Version 5 of my LCU movment mod is now available

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Andrew Brown
Posts: 4069
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
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Version 5 of my LCU movment mod is now available

Post by Andrew Brown »

A new version of my LCU movement mod, version 5, is now available.

The mod does two things:
[ol]
[*]Fixes a lot of map faults.
[*]Prevents land units 'catapulting' off railway lines into non-rail hexes, so that they take weeks to march back.
[/ol]
The mod is for use with the standard game map.

This version includes a new map data file, specially designed to be used with Subchaser's map. This file contains many of the fixes that are in the "Pwhex_OFFICIAL_FIXED_1.5.dat", but not all of them. Subchaser made some corrections to his map to fix some of the discrepancies between the map and the map data, whereas I originally made changes to the map data to make it more like the original game map. In this file I have reversed some of these changes - the ones that Subchaser made to the map, so that this file will match his map exactly.

If you are not using Subchaser's map, then there is no difference between this version and the previous version of this mod (version 4).

If using Subchaser's map, it is also fine to use one of the other files, but there will be a few map inconsistencies - although less than if using the original map data file with the original map.

Note: This mod has nothing to do with my map mod. It is for use with the official game map, or with Subchaser's map, only. It is incompatible with my map mod, which already includes its own version of the LCU movement mod.

The mod is available from my WitP website or directly here:

WitP_LCU_Movement_Mod_v5.zip


A detailed description of the mod is in the readme file included with the mod. In brief, the mod changes the way that land units behave when moving from hexes containing transport links (rail/road/trail) to adjacent hexes that do not, making land movement less rapid, and more realistic, in those situations (in my opinion). The mod also contains a number of map data fixes.

As with the previous version, there is also another map data file in the mod zip file that contains all of the map data fixes, but does not contain the LCU movement fix, for anyone who wants to use the map data fixes only.

As always, if you find any problem, please let me know and I will do my best to fix it.

Andrew

Here is a copy of the readme file, including a list of all of the map data fixes:

Code: Select all

 War in the Pacific LCU Movement Mod version 5
 ---------------------------------------------
 by Andrew Brown, 7th February 2005.
 
 PLEASE READ THIS FILE BEFORE TRYING TO USE THIS UNOFFICIAL MOD!
 
 There are four map data files included with this mod:
 
 - File "Pwhex_LCU_MOD_1.5.dat" contains the LCU movement mod fix, as
   explained in this readme, as well as all of the map data fixes that
   are specified below.
 
 - File "Pwhex_OFFICIAL_FIXED_1.5.dat" contains all of the map fixes that
   are specified in this readme file (see below), but it does NOT include
   the LCU movement mod fix. This file is included for those that want to
   have the map fixes but do NOT want the LCU mod fix as well.
 
 - File "Pwhex_OFFICIAL_1.5.dat" is a copy of the official map data file
   from version 1.4 of the game. This file is included just in case you
   do not have a backup of the original file and you want to restore it
   without having to reinstall the game.
   
 - File "Pwhex_SUBCHASER_1.5.dat" is specially designed to be used with
   Subchaser's map mod. This file contains many of the fixes that are in
   the "Pwhex_OFFICIAL_FIXED_1.5.dat", but not all of them. Subchaser
   made some corrections to his map to fix some of the discrepancies
   between the map and the map data, whereas I originally made changes to
   the map data to make it more like the original game map. In this file
   I have reversed some of these changes - the ones that Subchaser made
   to the map, so that this file will match his map exactly.
   
   If using Subchaser's map, it is also fine to use one of the other
   files, but there will be a few map inconsistencies - although less
   than if using the original map data file with the original map. 
   
 These map data files are intended to be used with version 1.4 of the
 game, but it should also work with earlier versions as well.
 
 This mod does not come with any installer. It must be installed
 manually, which requires at least a reasonable knowledge of how to
 navigate around the various folders on a PC, and how to copy and rename
 files. If you are not comfortable doing this, consider not trying this
 mod until such time as I provide an installer for it.
 
 Below is a description of the changes that I have made to the map data
 file.
 
 Description
 -----------
 The major change is a modification to the way the presence of
 rail/road/trail links between hexes are represented. The change is
 intended to prevent the 'bug' which allows LCUs to move from a hex
 containing rail/road/trails, to a hex that does not, at a fast movement
 rate - as if the rail/road/trail DID join the two hexes.
 
 In addition to this change, I have added a few fixes to correct some
 apparent map problems reported by others in the Matrix WitP forums.
 
 I have made some basic tests using this file and it seems to work OK.
 However consider this to be an experimental mod. Remove it if it seems
 to be causing any problems.
 
 This mod should be able to be used for existing games, but it is
 possible that strange things may happen as a result. It will probably
 work OK, and I have yet to hear of anyone having problems as a result of
 using this mod. If problems DO occur they may only be tempporary, or it
 may be necessary, in the worst case, to restart the game.
 
 I have included a version of the map data file that includes all of the
 map data fixes, but NOT the LCU movement fix, in case you want to use
 the map data fixes but do not want to also use the LCU movement fix.
 
 Note: This mod should NOT be used for PBEM play unless both players use
 it. Furthermore, both players must use the SAME map data file from the
 different choices I make available in this mod.
 
 Also note: If you are using my map mod (alternative game map), then this
 mod is NOT REQUIRED. In fact it must NOT be installed together with the
 map mod as they are NOT COMPATIBLE. My map mod already includes the LCU
 movement fix. This mod is for use with the official game map only.
 
 Please provide any feedback - good or bad, to user "Andrew Brown" at the
 Matrix forums.
 
 Thanks,
 Andrew Brown
 
 
 Installation
 ------------
 
 To make use of the modified file, follow these steps:
 
 1) Ensure that War in the Pacific is NOT running.
 
 2) Unzip the contents of the zip file. This can be done anywhere,
    including in the folder where War in the Pacific is installed.
 
 3) If not unzipped into the War in the Pacific folder, copy the contents
    of the zip file to the folder where War in the Pacific is installed.
    On most PCs this will probably be in the default location which I
    think is: "C:\Program Files\Matrix Games\War in the Pacific".
    (my copy of the game is installed in another, non-default, location,
    so I am not sure of this is the right path)
     
 4) Make a backup copy of the official map data file. This can be done
    using Windows Explorer, or in a command window using a command such
    as:
    
    copy Pwhex.dat Pwhex_ORIGINAL.dat
    
 5) Overwrite the map data file by copying one of the three included map
    data files. Again this can be done using Windows Explorer, or in a
    command window.
    
    For example, if you want to use the map data file that includes the
    LCU movement fix, then use the command:
    
    copy Pwhex_LCU_MOD_1.5.dat Pwhex.dat
    
    If you only want to use the file with the map data fixes and NOT the
    LCU movement fix, then use the command: 
    
    copy Pwhex_OFFICIAL_FIXED_1.5.dat Pwhex.dat
    
 6) Start War in the Pacific.
 
 Uninstalling the Mod
 --------------------
 If you wish to return to using the official file, then overwrite
 Pwhex.dat with the backup of the original file. In a command window this
 would be done with a command such as:
    
    copy Pwhex_ORIGINAL.dat Pwhex.dat
    
 If the backup you made is lost, then you can use the backup of the
 official version 1.5 file I have included in this zip file, as follows:
    
    copy Pwhex_OFFICIAL_1.5.dat Pwhex.dat
    
 After restoring the original file, restart the game. Note that it is
 possible to swap different map data files in and out if using different
 files for different games.
    
 Updating from a previous version
 --------------------------------
 If you are updating this mod from a previous version, then it is not
 necessary to start a new game to get the benifits of the mod. All you
 have to do is to exit from War in the Pacific, apply this mod -
 which will overwrite the previous version - then start the application
 again. Any saved game that you load will then get use the new map data.
 
 Map data changes
 ----------------
 All of these changes are included in both the "Pwhex_LCU_MOD_1.5.dat"
 file and the "Pwhex_OFFICIAL_FIXED_1.5.dat" file. Changes that are
 marked with an asterisk (*) are NOT INCLUDED in the
 "Pwhex_SUBCHASER_1.5.dat" file - the other changes are included in this
 file.
 
 Hexside between 68-41 and 69-41 changed from ocean hexside to ocean+land
 hexside. This should fix the problem with the railway along the East
 coast of Honshu north of Tokyo.
 
 Hexside between 35-39 and 36-38 changed from ocean hexside to ocean+land
 hexside. This should fix the problem with the railway along the East
 coast of Vietnam near Hanoi.
 
 Hexside between 38,54 and 38,55 changed from ocean to blocked. This is
 the 'canal' that passes through the island of Palwan in the Philippines.
 
 (*) Hex 107,24, near Nome, changed from deep ocean to shallow ocean.
 
 Hexside between hex 110,31 and 110,32, near Anchorage, changed from land
 to ocean+land to match the map art.
 
 Hexside between 112,31 and 112,32, near Anchorage, changed from land to
 ocean.
 
 Hexside between 113,29 and 114,30, near Anchorage, changed from land to
 ocean.
 
 Hex 113,31, near Anchorage, changed from coastal clear to deep ocean,
 and land bridges to the West and Northwest removed.
 
 Hex 113,32, near Anchorage, changed from coastal clear to deep ocean,
 and the land bridge to the Northwest removed.
 
 Hex 40,53, between Taytay and San Jose, changed from deep ocean to
 coastal forest. There is a large island drawn in this hex.
 
 Hex 45,52, near Lamon Bay, changed from deep ocean to coastal forest.
 There is a large island drawn in this hex.
 
 Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There
 is no island drawn in this hex.
 
 The hexside between 41,55 and 42,56 (Iloilo) is changed from ocean to
 blocked, to remove the 'canal' through the island of Panay.
 
 Hex 36,66, near Tomini in Sulawesi, changed from deep ocean to coastal
 clear. There is a large island drawn in this hex.
 
 The hexside between 50,79 (Near Hollandia) and 50,80 changed from land
 to ocean (hex 50,79 is an ocean hex).
 
 The hexside between 48,78 (Sarmi) and 48,77 changed from land to ocean
 (hex 48,77 is an ocean hex).
 
 Hex 28,59, in the middle of Borneo, changed from coastal mountain to
 land mountain.
 
 (*) Hex 27,63, near Banjarmasin, changed from coastal forest to land
 forest.
 
 Hex 28,64, near Banjarmasin, changed from coastal forest to land forest.
 
 Hex 14,20, near Trivandrun, changed from coastal clear to coastal
 forest to match the map art.
 
 (*) Hex 35,45, near Camranh Bay, changed from coastal forest to deep
 ocean to match the map art.
 
 An island with clear terrain has been added at hexes 104,22 and 104,23,
 to match the map art.
 
 An island with clear terrain has been added at hex 104,29 to match the
 map art.
 
 Hexside between hex 103,36 (Dutch Harbor) and hex 104,36 changed from
 ocean to land.
 
 All of the hexsides bwteen hexes 127,34, 126,33 and 126,34, near Prince
 Rupert, changed from ocean to land to match the map art (a large island
 is drawn here). In addition the hexside between hex 127,34 and 126,35 is
 changed to blocked to make it impossible for ships to cross the island.
 
 Hexside between hex 125,32 and 125,33, near Prince Rupert, changed from
 ocean to land, to match the map art (a large island is drawn here).
 
 Hexsides between 122,31 (Sitka) and adjoining hexes changed to match map
 art, and to stop ships sailing through Baranof Island.
 
 Hex 29,22, near Calcutta, changed from trail to rail/highway transport
 link type to match map art.
 
 The hexside between hex 17,49 (Mentawi Island) and 17,50 changed from
 land to ocean.
 
 The hexside between 50,143 and 51,144, near Dunedin, changed from
 blocked to ocean+land.
 
 Hex 67,112, near Koumac, changed from coastal forest to deep ocean.
 
 (*) Hex 41,39, near Wuchow, changed from trail to rail/highway, to match
 the map art. In case this was changed to trail on purpose (to make
 Wuchow harder to attack) I also severed the transport link between this
 hex and Wuchow (42,39).
 
 (*) Hex 41,40, near Wuchow, changed from rail/highway to trail, to match
 the map art.
 
 (*) Hex 14,25, between Trincomalee and Colombo, changed from road to
 trail to match the map art.
 
 Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean
 (this looks like the hangover from an island that was removed from the
 map).
 
 Hex 31,23, near Dacca, changed from trail to railway/highway, to match
 the map art.
 
 Trail removed from hex 32,23, near Dacca, to match the map art. 
 
 Problems
 --------
 If you have any problem with this mod. Please contact me and let me
 know. I can be contacted by send me a message on the Matrix Games web
 forums (www.matrixgames.com/forums), user name "Andrew Brown".
 
 Notes about previous versions:
 -----------------------------
 Version 1 of this mod has a bug - the Pearl Harbor hex was inadvertantly
 made an Ocean hex, probably a hangover from my testing. As a result, no
 LCU could be loaded from this hex. That was fixed in the second version
 (and this version).
 
 Version 3 of this mod also has a bug - there is a problem with the
 railways and trails in three hexes near Peking: 53,28 53,29 and 54,28.
 That problem has been fixed in this version.
 
 

Information about my WitP map, and CHS, can be found on my WitP website

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User avatar
Andrew Brown
Posts: 4069
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Version 5 of my LCU movment mod

Post by Andrew Brown »

This mod is now available from Spooky's site:

Spooky's UV & WITP Fansite

Thanks, Spooky!
Information about my WitP map, and CHS, can be found on my WitP website

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