Submitted Scenarios

Moderators: Paullus, Peter Fisla

User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Happy Father's Day!


Emergencies

Krasny Bor, Russia, February 10, 1943: At the beginning of February 1943,
the Soviet 55th Army aimed to break the vital Leningrad-Moscow Highway
and to encircle the German unit in the Mga sector. The pivot point for this
highway was Krasny Bor held by the 250 Infantry Division (the Spanish Azul
Division). After an intensive shelling of the Spanish fortified positions,
44,000 Russian soldiers supported by 100 tanks launched the attack on the
morning of the 10th. By 1030 hours the majority of the town was in Soviet
hands and Russian units were attacking the command post of the 262nd Regiment
and the hospital on the southern edge of the town.

Game length: 6.5 turns

For the Russians to win they must capture the hospital
For the Germans to win they must defend the hospital and allow the wounded to escape

Russians: Squads, MMG, LMG's, mtr, AFV's
Germans: Squads, HMG, MMG, LMG, DC's, AT Gun

Boards: #5, #22

Aftermath: Men of the 262nd HQ, the sapper group, and remnants of other units
furiously fought back to save the wounded in the hospital. By 1300 hours, Spanish
grenades, bottles of petrol, ATMM's and bayonet charges force the Soviets out of
the town and allowed the wounded to be evacuated to Sablino Woods, south of Krasny
Bor.

Source: VB 6 - Emergencies, Designed by Michel Bongiovanni, April 2008


*******************Winter Mod from KhanDam2 included***********************
Attachments
Emergencies.zip
(4.73 MiB) Downloaded 68 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Here's a fun one. It's challenging yet not hard.
I did that intentionally with this scenario...


Askim to Die

Askim, Norway, April 13, 1940: The original German plan in Norway was to press forward
toward Trondheim and Bergen, leaving Ostfold isolated for later care. But the report of
strong Norwegian troop concentrations in the Askim-Mysen area convinces Falkenhorst
that it was necessary to delay the northern thrust and eliminate the Norwegian troops
in Ostfold. The task was given to the 109th Infantry Division. The Germans had to cross
the river Glama near Askim to destroy the troops mobilizing at the Fossumstrokets fortress.
On April 13th, at 0530 hours, the Jagdkommando Mantheys cross the Fossum bridge. At Dawn,
the German attack from the bridgehead to force the Norwegian defense line at the western
outskirts of the town of Askim.

Game Length: 8.5 turns

For the Germans to win they must capture the multihex buildings
For the Norwegians to win they must hold the town and the hill

Germans: Squads, MMG's, LMG's, DC, AFV's
Norwegian: Squads, MMG's, ATR's, ART gun.

Boards: #40, #46

Aftermath: Jagdkommando Manthey has to force a defense stong in machinegun and artillery
support, but lacking the infantry to protect the flanks of the wide battlefield. Despite
the fact that German probing attacks during the morning fail to break the Norwegian
Resistance and that they have to face an unsuccessful Norwegian counterattack, at 1230
hours, it became clear for Gleditsch, the Norwegian commander, that retreat was necessary.
The artillery could retreat in good order but the machinegun company has serious losses.
At 1530 hours, Askim fell.

Source: VB 8, designed by Eric Bongiovanni, January 2009


Attachments
AskimtoDie.zip
(24.43 KiB) Downloaded 60 times
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Submitted Scenarios

Post by Gerry4321 »

Thanks Hailstone and others for the all the scenarios. Great stuff!
I played and enjoyed Bokruisk yesterday.
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Now here's something to wake up to...


French Toast and Bacon

Ouren, Luxemburg, December 17, 1944: The second day of the Battle of the Bulge
was underway with the Germans anxious to seize bridges across the Our River. The
town of Ouren had two such bridges, defended by a melange of tank destroyer units,
infantry, and artillery. Late in the morning sun, the men of the 112th had finished
eating the french toast and bacon the cooks had left behind as a column of panzers
with infantry and halftrack support drove down the roads towards Ouren intent on
crossing the Our River.

Game Length: 5.5 turns

For the Germans to win they must capture the bridge across the Our River
For the Americans to win they must prevent the Germans from capturing the bridge

Germans: Squads, LMG's, AFV's
Americans: Half-Squads, MMG's, BAZ44's, AT Guns, AFV

Boards: #44, #59

Aftermath: Accurate artillery and mortar fire dispersed the infantry and halftrack
support, but the panzers kept coming. Men ran to man the AT guns hidden in the valley
as bazooka teams stalked the more vulnerable panzers. The guns of Cannon Company joined
in by depressing the barrels of their howitzers and firing over open sights at the tanks.
They increased the velocity of their shells by loading "Charge Five" powder, usually
used for long-range indirect fire. Several panzers were damaged with four of them
destroyed and on fire. The second attempt to snatch the Ouren bridges had been turned
away by the outnumbered Americans, forcing the 116th Panzer Division to go south to find
another Our River crossing.

Source: ASL WO1, designed by Ken Dunn and Brian Youse

Attachments
FrenchToa..ndBacon.zip
(22.52 KiB) Downloaded 62 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

ORIGINAL: Gerry4321

Thanks, Hailstone and others for all the scenarios. Great stuff!
I played and enjoyed Bokruisk yesterday.

Hey man, I appreciate your input, thanks; please remember I
also welcome negative criticism. I've been set straight at least once
or twice, if not more, to my betterment. Again, thanks for your positive
input. SeeYa! [:)]
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Another bridge to capture...


With Dry Feet

Remagen, Germany, March 7, 1945: 2nd Lt. Emmet J. Burrows looked over
the ridge and could not believe his eyes when he saw the "Luddendorf
Bridge" beneath him. When he told the Brigadier General William M. Hoge,
a seasoned veteran ordered the immediate attack on the bridge. Burrow's
platoon, supported by 5 M26 Pershing tanks, raced to the bridge. Major
Hans Scheller, the new German commander, ordered the immediate destruction
of the bridge, and Sgt. Faust volunteered to set the charges manually. A
big explosion followed, but when the dust settled, the bridge was still
there. It was damaged enough to prevent vehicle crossing but not infantry.
Under heavy machine gun and mortar fire, the GI's would try to cross the
bridge.

Game length: 6.5 turns

For the Americans to win they must capture the damaged bridge
For the Germans to win they must hold the bridge

Americans: Squads, MMG's, BAZ45's, mtr, AFV's
Germans: squads, HMG, MMG, mtr, MTR, AA Guns

Boards: #8, #15

Aftermath: As soon as Ike heard of the bridgehead, he ordered to send any
available division to cross the Rhine. Ten days later, the bridge collapsed
but by that time, enough pontoon bridges and several divisions were across
the Rhine to give the Germans serious troubles. The last days of the Reich
had just begun.

Source: Scenario Wolf2, With Dry Feet
Attachments
WithDryFeet.zip
(23.88 KiB) Downloaded 61 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Here's an early war battle...


First Victories: Tolvajarvi

Tolvajarvi, Finland, December 12, 1939: The Tolvajarvi Tourist Hotel was part
of the center counterattack executed by the Finnish 4th Corps. The hotel was
an impressive edifice and had been fully fortified by elements of the Soviet
609th Regiment, 139th Rifle Division. The Finn attack kicked off at 1000hrs
after some coordination problems. A concentrated, full-frontal assault was
launched by the 2nd and 6th Companies of II/JR16 in a pincer. Later, the hotel
was flanked on both the north and south by the 2nd and 3rd Companies of the
10th Independent Infantry Battalion, respectively. Eventually, the hotel was
under fire on three sides. Toward evening the Soviet defenders retired and fled
east pursued by the 7th Independent Bicycle Battalion. The hotel was again in
Finnish hands and all Finn units but the 3rd Company retired to their tents in
the Tolvajarvi village.

Game Length: 7.5 turns

For the Finns to win they must capture the Tolvajarvi Tourist Hotel
For the Russians to win they must maintain control of the hotel

Finnish: Squads, HMG, MMG, LMG's, DC's, OBA
Russians: Squads, HMG, MMG, LMG's

Board: #15

Aftermath: The Tolvajarvi Tourist Hotel was the first victory for the beleaguered
Finnish Army. It was a major boost in morale and fueled further battles with tenacity
and fury. A post-operation body count placed Soviet casualties at over 1,000
including a regimental commander. Those who fled into the frozen forests perished
and are uncounted. Finn war booty accounted for hundreds of rifles, 60 machineguns,
two artillery batteries, AT guns, and 20 tanks. The Finnish losses were also relatively
high, as the number of wounded was almost 200. The Finn IV Corps eventually pushed the
Soviets back 30 km to the River Aittojoki and in that process destroyed the 139th
Rifle Division. The defensive line at the river was held until the end of the war.

Source: ASL Scenario WW01, First Victories: Tolvajarvi, designed by Jeffrey D. Fisher,
Omaha, NE, USA



Attachments
FirstVict..lvajarvi.zip
(21.38 KiB) Downloaded 58 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Starting up close and personal...


Valor & Villainy?

3 miles northwest of Belgorod, Russia, March 19, 1943: During the confused
aftermath of the second series of great Soviet Winter counter-offensives,
the Germans found themselves able to retake recently lost territory, using
elite troops to better the Soviet numerical superiority, and their dug-in
positions. In such situations, surprise was deemed more beneficial than some
pre-attack, artillery barrages at the Schwerpunkt. Thus, then tactically, the
attacking force was to creep up into the enemy vicinity, in order to immediately
assault at dawn.

Game Length: 4.5 turns

For the Germans to win they must capture all the Russian entrenchments
For the Russians to win they must hold the line

Germans: Squads, HMG's, MMG's, LMG's, AFV's, OBA
Russians: Squads, MMG, LMG, mtr, AT Gun, OBA

Board: #4

Aftermath: Naturally, such assault groups had to bypass the wounded (who would not
be picked up due to manpower shortages) and gun down those of whom surrendered.
Highly trained soldiers, they would fastidiously achieve their goal, losing their
finest cadres in the process. But, this single-mindedness also led to fanatical,
zealous acts of heroism and barbarism. The Belgorod area was retaken in one day by
a tenth of the number of troops defending there, but, at what cost?

Source: Squad Leader Scenario #7 - Vallor & Villainy?
Attachments
ValorandVillainy.zip
(20.93 KiB) Downloaded 66 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

Scenarios from Lehotan

Post by rmmwilg »

Crickets In Spring:

ARANYOS-PUSZTA, HUNGARY, 7 March 1945:
The Lake Balaton offensive, code named FRüHLINGSERWACHEN (Spring Awakening), began on 6 March.
The 'Hitlerjugend' division launched its part of the attack at 0400. The first day was disappointing
as the division made very little progress against the Soviet 26th Army.
On 7 March, the Germans attacked again. SS-Panzergrenadier-Regiment 25 attacked Fekete-Puszta, but
gained very little ground before being stopped by heavy resistance. However, SS-Panzergrenadier-Regiment
26 made much better progress in its attack, since it was supported by a panzer battalion and part of a
self-propelled gun battalion.

Scenario Length: 7 Game Turns

Units Human Players (AI player units may vary)
German: AFV, Inf, LMG, MMG
Russian: AFV, Inf, HMG, MMG, ART

Victory Objectives: The side with the most VP wins.
Each side earns VP normally, and each multi-hex building is worth VP.

Terrain: Rural/Town

ASL SCENARIO AP131 (Designer: Lehotan (Martin))
Attachments
CricketsinSpring.zip
(151.7 KiB) Downloaded 62 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

Mageret Morning:

MAGERET, BELGIUM, 8 January 1945:
The German attack on Bastogne brought SS-Panzer-Division 12 to within 4km of the city centre. The division was
ordered to capture Hill 510 to the west of Mageret to provide observation into Bastogne, since from their
current positions, they were unable to see any activity there. The only units available for the attack were
Kompanie 2 of the Pioneer Bataillon and the Begleit Kompanie with some armor support. After a short artillery
preparation, the Germans attacked at 0730.

Scenario Length: 7 Game Turns

Units Human Players (AI player units may vary)
German: AFV, Inf, LMG, MMG, FT, DC
USA: AFV, Inf, MMG, BAZ, MTR

Terrain: Rural

Victory Objective: Germans win by controlling all level-3 hill locations.

ASL SCENARIO AP130 (Designer: Lehotan (Martin))
Attachments
MageretMorning.zip
(152.91 KiB) Downloaded 63 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

Peiper's Progress:

STOUMONT, BELGIUM, 19 December 1944:
Kampfgruppe Peiper of the 1st SS Panzer Division broke through the American Lines at the opening of the Battle of
The Bulge. For two days, Peiper probed paths westward seeking a way to the river Meuse. However, a string of blown
bridges ultimately forced the Germans to rerout their advance through the village of Stoumont. Peiper would have
to take the village.

Scenario Length: 6.5 Game Turns

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, PSK, AFV
USA: Squads, MMG, HMG, MTR, BAZ, AA Guns

Victory objectives:
Germans: control both multi-hex stone buildings and exit at least 2 AFV's from the exit location.
Americans: denying the Germans accordingly.

Maps: ASL Map 10

Terrain: Rural and town

ASL Dagger Scenario O1 (Designer: Lehotan (Martin))
Attachments
PeipersProgress.zip
(141.64 KiB) Downloaded 70 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

Shout out to Lehotan for those three scenarios I just posted!
Paullus
Posts: 1096
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Submitted Scenario

Post by Paullus »

[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
User avatar
Big Ivan
Posts: 2014
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Submitted Scenario

Post by Big Ivan »

Thanks for the new scenarios Hailstone and rmmwilg! It is appreciated[;)]
Blitz call sign Big Ivan.
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

More from Lehomp:

STATE FARM 41

Osipovitch, Russia, 9 July 1941:
Army Group center has captured a bridge across the Berezina river (of Napoleon fame). Pressing the attack deeper into
Russian territory along the Moskow highway, the leading Panzer formations have bypassed a number of Russian units
leaving them isolated. These included fully defended strongpoints with tank support. One such group operating from
the Osipovitchi area has caused heavy German losses along the Minsk-Bobruysk highway. Kampfgruppe Heilman is assigned
the mission of destroying the Russian units in and around State Farm 41.

Scenario Length: 9 Game Turns

Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, ATR, DC, FT, AFV
Russian: Squads, MMG, HMG, LMG, MTR, AT Gun, AFV

Maps: ASL Map 19, 33

Terrain: Rural

Victory:
German win: control all the VP buildings

ASL News Scenario O1 (Designer/Adapter: Martin (Lehomp))
Attachments
StateFarm..Martin.zip
(184.93 KiB) Downloaded 65 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

AFTER THE DISASTER

DZERZHENIN, POLAND, October 5, 1944:
The only way to stop Poland from being overrun by the Red Army was to counterattack the Soviet bridgeheads before they
could reinforce. One such bridgehead was located along the Narev at Dzerzhinin. The Soviet 65th Army’s 105th Rifle Corps had
already begun to dig in around the village as guns of the 921st Artillery regiment were emplaced in support. However, before
more heavy weapons could be brought across the Narew, the salient was attacked by the 25th and 3rd Panzer Divisions, which were
recently reinforced with King Tigers of Schwere Pz. Abt. 505. Surprised at the rejuvenated offensive capability of the
Wehrmacht, the Russian infantry in the forward positions ran from their foxholes, terrorized by the massive Tigers and the
speed and coordination of the German assault. This was no beaten enemy they were facing! This was blitzkrieg with a second wind!

Scenario Length: 6.5 turns

Units Human Players (AI player units may vary)
Russian (Setup First): Squads, LMG, MMG, MTR, ART, AFV
German (Move First): Squads, LMG, MMG, PSK, PF, DC, AFV

Terrain: Rural village buildings

Victory Objective:
Germans:
- control building 4P6
- no gun is possessed by a good order Russian MMC
- the Russian have scored less than 40VP

Aftermath: By 1000, the German attack had severed the first line of resistance along the boundary between the 194th and 354th
Rifle Divisions. As the Russians fell back through the rubbled village, their artillery engaged the panzers over open sights.
With only a single trench line remaining before the river, Lt. Col. Vorobev rallied enough troops to secure the bridgehead just
in time for reinforcements to arrive, beginning with Stalin heavy tanks of the 16th Guards Tank Regiment followed by fresh
infantry. The blitzkrieg counterattack has been stopped, but s ahd the the 65th Army's advance into Poland.
Attachments
AftertheDisaster.zip
(217.21 KiB) Downloaded 59 times
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

ROADBLOCK AT STOUMONT

Stoumont Station, Belgium, 19 December 1944:
The surviving Americans of the morning battle in Stoumont were fleeing west, covered by tank fire. Peiper wasted no time in sending
forward a probing foce on their heels. A few Panthers and PanzerGrenadieren in halftracks rolled down the road toward the railroad
station beyond the small hamlet pf Targnon. However, when the first Panther emerged around a sharp bend in the road, it was
immediately destroyed by a powerful 90mm shell from an AA gun of the 110th AA battery. Artillery fire from the 197th regiment
soon added it's power to the US defense forcing the German column to halt.

Scenario Length: 8 Game Turns

Units Human Players (AI player units may vary)
German: Squads, LMG, PSK, AFV
American: Squads, HMG, MMG, BAZ, AFV, AA, OBA

Maps: ASL Map 3
Terrain: Rural and village

Victory objective: The side with most VP (location, exit, and casualty) wins.

Aftermath: The US forces around the railway station held a formidable, natural roadblock. The narrow, winding road passed between a
steep, wooded hill and the river bank. An SPW halftrack immediately tried to bypass the wreck but then struck a mine! A second
halftrack rushed the station but was knocked out by a round from an M10 Tank Destroyer hidden among the brush near the rail line.
While the SS troops slowly pushed forward and mopped up the surrounding area, the four M10's ultimately withdrew, along with the
AA gun crew after destroying their ordinance.
However, at 1530, a US counterattack began with one infantry company, supported by recently arrived tanks of the 740th Tank. These
tanks, recovered the previous day from a nearby tank depot, were an adhoc force consisting of a motley collection of vehicles.
In the growing fog coming off of the river, just short of Stoumont station, the first Sherman neared a bend in the road when the
silhouette of a Panther appeared. The Sherman got off a first, lucky shot and set the Panther on fire! Two more Panthers were
subsequently destroyed in similar fashion, at ranges less than 200mtrs by the same Sherman and a supporting M36 TD. Aided by these
surprisingly quick results, the US infantry, with supporting artillery, retook the lost terrain, and 50 SS troops fell among the
smoking ruins of the station. This action marked the furthest most point of advance by KG Peiper.

ASL NEWS Scenario 55
rmmwilg: am not altogether sure about the accuracy of the narrative which was pulled from the ASL publication. Some official records I pulled up seemed to differ quite a bit, but hey ho...make your own! That's what this is all about! [8D][:D] )
Attachments
Roadblock..Stoumont.zip
(203.13 KiB) Downloaded 68 times
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenario

Post by Hailstone »

rmmwilg, I'm looking forward to playing your scenarios. I've never
questioned the scenario narratives but I do question what the scenario
designers were trying to do. Some scenarios are poorly written and I
have to decipher their intent sometimes resulting in very different
victory conditions that make more sense playing the AI. I'll let you
know how your scenarios play out. SeeYa![:)]
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Submitted Scenario

Post by rmmwilg »

Hi Hailstone, just to give credit where it's due: the scenarios aren't mine but adaptations made by Lehomp. I'm just posting them in his stead. We should try and MP via Steam some time. Deepstuff, Lehomp and myself have done it several times now, and while it's far from perfect, it still allows for a good MP, TotH experience. If you're interested, let me know what your schedule allows for.

One feature of scenario design in TotH that I really like, is it allows for designers to get away from the stock ASL boards and create something much closer to the actual terrain of the real battle.
User avatar
Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

I always liked trains...


Kruglowka Railway

Near Kruglowka, Russia, July 26, 1941: Infantry regiment "Grossdeutschland" had
been assigned to one of the fast-moving armored groups now smashing their way
into the Soviet Union. Far from being docile, however, the enemy was throwing
large numbers of hastily organized divisions at the invaders, and in places rocking
the attacking formations back on their heels. Attempting to destroy a German bridge-
head across the Dneipr River, desperate Soviet counter-attacks on the 2nd Panzer Group
began on July 23rd and steadily increased in strength and desperation. Grossdeutschland's
1st Battalion was forced onto the defensive, forming pockets around one of the only hard
surfaced roads in the region, alongside the Kruglowka rail line. Forcing their way across
a small river despite heavy losses, the Russians poured men and artillery fire at the
dug-in riflemen of the 1st Battalion's 2nd Company, who were forced to rely on their
machinegun support to keep the enemy at bay. By the 26th, the 2nd Company had been
living within shouting distance of the enemy for days.

Game length: 5.5 turns

For the Russians to win they must take the German positions
For the Germans to win they must hold their ground

Russians: squads, MMG, LMG's
Germans: Squads, HMG, MMG, LMG

Board: #33

Aftermath: The Germans were hampered by both artillery ammunition shortages as well as
dry, sandy terrain that continually jammed machine-guns and machine-pistols. The 2nd
Platoon dug in near the railway line, was at times reduced to just rifles and hand grenades.
Using the cover of a large cornfield, the Russians kept the company on a constant state of
alert. No relief was available for the Germans, who by now occupied positions as little as
20 meters from the enemy. The 2nd Company was finally able to withdraw that night in good
order, having suffered 16 dead, and 24 wounded in four days and nights of fighting.

Source: Designer's Handbook Scenario Draft
Attachments
KruglowkaRailway.zip
(21.13 KiB) Downloaded 71 times
Post Reply

Return to “Mods and Scenarios”