V1.13 Pre Release Read Me
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World War Two Online
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version 1.13.0.15 (Pre-Release Read Me)
Vehicles:
-Added visible damage to Laffly
-Added visible damage to Lafflyw15
-Added visible damage to Morris
-Added visible damage to Bedford
-Added visible damage to Sdkfz232
-Added visible damage to Sdkfz251c
-Added visible damage to Sdkfz7
-Added visible damage to Opel Blitz
-Added visible damage to PzIIIF
-Added visible damage to PzIIIH
-Added visible damage to P38t
-Added visible damage to Daimler Mk1
-Added visible damage to Panhard 178
-Added visible damage to Vickers MkIV
-Added visible damage to R35
-Added visible damage to A13
-Added visible damage to A15 (crusader2)
-Added visible damage to Stug3b
-Added visible damage to Matilda2
-Added visible damage to PZIVD
-Added visible damage to Charb1
-Added visible damage to H39
-Added visible damage to S35
-Added visible damage to PZIIC
-Added new visual effects for VDM on ground vehicle ammo explosions, if ammo explodes tank blows up, otherwise, tank will burn
-Added visual fuel fires to tanks
-Fixed bug with Matilda fuel tanks sticking out beyond the outside armor
-Fixed bug with crew not all dying in armored cars in fires
-Fixed Pziiif, PziiiH, 251C, Stuart and sdkfz7 could be tracked with sub-20mm ammo
-Fixed incorrect armor values on Crusader
-Fixed incorrect armor value on Driver Shutter on Stug
-Fixed double sided armor bug on 232
-Fixed bug with 38T where external toolboxes weren't modeled as hit objects
-Fixed bug where it appeared a tank would burn if you tracked it
-Fixed armor overlap bug on charb1 front hull
-Fixed reload sound not playing on Stug3b main gun
-Fixed tires on trucks, now takes the equivalent of 20mmHE to blow off a wheel
-Fixed tire thickness on 251c
-Fixed bug with Morris where right front wheel would not take damage
-Fixed damage component zero bug in Bedford and Daimler
-Fixed incorrect armor value on Matilda coupla
-Removed ability of Brit RG to sink DD's
-Completed critical damage audit cycle for kill reporting on ground vehicles and aircraft
-Increased functionality of VDM when tracking a tank. You will now have to destroy the "tension" points to track a tank, e.g. drive wheel, return wheel etc.
-Fixed front armor values on Stuart
-Fixed drivers slit armor on PZIII
-Fixed bug with Stuart that rendered its tracks invulnerable to damage
-Raised the volume of 3rd person sounds in aircraft with canopy closed
-Removed ammo from turret in PZIIIF and PZIIIH
-Adjusted the reverse gear on the Laffly W15
Infantry:
-Added initial implementation of texture based infantry movement sounds (note: sounds are not currently different, will still be same sounds, just back end support is added, sounds coming soon)
Terrain:
-Replaced all foliage with new 3d objects
-Replaced all non enterable forests with new 3d trees and berms
-Added frond and leaf sway to all foliage (vertex shaders)
-Added berms to many new objects
-Added builders statue
-Adjusted AI flak to help FPS performance around heavy flak
-Changed lighting to just use sun direction only (instead of position)
-Changed for near future implementation of multiple light sources
-Changed near/far lod limit constants
-Fixed fov culling
Global:
-Added new splash screens
-Added new Settings.exe
-Updated Settings Help file
-Added vertex buffering (still in developement)
-Added new Settings.exe
-Added new PlayGATE
-Fixed a CTD on loading with cards that don't support vertex shading
-Added .friends (see OGM for more detail)w
-Added .hc
HCStaff: ".hc" sends them the HC roster
HCStaff: ".hc my messsage" sends "my message" on HC channel
Player: ".hc" sends them the HC roster too
Player: ".hc my message" sends them the HC roster
Kill Scoring:
Kill Scoring post v1.13
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In order to "kill" a vehicle now, you need to prevent it from completing
it's mission objective, defined according to it's intended mission intentions.
Single Engined Aircraft:
-------------------------
Pilot dead = kill
Engine dead = kill
Wing catastrophic damage = kill
All guns damaged to point of not working = kill
Both horizontal stabilizers catastrophic damage = kill
Vertical stabilizer + one horizontal stabilizer catastrophic damge = kill
Twin Engined Aircraft:
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Pilot dead = kill
Both engines dead = kill
Wing catastrophic damage = kill
Both horizontal stabilizers catastrophic damage = kill
Vertical stabilizer + one horizontal stabilizer catastrophic damge = kill
Tanks:
--------
Driver dead = kill
Gunner dead = kill
Engine dead = kill
Ammo storage brew up = kill
Both tracks destroyed damage = kill
Main gun damaged to point of not working = kill
Armoured Cars:
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Driver dead = kill
Gunner dead = kill
Engine dead = kill
Ammo storage brew up = kill
Both wheels (all 4 in case of SdKfZ232) on one side destroyed = kill
Trucks:
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Driver dead = kill
Engine dead = kill
Both wheels on one side destroyed = kill
Fuel tank brew up = kill (because this will blow the truck up)
Laffly W15TCC is officially a truck but is gunned, same deal as an AT gun (below)
AT and AA guns:
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Both crew (commander and gunner) dead = kill
Main gun damaged to point of not working = kill
Fairmiles:
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Engine dead = kill
Fueltank brew up = kill
All gunners (crew) dead = kill
Any flotation tanks destroyed = kill
All guns destroyed (20mm's and 2 pounder and MG's) = kill
Destroyers:
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Engine dead = kill
Fueltank brew up = kill
All main (5") guns destroyed = kill
Any flotation tanks destroyed = kill
All AA guns destroyed (20mm and 37mm) = kill
(there are no crew deaths on DD's only gun destructions)
Freighter:
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Engine dead = kill
Fueltank brew up = kill
All AA guns destroyed (20mm) = kill
Any flotation tanks destroyed = kill
(there are no crew deaths on Freighters only gun destructions)