Thanks OOb team...

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
User avatar
Huffy
Posts: 495
Joined: Thu Jul 06, 2000 8:00 am
Location: ,USA

Thanks OOb team...

Post by Huffy »

I just finished 2 games over the net with a friend...we are of course playing 8.1. We had a blast...we play this game more than any.
Alot has gone on here the past few days...weeks...I just wanted to say thank you to all the OOB teams...and of course all involved...for this game . Weather it is version 5.0...7.1...8.0...or 8.2....I will keep on enjoying it as much as the first time I played it...
Thanks again,...
Take care,
Huffy
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Thanks OOb team...

Post by wodin »

Thanks from a newbie SPWAW player and a veteran wargamer for all your hard work and fantastic projects which keep a lad like me very happy with his lot.
User avatar
David Heath
Posts: 2529
Joined: Wed Mar 29, 2000 5:00 pm

RE: Thanks OOb team...

Post by David Heath »

Thank you guys for your post they really do make a difference.

David
Rhodan
Posts: 211
Joined: Sat Feb 24, 2001 10:00 am
Location: Netherlands
Contact:

RE: Thanks OOb team...

Post by Rhodan »

Agreed, thanks to all of you who invested their time and money into making yet another version of SPWaW happen, your hard work -is- appreciated, as well as the company's dedication to a free game they could have gone flatline a long time ago.

I was reading up on the forum boards of one of the big time game publisher's where it was announced by said publisher they would no longer support a certain game since it had been released two years ago...I couldnt helk but make a small reference on their board about Matrix and the way they dedicated themselves to this game for much longer then two years ...for free!

Well done to you Mr Heath and everyone else at Matrix that keep feeding a pack of snarling dogs.

Cheers!
Image
Image
User avatar
Goblin
Posts: 5418
Joined: Fri Mar 29, 2002 7:57 pm
Location: Erie,Pa. USA
Contact:

RE: Thanks OOb team...

Post by Goblin »

I will agree, and want to thank all of the OOB teams for all the versions. It is not easy to take that time out of your life, and to deal with the critisicm of fellow gamers, even if it expected, lol.


Goblin
User avatar
Sarge
Posts: 2197
Joined: Sat Mar 01, 2003 7:46 am
Location: ask doggie

RE: Thanks OOb team...

Post by Sarge »

ORIGINAL: Huffy

I just finished 2 games over the net with a friend...we are of course playing 8.1. We had a blast...we play this game more than any.
Alot has gone on here the past few days...weeks...I just wanted to say thank you to all the OOB teams...and of course all involved...for this game . Weather it is version 5.0...7.1...8.0...or 8.2....I will keep on enjoying it as much as the first time I played it...
Thanks again,...
Take care,
Huffy
I will second that, I have got countless hours of gaming bliss from all versions. [&o]
BryanMelvin
Posts: 1048
Joined: Fri Jul 28, 2000 8:00 am
Location: Colorado, USA

RE: Thanks OOb team...

Post by BryanMelvin »

Thank you all for your support!!

I know that much is being said about the 8.2 oobs both bad and good. All I'll say for the moment is that much of what you the gamers wanted was added into the game oobs. What many did not like about 8.0-1 oobs was returned to 7.1 data as well as much more was improved.

The changes were all from you [:)]

One vast improvement is in the area of Long Campaigns, Battle Campaigns, and Campaign Generated games verses the computer AI. You'll now have the ability to play against varied AI unit force picks. You also will have the ability to make changes to these oob AI formations if you like or leave as they are - whichever you prefer.

I would also like to remind you all of the one restriction we worked under. The purposes of the oobs were to remain compatible with all spwaw scenarios and campaigns made using 7.0 - 8.1 oobs. This was no easy task. Though far easier to do, changing things into a new oob set would have destroyed much labor.

Unfortunately, many scenarios and campaigns made using 5.0 to 6.0 oobs will have problems with 8.2. This could not be helped as these oob were made at a far earlier time.

Lastly, with all the items David Heath wrote about in other threads concerning H2H and other items as well as the 8.2 oobs. You, the gamers will have the ability to use and design your own oobs to your hearts desire.

The goal of all this labor is to leave the game in your capable hands. Matrix will have an official set of 8.2 oobs that you can use or disregard at your discretion.

The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like or leave as they are to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.

Enjoy many new hours playing this classic game!!!
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”