Search aircraft on the attack

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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irishman
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RE: Search aircraft on the attack

Post by irishman »

ORIGINAL: Mr.Frag

The lower you fly, the better the chances they drop bombs. THe lower you fly, the better the chances they are shot down.

Choose your poison [;)]

The problem seems to be in two parts:
1 - The Do24k seems to be much more effective than other patrol planes. It successfully hits ships docked in heavily defended ports whereas Catalinas, B-17s etc hit ships at sea in small TFs (which is as expected).
2 - The success rate in Naval search mode is higher than in Naval attack mode irrespective of the height.

Maybe the problem is that the Naval attack mode should be more successfull for small airstrikes in the same way that small numbers of PT boats can succeed where a large group of CAs and DDs would fail.
The greater the difficulty, the greater the glory - Cicero
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Apollo11
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RE: Search aircraft on the attack

Post by Apollo11 »

Hi all,
ORIGINAL: irishman

The problem seems to be in two parts:
1 - The Do24k seems to be much more effective than other patrol planes. It successfully hits ships docked in heavily defended ports whereas Catalinas, B-17s etc hit ships at sea in small TFs (which is as expected).
2 - The success rate in Naval search mode is higher than in Naval attack mode irrespective of the height.

Maybe the problem is that the Naval attack mode should be more successfull for small airstrikes in the same way that small numbers of PT boats can succeed where a large group of CAs and DDs would fail.

I still think there is some hidden issue lurking regarding "Naval Search" aircraft attacks from UV into WitP... IMHO such attacks should be 100x less successful unless it is unescorted/unprotected single ship TF or few ship TF at open sea or in undefended port...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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Drongo
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RE: Search aircraft on the attack

Post by Drongo »

ORIGINAL: Apollo11
I still think there is some hidden issue lurking regarding "Naval Search" aircraft attacks from UV into WitP... IMHO such attacks should be 100x less successful unless it is unescorted/unprotected single ship TF or few ship TF at open sea or in undefended port...

Leo,

If you think there is a problem, why don't you edit up one of the small WitP scenarios and prove it one way or another. One airfield base for the nav search unit and another (enemy) airfield/port base for the CAP and target TF.

I ran a similar test recently with a modded scen 4 and it took me about 90 minutes (from the time I started editing) to get through 2 months of play.

Get some real stats posted in the forums. It's the best way to highlight any problem (real or imagined). [:)]
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drink more beer.
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Apollo11
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RE: Search aircraft on the attack

Post by Apollo11 »

Hi all,
ORIGINAL: Drongo
ORIGINAL: Apollo11
I still think there is some hidden issue lurking regarding "Naval Search" aircraft attacks from UV into WitP... IMHO such attacks should be 100x less successful unless it is unescorted/unprotected single ship TF or few ship TF at open sea or in undefended port...

Leo,

If you think there is a problem, why don't you edit up one of the small WitP scenarios and prove it one way or another. One airfield base for the nav search unit and another (enemy) airfield/port base for the CAP and target TF.

I ran a similar test recently with a modded scen 4 and it took me about 90 minutes (from the time I started editing) to get through 2 months of play.

Get some real stats posted in the forums. It's the best way to highlight any problem (real or imagined). [:)]

Believe me I exactly did that (or was trying to) for several things I wanted to test!

But, unfortunately, there is bug In WitP with very small scenarios... [:(]

"Arkady" and I found it out and we posted it on "Support" and "Editor" forums.

In short in manifests that WitP freezes down after several executions. Apparently there is some "leak" regarding number of land combat units...

Raymond ("Mr.Frag") got both my short scenario and "Arkady's" modified Scen#4 and he saw it too - after that he send the files to Michael Wood.


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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BlackVoid
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RE: Search aircraft on the attack

Post by BlackVoid »

I dont see a problem here. The ocean is BIG. The sky is even bigger.
Lone planes are hard to spot and identify, can be easily mistaken for own aircraft as well.

Maybe CAP is too effective against normal strikes?
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Mr.Frag
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RE: Search aircraft on the attack

Post by Mr.Frag »

Raymond ("Mr.Frag") got both my short scenario and "Arkady's" modified Scen#4 and he saw it too - after that he send the files to Michael Wood.

Don't be starting rumors ... I talked to Mike about it, he asked me to check some stuff ... Mike is *not* looking into it as Mike has a million odd things on his list already to keep him busy [:D]
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Apollo11
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RE: Search aircraft on the attack

Post by Apollo11 »

Hi all,
ORIGINAL: Mr.Frag
Raymond ("Mr.Frag") got both my short scenario and "Arkady's" modified Scen#4 and he saw it too - after that he send the files to Michael Wood.

Don't be starting rumors ... I talked to Mike about it, he asked me to check some stuff ... Mike is *not* looking into it as Mike has a million odd things on his list already to keep him busy [:D]

OK.

Is this, at least, confirmed as a bug and entered into bug list?


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
HawaiiFive-O
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RE: Search aircraft on the attack

Post by HawaiiFive-O »

I had a Do-24k slip through Akagi, Kaga, and Ryujo's CAP and plant a bomb on Akagi that started a fire which wound up sending Akagi back to Tokyo for repairs for about a month.

The AI Dutchies finest moment. [:D]
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