a straight conversion of scenario 15, without ANY new bases, but I have never done it (yet).
For Lemars, I am totally confused about the new bases. Does not the read me file list new bases in Japan, China, etc. Are these relatively insignificant for AI play?

Yes, there are new bases in China, India and elsewhere compared to the stock map (there are no new bases in Japan - only one base that "moved"). These don't seem to affect the AI very much, as far as I can tell. There is a bigger problem with some of the new outlying bases, especially Addu Atoll, Bora Bora and Papaete. These will be ignored by the Allied AI, so they can easilly be captured by someone playing the Japanese vs Allied AI. For this reason I added a suggested house rule in the map documentation that basically says "When playing as Japan vs Allied AI, refrain from taking Addu Atoll, Bora Bora and Papaete". The Japanese AI will probably ignore these bases as well, but if you are playing as the Allies, and the Japanese AI is in a position to take these bases, it is probably time to start a new game...
Lastly for the CHS guys. The write ups Ive seen on CHS web sites (linked from Spookys) suggest you cannot play the CHS game against AI. Could you guys clear up what I can and cannot do with the CHS (what can and cant be used against AI) please.

Well, it is not that you can't play CHS vs the AI, but that we are not sure how well the AI will perform. It WILL still work, but we are not certain how well it will work. Whether or not an AI version of CHS will be created, or even whether it is necessary at all, are still under discussion.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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