New SPCW Unit icons

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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David boutwell
Posts: 347
Joined: Sun May 28, 2000 8:00 am
Location: Haymarket, Virginia, USA

New SPCW Unit icons

Post by David boutwell »

Here are the mounted (brigade and divisional-level) and dismounted (regimental-level) command units for the Union and the Confederates. Yes, the AO has its own unique icon. Also there are the Union artillery crew and the infantry company icons for both sides.

But wait!

"Sorry, your attachment could not be accepted because your attachment quota would be exceeded by 137962 bytes. If you wish to post this attachment, you will need to delete some of your older attachments."

This was for a 22kb icon! I tried submitting an image with all of the units together. After I received the same exact message, I tried submitting just one at a time. No dice! Both attempts were after deleting all attachments from any previous posts of mine! What is the deal?!

Anybody want to try posting some icons?? I'll send them to you.

Regards,

David Boutwell
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Your artwork is spectacular, David. I wish I knew how to tell you to do this but html and internet stuff is not my forte.

Maybe now I'll have some time for this old dog to learn some new tricks ;)

Someone give old DB a hand with this. I know there are some folks out here who have the knack.

The Civil War material is really beautiful and David has worked long and hard on it.

WB
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Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
David boutwell
Posts: 347
Joined: Sun May 28, 2000 8:00 am
Location: Haymarket, Virginia, USA

Post by David boutwell »

Wild Bill wrote:Your artwork is spectacular, David. I wish I knew how to tell you to do this but html and internet stuff is not my forte.

Maybe now I'll have some time for this old dog to learn some new tricks ;)

Someone give old DB a hand with this. I know there are some folks out here who have the knack.

The Civil War material is really beautiful and David has worked long and hard on it.

WB
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Thanks, Bill!

One major thing that I could use help with is for someone to clue me in on how to change the decades (30's and 40's) to 50's and 60's. I had no problem changing 1900 to 1800, but the decade thing is a little more tricky to find! Perhaps one of your team members who is an expert code guy could provide feedback on that one!

I have a question that I hope that you might answer either here or by private email. I'm currently researching Civil War artillery in preparation for creating the icons and stats for the artillery. I hope that you might shed some light on how I can model the ability for an artillery piece to fire several different types of ammunition (different than that already modeled in SPWAW, but maybe enough alike that the Civil War ammo can possibly replace the WWII ammunition). Many of the types of pieces could fire solid shot, explosive shell, case shot (hollow shell with balls inside) and cannister (often mistakenly called "grape", which had fewer and larger balls, and was really a naval ammunition). The way the original SPCW team dealt with this was to basically make each artillery piece a unit with four different weapons, each with their own ranges, etc. (example: weapon1: 12 pound Napolean HE 50 AP 50 weapon2: 12lb case weapon3: 12lb cannister weapon4: 12 lb Grape (incorrect, but that's what is there) weapons2-4=no rounds??). I'm not sold on this approach, but don't know the background behind the decision to do artillery this way. Nevertheless, I prefer to assume that it is not the way to go until someone who knows the ins-and-outs of artillery and ammunition types comes along and says, "That's the way to do it.", or, "This is the way it should be done, instead.".

Would it be possible to treat any existing ordinance types as the previously mentioned types of shells? (Of course HE models shell and case, but AP won't act like shot, will it? And I guess that the increased killing power of HE could somewhat model Cannister?)

The thing is that most artillery crews could ideally fire two rounds per minute ( so let's assume ROF 2). How would an ROF of 2 either create an accurate modeling of the above unit, or create an unrealistic mix of ordinance and number of rounds fired for a given range? (considering the fact that shot/shell had a greater range than cannister, and the likelihood that, at short ranges, a crew would probably not be mixing different types of ammo, because of the differing degrees of effectiveness of different ammunition at short range, and because it slows down the loading process.)

I hope that all makes sense! I eagerly await your thoughts!

Regards,

David Boutwell
sami heimola
Posts: 421
Joined: Mon May 08, 2000 8:00 am
Location: kouvola finland

Hmm...

Post by sami heimola »

David boutwell wrote:Thanks, Bill!

One major thing that I could use help with is for someone to clue me in on how to change the decades (30's and 40's) to 50's and 60's. I had no problem changing 1900 to 1800, but the decade thing is a little more tricky to find! Perhaps one of your team members who is an expert code guy could provide feedback on that one!

I have a question that I hope that you might answer either here or by private email. I'm currently researching Civil War artillery in preparation for creating the icons and stats for the artillery. I hope that you might shed some light on how I can model the ability for an artillery piece to fire several different types of ammunition (different than that already modeled in SPWAW, but maybe enough alike that the Civil War ammo can possibly replace the WWII ammunition). Many of the types of pieces could fire solid shot, explosive shell, case shot (hollow shell with balls inside) and cannister (often mistakenly called "grape", which had fewer and larger balls, and was really a naval ammunition). The way the original SPCW team dealt with this was to basically make each artillery piece a unit with four different weapons, each with their own ranges, etc. (example: weapon1: 12 pound Napolean HE 50 AP 50 weapon2: 12lb case weapon3: 12lb cannister weapon4: 12 lb Grape (incorrect, but that's what is there) weapons2-4=no rounds??). I'm not sold on this approach, but don't know the background behind the decision to do artillery this way. Nevertheless, I prefer to assume that it is not the way to go until someone who knows the ins-and-outs of artillery and ammunition types comes along and says, "That's the way to do it.", or, "This is the way it should be done, instead.".

Would it be possible to treat any existing ordinance types as the previously mentioned types of shells? (Of course HE models shell and case, but AP won't act like shot, will it? And I guess that the increased killing power of HE could somewhat model Cannister?)

The thing is that most artillery crews could ideally fire two rounds per minute ( so let's assume ROF 2). How would an ROF of 2 either create an accurate modeling of the above unit, or create an unrealistic mix of ordinance and number of rounds fired for a given range? (considering the fact that shot/shell had a greater range than cannister, and the likelihood that, at short ranges, a crew would probably not be mixing different types of ammo, because of the differing degrees of effectiveness of different ammunition at short range, and because it slows down the loading process.)

I hope that all makes sense! I eagerly await your thoughts!

Regards,

David Boutwell
David, those OOBs were made by Bob Toncray. He's a great guy and very dedicated into CW research. Unfortunately I have not his email address anymore. You should discuss with him about his artillery unit things.

If anyone has Bob Toncray's address (or if Bob himself see this;)), please send it to here or to David himself, OK?

PS. David, please send your icon screenshots to Matt Reeves or somebody else who could add them here, OK? Maybe your difficulties due about Matrix's servers some kind of limited size?

Sami
varjager
Posts: 303
Joined: Sat Mar 25, 2000 10:00 am
Location: sweden

Post by varjager »

Hows the screeshoots coming along?
I like what i see so far and the pictures that have been posted has made me want more.
Image
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frank1970
Posts: 941
Joined: Fri Sep 01, 2000 8:00 am
Location: Bayern

Post by frank1970 »

Gentlemen,
would you please be so kind as to tell me where I could get this file/ game?

Thanks very much

Frank
If you like what I said love me,if you dislike what I say ignore me!

"Extra Bavaria non est vita! Et sic est vita non est ita!"

rich12545
Posts: 1051
Joined: Tue Oct 31, 2000 10:00 am
Location: Palouse, WA

Post by rich12545 »

I didn't quite understand all you're doing but it looks like you're making a mod for spwaw to be a civil war game. Is that right? If so, that would be totally awesome.
varjager
Posts: 303
Joined: Sat Mar 25, 2000 10:00 am
Location: sweden

Post by varjager »

Still hoping for some new shoots of the game.
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