Submitted Scenarios

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LN59
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RE: Submitted Scenarios

Post by LN59 »

[Important! Information permanently revised on 04/26/2020]

Hi, Hailstone!

About French toponymy. I know it's not easy for English speaking people to pronounce some of our common names,
so when it comes to place names ... [:D]

I nevertheless think that this almost certainly corresponds to "Le-Pont-de-Mons"
(see, Please, WW2 era aerial view) not far from Pont-à-Mousson, department of Meurthe-et-Moselle (Lorraine).

Le-Pont-de-Mons is located east of the Moselle river, halfway between Nancy (to the south) and Metz (to the north).
This locality is very close to the Forêt de Facq.

The essential source for locating, naming (places and actors) and dating events is U.S. ARMY in World War II at:
https://history.army.mil/html/bookshelv ... saww2.html
... within the section devoted to The European Theater of Operations ; The Lorraine Campaign by Colonel Hugh M. Cole,
Center of Military History, US Army, Washington, D.C., 1993.

Sam, for your scenario, an essential reference on river crossing warfare analysis remains too:
DOUBLER, Michael D .; Closing with the Enemy - How GIs fought the War in Europe, 1944-1945; University Press of Kansas, 1994;
Chapter Six "In Spite of Hell and High Water"; the narration is about the efforts of the Patton army to cross this river.

That's All, Folks! [:)]
LN59

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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

Hey Sam, thanks for the latest new scenario and the few before it. I appreciate it!![:)]

You and your family take care!![;)]
Blitz call sign Big Ivan.
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Hey John, it sounds like you might be playing again. I too have
a couple of titles I am anxious to play besides TotH and I will
play as soon as I can hold off from TotH for a while.

Being retired has been a big benefit during this crisis and, I am
almost embarrassed to say, doing better than most with a steady
income without financial worries with no kids and the house paid off.
Also, looks like our hot and dry desert temperatures can be lethal to
the virus. We are at triple digits and soon it'll be 110-115 in about
a month. So, you and yours take care in Ohio where spring has sprung
to better times ahead.[:)]

Here's another simple distraction good for about half an hour...

Assault on Stovgorod (LC1)

Stovgorod, Russia, November 7, 1941: The remains of the 308th Rifle
Division has come to Stovgorod after a heavy beating by German armor
near Minsk. While awaiting reinforcements or an order to withdraw
further, they are assaulted by a group of the 27th Infantry Division,
acting mostly on their own.

Game Length: 5.5 turns

For the Germans to win they must capture the three stone buildings
For the Russians to win they must survive the assault

Germans: Squads, MMG, LMG's
Russians: Squads, LMG

Board: #3

Aftermath: After the initial German attack along the main road had
been stopped, German squads entering the south part of the village
caught the Russians in a crossfire. Precise German fire then quickly
removed the last Russian resistance.

Source: Scenario LC1, designer unknown




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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

LN59, that's a lot of info you provided to see the real thing, thanks.
In the scenario, there's an airstrip or airport that I don't see in your
illustrations and I'm wondering if that airfield is still there or ever
did exist. But, then why would there be an airfield in the scenario if it
wasn't there originally? [&:]

SeeYa![:D]
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Okay, I'm at it again...

Scratch Force

Irsch, Germany, February 24, 1945: The 5th Ranger Battalion was tasked
with penetrating the front and operating behind enemy lines. They were
to soften up the defenses in anticipation of a later breakthrough attempt.
During the raid, one of the platoons under Lt. Gambosi became separated.
They linked up with Task Force Riley, an armored unit with no infantry
support. Gambosi's Rangers were put on six half-tracks and the advance
continued. Ahead of them was the important crossroads village of Irsch.
It had to be taken to prevent any German flank attack on the main force.

Game Length: 6.5 turns

For the Americans to win they must take the town of Irsch and roadblocks
For the Germans to win they must hold the town

Americans: Squads, MMG, BAZ45, mtr, AFV's
Germans: Squads, MMG, LMG, PSK, AFV's

Boards: #4, #12

Aftermath: Lt. Col. Riley sent in his lead company, but five Shermans were
knocked out by tank supported infantry armed with panzerfaust. He then turned
to the Rangers and asked them to go in. Lt. Gambosi and his tiny force then
entered and went house to house and cleared them as well as three roadblocks.
Deprived of its infantry support, a Tiger tank withdrew and the Rangers reported
a second Tiger on the edge of town which did not intervene. Gambosi's Rangers
took sixty prisoners and together with TF Riley, held the town until additional
companies of the 10th Armored arrived.

Source: Renegade Scenario: Scratch Force, Designed by Jeff Harris, April 11, 1997

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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

"Hey John, it sounds like you might be playing again. I too have
a couple of titles I am anxious to play besides TotH and I will
play as soon as I can hold off from TotH for a while.

Being retired has been a big benefit during this crisis and, I am
almost embarrassed to say, doing better than most with a steady
income without financial worries with no kids and the house paid off.
Also, looks like our hot and dry desert temperatures can be lethal to
the virus. We are at triple digits and soon it'll be 110-115 in about
a month. So, you and yours take care in Ohio where spring has sprung
to better times ahead."

Not really Sam, just collecting for the day when The Campaign Series
let's me break free...LOL!!! Not sure that will ever happen though.

Some other good titles out there. I am biased to John Tiller and his
Panzer Battles and Operational Stuff.

Same boat on the finance side, free and clear. Every week I have 6 Saturdays
and one Sunday. However hope we never see triple digit temps in Ohio!! That
scares me mucho! Yesterday it was sunny and 65F. Today, "well its back again"
46F with rain and fog, "Oh the trials and tribulations of living in the north!

Good talking with you Sam, take extra care!![;)]
Blitz call sign Big Ivan.
rmmwilg
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RE: Submitted Scenarios

Post by rmmwilg »

Hi John,

I do so hope that folks like yourself can get back into TotH development at some point. Particularly with this slew of new scenarios it's so sad to see this game continue to suffer from so much missed potential, not least because of the LoS bug that makes large scale or range scenarios impossible. There's so much more this game could be, but development seems to have become completely stagnated. [:(]

BTW, as a fellow northener, but stuck in the turgid south, I can only say how thankful I am for my job allowing to spend some time up north where summer is still, definitely not in full force! Was actually just in Marquette, MI yesterday, and there was still snow on the ground! Loved it!!
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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

Hi Mike,

Long time no talk. Hope you are doing well!![:)]

Marquette WOW!! I haven't been up there in years like 25+. Furthest north I've gone in the last 5 years is Traverse City. Pitched a tent, cooked burgers, lit the campfire and sat around drinking beer and shooting the bull. Fun time for sure!!

One of these days I'll get back into TotH with a vengeance but Campaign Series occupies almost all my free time. If you look at the forum for Campaign Series Vietnam it is awesome! That game is on the horizon and when it comes out it looks like it will be nothing any of us CS guys ever experienced. The graphics alone in the posts show a marked improvement IMO. There is even a new AAR out on the game. Good Stuff!!

As for TotH getting and upgrade or rework? Maybe someday. Right now I feel the game could stay as it is except for doing some improvements on the speed. Even with Razer Cortex installed its still sluggish in the larger scenarios. One of the better things that keeps it going is the influx of new scenarios especially by Hailstone that are not to large and quick to play.

I thought about making some scratch scenarios for TotH since my earlier creations are 4 years old. My problem is I tend to like the bigger scenarios which don't play well with the engine and then there is the time factor on my part.

For the moment, I'm content to see what Hailstone dreams up. He has some interesting work for sure!

Good talking with you Mike and you and yours take care!!

Regards,
John[;)]
Blitz call sign Big Ivan.
rmmwilg
Posts: 228
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RE: Submitted Scenarios

Post by rmmwilg »

ORIGINAL: Big Ivan

Pitched a tent, cooked burgers, lit the campfire and sat around drinking beer and shooting the bull. Fun time for sure!!

See right there. Things that I so miss being in tropical purgatory! [8|][8|]

Yeh, Marquette has just a plethora of awesome trails and outdoor activities! I need to convince (at least) my (Latina) wife to take a vacation up there, but perhaps, for her sake, once the snow has melted!

I do like JT's CG, but my heart still remains in ASL, I must admit.

I am loving Hailstone's scenarios and am actually working on a spreadsheet that lists all the scenarios that have been uploaded, so that we can have a quick reference list for all of us to use, particularly in respect to playability and complexity. In doing so, I've gone through your earlier offerings, and yeh, they are big alright! [:D]

Also, the later CG's from the Normandy expansion look a lot more playable than the original, Kursk ones that just, completely overwhelm the game. God willing, as you say, all these new scenarios will spark increased interest in the game and with that, a growing desire for improvements, upgrades and fixes. I've been looking back at all the mods that were first offered up for this game. The desire for this game to grow is clearly there, just, seemingly dormant for now.

Take care my friend!
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Oh No! Back by unpopular demand here's Sam's Bundle 2
coming to a theater near you. Staring the mild-mannered
Hailstone along with guest stars, the British, Germans,
Russians, French, Americans, and every other riff-raff
willing to star in my production. Act now, supplies are
limited. But wait, there's more. If you download right
now I'll double the offer with Hailstone's Bundle 1!
Available where fine crap is sold. [:D]

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Paullus
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RE: Submitted Scenarios

Post by Paullus »

[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

ORIGINAL: Paullus

[:)]

I'll second that!!
Blitz call sign Big Ivan.
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

So here they're running to the enemy to get away from the enemy...


Running the Gauntlet

Near Kijev, October 16, 1941: In the fast-moving German offensive
in Fall 1941, huge pockets of Russian infantry were often cut-off by
relatively small German forces somewhat supported by armor. In one
such pocket west of Kijev, a division discovered a weak point in the
German ring and decided to make a run for it. Since the German armor
will be arriving shortly after the breakout has started, the Russians
would have precisely little time to get out.

Game length: 10.5 turns

For the Russians to win they must break out of the pocket
For the Germans to win they must prevent the Russians from escaping

Russians: Squads, HMG, MMG, LMG's
Germans: Squads, HMG, MMG's, LMG's

Board: #4

Aftermath: After initially slowing the Russians down, the German forces
practically collapsed when their leaders were overrun by the overwhelming
Russian numbers, despite brave last stands by German machinegunners in
the process. Arriving armor quickly put an end to further such attempts,
and very few of the Russians remaining in the pocket escaped the closure.

Source: Scenario LC2, designer unknown
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Magpius
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RE: Submitted Scenarios

Post by Magpius »

I just want to say, a great thank you to all the scenario makers past, present and future.
I can't think of any other wargame, ever, that has this many distinct scenarios, not even all the versions of TOAW would come close.
[&o]
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Magpius could be because there's a pent-up passion
for ASL that has existed since the late '70s that
continues to this day. No other wargame I know of
can boast over 40 years of play besides chess.[:)]

Here's a simple scenario that I have been able to
beat in two turns yet surprisingly often lost.[;)]


MLR5 Third Time Lucky

St. Martin-de-Fontenay, August 1, 1944: On the evening of July 31st,
Major Jacques (Jimmy) Dextraz was preparing to go to Bayeux with two
other officers for dinner and a little wine. Before leaving, he heard
that there was to be a Brigade 'O' Group to discuss yet another attack
on the church in St. Martin. A night assault on July 28th and 29th by
two companies of Le Regiment de Maisonneuve had failed as had a second
attempt, which was supported by artillery and Typhoons. The church held
a commanding position on the outskirts of St. Martin and gave the Germans
ample view of the Canadian rear areas. While listening to the opinions of
officers at the 'O' Group, Dextraze spoke up repeatedly suggesting how the
attack should be done. After presenting one idea too many, Major Dextraze's
D Company of Les Fusiliers Mont-Royal was given the job of taking the church.
Dinner and wine would have to wait. Perhaps this third crack at the Germans
ensconced in the church would succeed.

Major Dextroze was convinced that a swift, carefully coordinated attack
combined with a thorough briefing of his men and reconnaissance of the
area was key to success. Dextraze explained the plan to every section leader
and every man knew his roll in the upcoming assault.

Game Length: 6 turns

For the French Canadians to win they must capture the church
For the Germans to win they must defend the church

French Canadians: Squads, LMG's, PIAT's
Germans: Squads, MMG, LMG's

Boards: #43, #46

Aftermath: At 0530 hrs on the morning of August 1st the attack commenced,
preceded by a preparatory artillery attack on the church. Several rounds fell
short and un-nerved a number of Dextraze's men. The Major calmly walked across
the road through enemy fire and stood by the church graveyard wall. His men
soon joined their commander. Bren teams took out German machinegun positions
then the Fusiliers came charging through the wall of the church graveyard. Pouring
small arms fire and grenades into the church, the French Canadians soon cleared
the building of Germans. The SS troops were quick to put in a counterattack.
Securing the objective using the numerous slit trenches around the church and
and an adjoining orchard, the Fusiliers gunned down the first German attack as
well as a stronger one.

As the morning wore on, the Germans, realizing that they had lost the church,
subjected the area to intense mortar fire for the next 36 hours. Dextraze
careful planning had paid off. For his courage and leadership in the assault,
Major Jacques Dextraze was awarded the Distinguished Service Order along with
a new nickname from his fellow officers, "Mad" Jimmy.

Source: Canadian ASL Association, 2000

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rmmwilg
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RE: Submitted Scenarios

Post by rmmwilg »


[/quote]
Magpius could be because there's a pent-up passion
for ASL that has existed since the late '70s that
continues to this day. No other wargame I know of
can boast over 40 years of play besides chess.

Oh amen! [:D][:D]
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rico21
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RE: Submitted Scenarios

Post by rico21 »

Rock Of Resistance

Outside Rethem Station, Germany 1945-04-11 .
The attack of the 2nd Monmouthshires on Rethem was supported by an artillery firing plan
-- codenamed 'Hatton' -- and consisting of a creeping barrage that would move in front of the
attack, down the railway line. A smoke screen would wrap it all up, to blind German Ops and direct
fire weapons. The artillery would be preceded by Typhoons. B and D Companies of the Monmouthshires
were to move forward in a two-pronged attack from the south-west, to have C Company move through. It
soon became apparent that the intense preparation had left heavy weapons unscathed -- the unmistakable
report of railway Flak and PaK 40 ant-tank fire soon rang out. . .

Attacker: British (B & D Companies, 2nd Battallion, Monmouthshire Regiment / B Squadron, 5th Battallion, Royal Tank Regiment)
Defender: German (Kompanie 1, Marine Grenadier Regiment / Flak Regiment 125)

Best played on British SIDE first / with LOS: 26 Hexes / with RULE: Frack of Flak / with MOD: Yours / etc.

Scenario Length: 9.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Time on Target ]

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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Rico, always good to hear from you.


Here's another bridgehead scenario as the Allies closes in on Germany...


The Filstrof Bridge


Filstrof, France, November 19, 1944: As part of the assault on Metz, the
10th Armored Division was ordered to execute a flank attack around the
north side of the fortified area. Racing east past Thionville (and through
the "back door" of the Maginot Line) the division turned south to complete
the encirclement of Metz. The next objective became Bouzonville, across the
Nied River. Finding the bridges there blown, Task Force Chamberlain found
one intact at Filsrof, to the west of Bouzonville, and promptly attacked.

Game Length: 6.5 turns

For the Americans to win they must secure the bridgehead by capturing stone buildings
on the hills (5 or more).
For the Germans to win they must prevent the Americans from establishing a bridgehead.

Americans: Squads, HMG's, MMG's, BAZ44's, mtr's, AFV's
Germans: Squads, HMG, MMG's, PSK's, AFV

Boards: #40, #41

Aftermath: With recon elements in the lead, the task force quickly brushed
aside a weak infantry screen north of the river. The bridge itself was taken
easily but once across the river, the American troops crashed into more Germans
in better positions. Losing 36 men in the face of a German counterattack, the
Americans wouldn't secure the bridgehead until later that day when the rest of
Task Force Chamberlain arrived.

Source: ASL on the internet ML 1, scenario designed by Michael James Licari
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Zovs
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RE: Submitted Scenarios

Post by Zovs »

ORIGINAL: Hailstone

ORIGINAL: Zovs

Question and observation.

What is the scenarios marked as DC1-DC4 from?

I think the scenario set in January 1939 with the Russians and Finns is either a typo s/b 1940) or it’s a hypothetical scenario.

As far as I know the Winter War started in November 1939.


Well, I've only uploaded DC1-The Mace and DC3-Last Stand at Marchelepot.
DC2-Red Monsters I wasn't sure I could do but now that I look at it I
can see possibilities but DC4-Satan's Fire is a scenario between the
US Marines versus Japanese which I can't do. I don't know anymore
about the origins of those scenarios if that's what you are asking.
However, the scenario sheets do have the ASL logo and there's the
subtitle "ASL Scenario DC1". It appears to me to be official ASL scenarios.

As for the scenario "Winter Wolves" you must be right. I just wrote
verbatim from the sheet. It does say "Jan 7, 1939" which must be
wrong as you pointed out. The other mistake was mine in thinking the
Winter War proceeded WWII so I didn't think anything of it. I'll
correct that.[:(]



Thanks, so you don't know which scenario/module or pack these came from?

I am not 100% familiar with any called DC1-4.

I do own quite a bit of ASL material, hence my inquiry.

Let me look in the archive...

Nothing, I can't find any reference to any of these DC scenarios.
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rico21
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RE: Submitted Scenarios

Post by rico21 »

DC == David Craig ( James Bond scenario designer)
TET The Furious Offensive HUE ASL Vietnam Avalon Hill
Stop annoy Hailstone![:D]
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