RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post descriptions of your brilliant victories and unfortunate defeats here.

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jdsrae
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by jdsrae »

ORIGINAL: RADM.Yamaguchi

Ranger Joe thanks for the advice. I've got the notebook ready. My typing skills are anemic so i think i'll skip the TF labels though.

My opponents AAR seems awful busy. They must have a more interesting story or they are getting a lot of help. I see a lot of different names listed as last poster.

I'll have to try to be more interesting. Any ideas? Anybody?

Don’t worry, it’s mostly pictures of dogs and Charlize Theron eating spicy chicken wings!

On your aircraft production, it looks ok to me as a start point.
I make a few different choices on types but the same sorts of numbers.
Except I don’t make any Claudes and I make a lot more Jakes because I resized a lot of FP groups.
It’s May 42 in my game and I still haven’t equipped them all with Jakes yet...
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

As Far as Aircraft Research this is what i have so far:

8x30 Rufe A6M2-C i plan to let 1 build and let the rest advance to the A6M5c
1x30 Zero A6M3
1x30 Sam A7M2 i plan to add more but don't know how many or when
8x30 Jill B6N1 i plan to let 2 build and let the rest advance to the B6N2
1x30 Grace B7A2 i plan to add more but don't know how many or when
8x30 Judy D4Y1 i plan to let 2 build and let the rest advance to the D4Y4
1x30 Judy D4Y1-c
1x30 Irvng J1N1-c
4x30 Jack J2M2 i plan to let it advance to the J2M3
8x30 Tojo KI-44a i plan to let 2 build and the rest advance to the KI-44c
1x30 Nick KI-45AIa
1x30 Dinah KI-46-III
2x30 Peggy KI-67Ia(T)
4x30 Frank KI-84b
4x30 Georg NIK1-J
2x30 Fracs P1Y1

I think there is plenty more to do here.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: jdsrae
ORIGINAL: RADM.Yamaguchi

Ranger Joe thanks for the advice. I've got the notebook ready. My typing skills are anemic so i think i'll skip the TF labels though.

My opponents AAR seems awful busy. They must have a more interesting story or they are getting a lot of help. I see a lot of different names listed as last poster.

I'll have to try to be more interesting. Any ideas? Anybody?

Don’t worry, it’s mostly pictures of dogs and Charlize Theron eating spicy chicken wings!

On your aircraft production, it looks ok to me as a start point.
I make a few different choices on types but the same sorts of numbers.
Except I don’t make any Claudes and I make a lot more Jakes because I resized a lot of FP groups.
It’s May 42 in my game and I still haven’t equipped them all with Jakes yet...
That's good to know about timing on the Jakes. I have quite a few factories left over. I thought about an extra 1x30. I think i'll add it. Thanks
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jdsrae
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by jdsrae »

Jake numbers depends a lot on how many groups you plan to resize and what losses you take.
I noticed I was taking combat losses over major allied bases and a few too many ops losses so now fly the size 24 Jake groups at 50% naval search and try to avoid allied CAP bases. This seems to be working by keeping morale high, ops losses minimal and they are spotting lots of subs.
Once I get all the FP groups i want in Jakes I’ll nudge them up to 60% search and watch how the ops losses change
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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inqistor
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by inqistor »

ORIGINAL: RADM.Yamaguchi

Any suggestions on a/c production:

I have the following:

1x30 ClaudeA5M4 use up engines and trainers for resized airgroups
3x30 Zero A6M2
1x30 Kate B5N1 use up engines
1x30 Kate B5N2
1x10 Babs C5M2
2x30 Val D3A1
2x30 Jake E13A1
1x10 Glen E14Y1
1x30 Nell G3M2
1x10 Mavis H6K4
1x10 Babs KI-15-II
2x30 Sally KI-21-IIa
3x30 Oscar KI-43-Ic
1x10 Tina L3Y2
1x10 Sally MC-21 mostly to use up engines but also better durability
Where is BETTY?
BABS are already obsolete, and don't upgrade. You should produce DINAHs.
CLAUDE is pretty useless, and you have enough spare. No reason to produce those. NATEs, on the other hand can be needed until your OSCAR production catches up.
Unless you have HR about FP on subs, you don't need GLEN.
First KATE doesn't upgrade to second one, so you will waste lots of supplies for this factory.
And there is no reason to keep production factories at 30. You can upgrade them to 150 without problem. Also, no reason to use more than one factory for single model, unless you want production to raise quickly. A6M2 only upgrades to Sen Baku at 1944, so when you'll get A6M3 you either turn it off for two years, or convert to something, again wasting lots of supplies.
You'll probably won't need that much VALs.
But you'll definitely need MAVIS TRANSPORT, those are must have!
You could use some extra 1E Light Bombers during initial invasions. They can operate from lvl 2 airfields.
You could use LILYs, as they upgrade into DBs, with good range.
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821Bobo
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by 821Bobo »

First KATE doesn't upgrade to second one, so you will waste lots of supplies for this factory. but you have the engines, so either you waste engines or supplies, there is no right or wrong answer

A6M2 only upgrades to Sen Baku at 1944, so when you'll get A6M3 you either turn it off for two years, or convert to something, again wasting lots of supplies.A6M3 is not carrier capable, you will need longer A6M2, he is accelerating A6M5 and eventually planning to switch production and take the hit(?)

But you'll definitely need MAVIS TRANSPORT, those are must have!there are very few naval transport units, no need to overproduce

You could use LILYs, as they upgrade into DBs, with good range. Lily doesn't upgrade to the dive bomber version, its separate path
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

I've decided to stop the claude. I guess it doesn't matter how many planes you have in a training unit, all the pilots will gain skills?
I'm just building Nells to keep it simple. Betties are almost the same.
I'm pretty sure the Babs are just as good as the Dinah until III arrives and it's only 1 engine and SR 1 instead of 2
Is it really fair to use Jakes on subs? I was going to only use Glens
I always seem to lose a lot of vals.
I will avoid using claude,jean,mabel,nate,sonia,ida,mary,ann,lily and theresa when at all possible. I'd almost rather not fly than burn supplies and expose pilots in them.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

I've never studied the combat events log much (big mistake)
i've noticed that i may have a chance to get at one or possibly both of the american cvs.
do you think it's worth it to steam at full speed for a day or two in order to get a american cv in an ijn favorable situation?
based on the following reports i may have a chance to overtake them with KB1.

H6K4 Mavis sighting report: 7 Allied ships at 142,121 near Mili, speed 16, Moving West
H6K4 Mavis sighting report: 9 Allied ships at 134,129 near Maiana , Speed 17 , Moving Southwest
xAK Tenyo Maru shadowed by Allied Dive Bomber at 130,130 near Ocean Island
SBD-3 Dauntless has spotted a Yusen N Cargo class xAK at 130,130
SBD-3 Dauntless has spotted a Japanese xAK at 130,130
SBD-3 Dauntless has spotted a Japanese PB at 136,128
SBD-3 Dauntless has spotted a To'su xPB class PB at 136,128
SBD-3 Dauntless has spotted a Japanese PB at 136,128
SBD-3 Dauntless has spotted a Ansyu xPB class PB at 136,128

is it worth a little engine damage?
mind_messing
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by mind_messing »

ORIGINAL: RADM.Yamaguchi

As Far as Aircraft Research this is what i have so far:

8x30 Rufe A6M2-C i plan to let 1 build and let the rest advance to the A6M5c
1x30 Zero A6M3
1x30 Sam A7M2 i plan to add more but don't know how many or when
8x30 Jill B6N1 i plan to let 2 build and let the rest advance to the B6N2
1x30 Grace B7A2 i plan to add more but don't know how many or when
8x30 Judy D4Y1 i plan to let 2 build and let the rest advance to the D4Y4
1x30 Judy D4Y1-c
1x30 Irvng J1N1-c
4x30 Jack J2M2 i plan to let it advance to the J2M3
8x30 Tojo KI-44a i plan to let 2 build and the rest advance to the KI-44c
1x30 Nick KI-45AIa
1x30 Dinah KI-46-III
2x30 Peggy KI-67Ia(T)
4x30 Frank KI-84b
4x30 Georg NIK1-J
2x30 Fracs P1Y1

I think there is plenty more to do here.

I don't like this plan, for various reasons.

1. Lots on the Rufe into Zero tree, this is fine but the Zero falls away big time come 1943. Put more into the Sam to future-proof the IJNAF.
2. If you're going all in for the A6M5c, why bother with a A6M3 factory?
3. All in on the Jill is sound, but the Grace is a really solid airframe as well.
4. 8 factories on the Judy is overkill, 5 max IMO.
5. You don't need the Judy and Irving Recon
6. I don't like the Tojo, so I'd take half of the factories from this and move them to the Ki84 Frank.
7. You don't need to R&D the Dinah III recon, the II arrives soon enough and is good enough to last you till the Dinah III arrives normally.
8. Frank, Francis and Peggy are keey and need moved forward big time.
9. Night fighters?
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

Mind you would be a good one to ask this question
If i over research a plane such as the zero5c to get in '42 and then change some of them to a 45 fighter such as sam to get in 44 is it going to absolutely kill me as far as supplies go?
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Each scenario is different with the aircraft, with that caveat, here are my responses.
I've decided to stop the claude. I guess it doesn't matter how many planes you have in a training unit, all the pilots will gain skills?
From what I have seen but not tested, the more planes the more pilots being trained. You will also get more Claudes freed up when you upgrade Claude squadrons.
I'm just building Nells to keep it simple. Betties are almost the same.
If I remember correctly, there is a Nell with a longer range than the Betty. The Nell has a slightly smaller bomb load if I recall.
I'm pretty sure the Babs are just as good as the Dinah until III arrives and it's only 1 engine and SR 1 instead of 2
It also depends upon the range needed. The Dinah is faster however. There are two Babs if I remember correctly, one for Army and one for Navy - different engines.
Is it really fair to use Jakes on subs? I was going to only use Glens
House rules? But I think that the Glen was specifically designed for sub use. But I don't think that the game engines differentiates.
I always seem to lose a lot of vals.
Then build them. It also depends upon supersizing the Val groups as well.
I will avoid using claude,jean,mabel,nate,sonia,ida,mary,ann,lily and theresa when at all possible. I'd almost rather not fly than burn supplies and expose pilots in them.
Use them for training as well as combat training missions in China where there will be no fighters when you are bombing Chinese troops. You might have to use Nates until you get enough other fighters.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Mind you would be a good one to ask this question
If i over research a plane such as the zero5c to get in '42 and then change some of them to a 45 fighter such as sam to get in 44 is it going to absolutely kill me as far as supplies go?

It would be reset to a 0 repaired factory. If you have already done them for the Rufe, I personally would leave them but then continue on to the A6M5 until you have the model that you want. They will be fully repaired as long as the new model is along the same research path. Then switch them to a different model not on the research path but know that it will cost supplies to fully repair them. At the rate that they repair, you may not actually lose much for the later ones but you will get the A6M5 series a lot sooner. That will save you aircraft and pilots, which means supplies and HI.

As soon as you reasonably can, get to the magic 501+ number on your important aircraft engines for the research bonus. It costs an engine and thus 18 HI for each additional research point thus gained so be aware of that. For the engines that you need later, just getting that bonus when you finally get the research factory completed is fine.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

mind_messing
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by mind_messing »

ORIGINAL: RADM.Yamaguchi

Mind you would be a good one to ask this question
If i over research a plane such as the zero5c to get in '42 and then change some of them to a 45 fighter such as sam to get in 44 is it going to absolutely kill me as far as supplies go?

Yes. Any R&D plan that involes building then changing factories is going to drastically increase supply consumption. I try to keep it to a miniumum as a result.

You need to ask yourself what planes will have the biggest impact. In my view, the Tojo and Zero models are poor contenders.
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inqistor
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by inqistor »

Go ahead, hunt for those CVs. If you see CV planes, they will either retreat immediately, or attack. In theory, you can check SigInt for caught nearby signal at sea.
ORIGINAL: RADM.Yamaguchi

I've decided to stop the claude. I guess it doesn't matter how many planes you have in a training unit, all the pilots will gain skills?
Pilots train even without planes. But with full complement, training is 20% faster. However, don't expect that you will have enough spare planes for training groups, for several months.
I'm just building Nells to keep it simple. Betties are almost the same.
NELL upgrades only once, BETTY few times, and it is faster, and have better armament (I haven't noticed it increases their survivability in any way). But BETTY gets armor.
I'm pretty sure the Babs are just as good as the Dinah until III arrives and it's only 1 engine and SR 1 instead of 2
DINAH is faster. I haven't lost single one yet to CAP. It is faster, than P-40.
Is it really fair to use Jakes on subs? I was going to only use Glens
Game doesn't see difference between FPs.
I will avoid using claude,jean,mabel,nate,sonia,ida,mary,ann,lily and theresa when at all possible. I'd almost rather not fly than burn supplies and expose pilots in them.
I don't see any difference in loses between larger, and smaller planes. Unescorted BETTY die even against P-26. NATE is OK, as long, as it fights anything below P-40, with lower maneuverability (I-15/16 are tough for them). You need local CAP against B-17 oil raids anyway.
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Dec 10, 41
--------------------------------------------------------------------------------
Morning Air attack on TF, near Jolo at 74,89

Weather in hex: Overcast

Raid spotted at 3 NM, estimated altitude 3,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
G3M2 Nell x 13

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied Ships
CL Boise, Bomb hits 3, on fire, heavy damage
Weather still hampering air ops but some nells found the Boise - all bombs no torps
--------------------------------------------------------------------------------
Morning Air attack on TF, near Mersing at 51,82

Weather in hex: Light rain

Raid spotted at 37 NM, estimated altitude 7,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M2 Zero x 9
Ki-27b Nate x 23

Allied aircraft
Swordfish I x 5
Vildebeest III x 14

No Japanese losses

Allied aircraft losses
Vildebeest III: 1 destroyed, 1 damaged

Japanese Ships
xAK Enju Maru, Bomb hits 1, heavy fires
xAK Ryugi Maru, Bomb hits 2, heavy fires, heavy damage
xAK Seizan Maru, Bomb hits 4, heavy fires, heavy damage
xAK Taibun Maru, Bomb hits 2, heavy fires, heavy damage
Ineffective cap
--------------------------------------------------------------------------------
Morning Air attack on TF, near Mersing at 51,82

Weather in hex: Light rain

Raid spotted at 25 NM, estimated altitude 11,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 7
Ki-27b Nate x 17

Allied aircraft
Vildebeest III x 10

No Japanese losses

Allied aircraft losses
Vildebeest III: 7 destroyed
effective cap
--------------------------------------------------------------------------------
Morning Air attack on TF, near Toboali at 51,94

Weather in hex: Light rain

Raid spotted at 21 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N2 Kate x 13
D3A1 Val x 13

No Japanese losses

Allied Ships
DD Jupiter
DD Stronghold, Bomb hits 1, on fire
AMC Manoora, Bomb hits 4, Torpedo hits 3, and is sunk

Allied ground losses:
1200 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 49 destroyed, 143 disabled
Engineers: 0 destroyed, 0 disabled
any ground units worth evacuating is probably a good one
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Toboali at 51,94

Weather in hex: Partial cloud

Raid spotted at 23 NM, estimated altitude 4,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
G3M2 Nell x 11

No Japanese losses

Allied Ships
DD Stronghold, Torpedo hits 1, and is sunk
DD Jupiter, Torpedo hits 1, and is sunk
Kates and nells taking turns and sharing nicely
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Jolo at 74,89

Weather in hex: Thunderstorms

Raid spotted at 13 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G3M2 Nell x 13

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied Ships
CL Boise, Bomb hits 1, heavy fires, heavy damage
more nells another bomb
--------------------------------------------------------------------------------

Ground combat at Shortlands (109,131)

Japanese Shock attack

Attacking force 494 troops, 3 guns, 0 vehicles, Assault Value = 22

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 40

Allied adjusted defense: 1

Japanese assault odds: 40 to 1 (fort level 0)

Japanese forces CAPTURE Shortlands !!!

Combat modifiers
Attacker: shock(+)

Assaulting units:
1st Sasebo SNLF Coy
captured the shortlands might temp a CA or CL to come play
--------------------------------------------------------------------------------

Ground combat at Palembang (48,91)

Japanese Shock attack

Attacking force 580 troops, 3 guns, 0 vehicles, Assault Value = 140

Defending force 1360 troops, 20 guns, 6 vehicles, Assault Value = 37

Japanese adjusted assault: 26

Allied adjusted defense: 16

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker: shock(+), disruption(-)

Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
143rd Infantry Rgt /1
1st Raiding Rgt /1

Defending units:
So.Sumatra Garrison Battalion
Palembang Base Force
Hopefully Palembang will be mine tomorrow. past experience has usually shown that paratroop landing first can reduce damage but who knows
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Several advantages to using single engine aircraft for advanced training against Chinese infantry/cities:

1. Cheaper to build.
2. Cheaper to operates.
3. Fly from smaller airfields.
4. Some have many small bombs so more chances to hit.

Disadvantages:

1. Smaller bomb loads, usually.
2. Smaller bombs usually means less damage per hit.
3. shorter ranges, usually.

Those lists are not inclusive.

That said, use them in safe locations. The pilots will gain experience and skill faster in a live fire target exercise than just training at a base.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

Ranger Joe,
good information. I'll incorporate in my plans
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Dec 11, 41
--------------------------------------------------------------------------------
TF 243 encounters mine field at Bataan (78,77)

Allied Ships
PT Q-111, Mine hits 1, heavy damage
PT-31, Mine hits 1, heavy damage
one way to dispose of those pesky PTs
--------------------------------------------------------------------------------
Night Time Surface Combat, near Palembang at 49,90, Range 9,000 Yards

Japanese Ships
CA Takao
CA Atago
CA Chokai
CL Jintsu
DD Maikaze
DD Nowaki
DD Arashi
DD Hagikaze

Allied Ships
CMc Pro Patria, Shell hits 6, and is sunk
a little overkill
--------------------------------------------------------------------------------
Night Time Surface Combat, near Palembang at 49,90, Range 11,000 Yards

Japanese Ships
CA Takao
CA Atago
CA Chokai
CL Jintsu
DD Maikaze
DD Nowaki
DD Arashi
DD Hagikaze

Allied Ships
xAP Kedah, Shell hits 5, and is sunk
--------------------------------------------------------------------------------
Night Time Surface Combat, near Palembang at 49,91, Range 9,000 Yards

Japanese Ships
CA Takao
CA Atago
CA Chokai
CL Jintsu
DD Maikaze
DD Nowaki
DD Arashi
DD Hagikaze

Allied Ships
TK Strix, Shell hits 23, and is sunk
TK Semiramis, Shell hits 11, Torpedo hits 1, and is sunk
TK Manvantara, Shell hits 39, and is sunk
TK Iris, Torpedo hits 1, and is sunk
Not sure if they were full but i still like it
--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 74,89, Range 8,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 2 destroyed

Japanese Ships
DD Shiratsuyu
DD Shigure
DD Yamakaze
DD Kawakaze
DD Umikaze
DD Suzukaze
DD Yugure
DD Ariake

Allied Ships
CL Boise, Shell hits 6, Torpedo hits 1, and is sunk
finally got her, Houston must have escaped
--------------------------------------------------------------------------------
Submarine attack near Langsa at 46,72

Japanese Ships
SS I-122

Allied Ships
TK Pleiodon, Torpedo hits 1, on fire, heavy damage
hopefully got another TK
--------------------------------------------------------------------------------
Morning Air attack on TF, near Manado at 76,98

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 4,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 29
G4M1 Betty x 15

No Japanese losses

Allied Ships
TK British Sailor
AVP Valk, Bomb hits 1, on fire
AO TAN 1, Bomb hits 3, heavy fires, heavy damage
Bad day for allied tankers i guess
--------------------------------------------------------------------------------

Ground combat at Hong Kong (77,61)

Japanese Shock attack

Attacking force 21440 troops, 321 guns, 218 vehicles, Assault Value = 638

Defending force 6547 troops, 132 guns, 79 vehicles, Assault Value = 231

Japanese adjusted assault: 142

Allied adjusted defense: 353

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
1368 casualties reported
Squads: 7 destroyed, 141 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 4 destroyed, 61 disabled
Guns lost 10 (2 destroyed, 8 disabled)

Allied ground losses:
275 casualties reported
Squads: 7 destroyed, 49 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
pretty poor odds, bad roll of the dice i guess, too bad i tried for a shock.
--------------------------------------------------------------------------------

Ground combat at Palembang (48,91)

Japanese Shock attack

Attacking force 580 troops, 3 guns, 0 vehicles, Assault Value = 142

Defending force 1317 troops, 20 guns, 6 vehicles, Assault Value = 34

Japanese adjusted assault: 32

Allied adjusted defense: 19

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
63 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
NO WAY - what is going on here?
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Zorch »

ORIGINAL: RADM.Yamaguchi

AFTER ACTION REPORTS FOR Dec 11, 41
--------------------------------------------------------------------------------
TF 243 encounters mine field at Bataan (78,77)

Allied Ships
PT Q-111, Mine hits 1, heavy damage
PT-31, Mine hits 1, heavy damage
one way to dispose of those pesky PTs
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I suggest a new ship class, PTM, for PT Minesweepers. Their hulls are made of wood, so magnetic mines are less likely to be triggered.
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jdsrae
Posts: 2795
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by jdsrae »

ORIGINAL: RangerJoe

Several advantages to using single engine aircraft for advanced training against Chinese infantry/cities:

1. Cheaper to build.
2. Cheaper to operates.
3. Fly from smaller airfields.
4. Some have many small bombs so more chances to hit.

Disadvantages:

1. Smaller bomb loads, usually.
2. Smaller bombs usually means less damage per hit.
3. shorter ranges, usually.

Those lists are not inclusive.

That said, use them in safe locations. The pilots will gain experience and skill faster in a live fire target exercise than just training at a base.

Just for info, I’m using a Mary and a Sonia group to bomb Changsha airfield right now from 10k feet and even the Sonia small bombs are getting lots of hits and airfield damage isn’t being repaired each turn. They are doing a good job against no CAP, better than I expected.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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