AAR Japan Vs. AI

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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bigbabyhead
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AAR Japan Vs. AI

Post by bigbabyhead »

For giggles I'm going to run a (hopefully) quick AAR as just Japan with all the rest of the forces set to AI on medium difficulty. Supply is set to Auto/Simple.

Germany starts off taking Norway and France, and instigates some naval fights in the North Sea.

They built a mix of mech and infantry in the production phase.

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bigbabyhead
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RE: AAR Japan Vs. AI

Post by bigbabyhead »

I didn't make any aggressive military moves my first turn, just strategically moved my Hvy. Air assets into China in order to strike against the forces there while I gear up for the fight ahead.

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RE: AAR Japan Vs. AI

Post by bigbabyhead »

As you can see above, I also sent paratroops into indochina, and kept the majority of my fleet in port at Honshu.

As usual, Japan has far more production capacity than it has resources, I plan on changing that if all goes well.

I'm still skittish after my last few PBEM games about running out of supplies, the boats are very hungry, so the majority of my production this turn was churning out supplies for later use.

The two artillery are destined to be shore batteries. I'm sick of forgetting to build them and getting burned later in the game. I also modified the build to remove the Carrier that was in the queue by default, so I could get more resources freed up this turn. I may stick it back in later.

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bigbabyhead
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RE: AAR Japan Vs. AI

Post by bigbabyhead »

The Soviet, Chinese, and WA turns went by too fast for me to get any decent shots, but I can tell you after slowly going through the VCR playback that the WA cleaned out the atlantic, and took Italian East Africa away from the Axis.

The Germans started Turn 2 with massive luftwaffe attacks against Yugoslavia, as well as some sorties against Scotland and the allies in the North Atlantic.

Here's the numbers at the start of Turn 2:

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MButtazoni
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RE: AAR Japan Vs. AI

Post by MButtazoni »

i find it interesting the AI alos scuttles the German CV that starts in the production queue
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RE: AAR Japan Vs. AI

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The situation in Europe at the end of Germany's turn 2:

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RE: AAR Japan Vs. AI

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Now I'll do a play by play of an air attack on Changsha.

As you can see below, I'm sending a mix of Heavy and Tactical bombers along with some fighter escorts against 2 infantry, 2 militia, and a couple of flak units.

There is an odds calculation that appears in the pop-up but I can't get it to show up in the screenshot. It said I should lose 1.49 units as the attack vs. 3.48 to the defender.

Rather than attack the infrastructure of the area (the second button from the top in the attack dialog) I choose to go for the military strike options and try to take out some troops.

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RE: AAR Japan Vs. AI

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According to this screen I wiped out 4 militia units for no losses! Not too shabby.

It's slightly confusing at first that I took out twice as many units than existed in the area, but militia units appear in Chinese areas automatically when those areas are attacked.

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RE: AAR Japan Vs. AI

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You can see the result of the raising of defense militia units in this shot.

Instead of 2 infantry, 2 flak, and 2 militia, the militia strength has now doubled, even after losses.

So, sadly, the end result is that the area is stronger after my attack than it was before it.

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RE: AAR Japan Vs. AI

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I moved escorts out to watch my transports and put some subs off the coast of Alaska.

For production, I splurged and spent 3 points on Research, and the rest on infantry and supplies. I did end up putting the Carrier back into the queue, since I plan on waiting for the very last minute to attack any of the major powers, and it should be finished just at that moment.

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RE: AAR Japan Vs. AI

Post by bigbabyhead »

Research was spent to upgrade infantry evasion and land attack, and fighter evasion.

Given my lack of resources, I might just barely be able to get one or two of these raised to the next level by the time they'll come in handy.

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RE: AAR Japan Vs. AI

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And now, my computer is overheating because someone recently moved the surface of the sun much closer to Wisconsin.

I am turning it off until the infernal celestial body retreats, and I'll pick this back up tonight.

You guys let me know if you want more detail or not. I'm doing this pretty quickly because I can't really get all the juiciest bits from the AI turns, but if you want more about what I'm doing I can slow down a bit and take closer notes.
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RE: AAR Japan Vs. AI

Post by Hanal »

I have been curious how the AI handles things so, yes by all means continue...It's an enjoyable read....
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Joel Billings
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RE: AAR Japan Vs. AI

Post by Joel Billings »

The militia should not have formed if all that attacked it was airpower. That may be a newly instituted bug since Keith was changing that section when he added other miltias. Can you repeat that bug with the latest version and post it as a bug on the development forum. Thanks.
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MButtazoni
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RE: AAR Japan Vs. AI

Post by MButtazoni »

That is definitaly a new bug introduced in the one of the recent versions, i loaded v1.100 just now and tried it; no extra militia showed up.
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RE: AAR Japan Vs. AI

Post by bigbabyhead »

Bug filed.

My main strategy against China was going to be bombing too....curses! Foiled again! [;)]
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RE: AAR Japan Vs. AI

Post by Joel Billings »

ORIGINAL: bigbabyhead

Bug filed.

My main strategy against China was going to be bombing too....curses! Foiled again! [;)]

I just ran some quick tests and it doesn't happen for me. I'll wait for a save that I can use to repeat this milita bug.
All understanding comes after the fact.
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