Bill Brings Banzai 2

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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

The next up is the Jack


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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

And last, but surely not the least, the George
the first George in the series is not CV capable, but does upgrade to the N1K2-A that is.
That would allow the R&D to shift without damage.

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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Here is a spreadsheet that shows how I evaluate aircraft gun values.
My formula is # * effect * accuracy/100 * range/400.

For comparison, an F4F-4 has a rating of 5.22


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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

My thinking is that the George is really the only line I need. And as fast as I can.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

ORIGINAL: Bearcat2
ORIGINAL: BillBrown

For anyone playing Japan with this scenario, make sure you look at all commanders. Especially air unit commanders, both ship based and land based. Doing some tests, and some units did not fly, aggression
in the 20's will do that.

One other thing, KB is broken into two TFs, both with 2 x CVs and 1 x CVL. In total they have less bombers than the stock 6 x CB KB.
Stock has 108 Ftrs, 135 DBs, and 144 TBs. The combined KB TF in BTSL have 126 Ftrs, 102 DBs, and 132 TBs. This makes a Pearl Harbor
attack a bit weak.


You can the change the Babeldoab TF [Hiryu/Soryu 2 CVL's TF3?] to attack Pearl instead of Manila, just don't forget to change the plane settings from Manila to Pearl if you want a stronger attack.

I forgot to add that you might want to test the Chitose's float planes [24] attacking Pearl's airfield if you send TF3 to Pearl if you are doing practice attacks

The problem with that is I miss something like this and not having KB-3 to help in the PI/DEI
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 59
D3A1 Val x 41
E13A1 Jake x 12
F1M2 Pete x 12

Allied aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed by flak

Allied aircraft losses
PBY-4 Catalina: 13 damaged
SOC-1 Seagull: 1 damaged

Allied Ships
xAKL Corregidor, Bomb hits 1, heavy fires
xAK Yu Sang, Bomb hits 2, heavy fires, heavy damage
SS Sturgeon, Bomb hits 1, heavy damage
AM Bittern, Bomb hits 1, on fire
SS Seadragon, Bomb hits 1, and is sunk
AO Pecos, Bomb hits 3, heavy fires, heavy damage
SS Saury, Bomb hits 1, heavy damage
xAP President Madison, Bomb hits 1, on fire
SS Sargo, Bomb hits 1
xAK Si Kiang, Bomb hits 1, heavy fires
SS Sealion, Bomb hits 1
xAK American Leader, Bomb hits 1, on fire
SS Searaven, Bomb hits 1
SS Skipjack, Bomb hits 1, heavy damage
AM Lark, Bomb hits 1, heavy fires, heavy damage
xAK Ethel Edwards, Bomb hits 1, heavy fires, heavy damage
xAP Rochambeau, Bomb hits 1, on fire
SS Snapper, Bomb hits 1
AM Tanager, Bomb hits 1, on fire, heavy damage
SS Salmon, Bomb hits 1, and is sunk
xAK Tantalus, Bomb hits 1
SS Spearfish, and is sunk

Airbase hits 3
Airbase supply hits 1
Runway hits 22
Port hits 6
Port supply hits 1

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RE: Bill Brings Banzai 2

Post by Bearcat2 »

ORIGINAL: BillBrown
ORIGINAL: Bearcat2
ORIGINAL: BillBrown

For anyone playing Japan with this scenario, make sure you look at all commanders. Especially air unit commanders, both ship based and land based. Doing some tests, and some units did not fly, aggression
in the 20's will do that.

One other thing, KB is broken into two TFs, both with 2 x CVs and 1 x CVL. In total they have less bombers than the stock 6 x CB KB.
Stock has 108 Ftrs, 135 DBs, and 144 TBs. The combined KB TF in BTSL have 126 Ftrs, 102 DBs, and 132 TBs. This makes a Pearl Harbor
attack a bit weak.


You can the change the Babeldoab TF [Hiryu/Soryu 2 CVL's TF3?] to attack Pearl instead of Manila, just don't forget to change the plane settings from Manila to Pearl if you want a stronger attack.

I forgot to add that you might want to test the Chitose's float planes [24] attacking Pearl's airfield if you send TF3 to Pearl if you are doing practice attacks

The problem with that is I miss something like this and not having KB-3 to help in the PI/DEI
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 59
D3A1 Val x 41
E13A1 Jake x 12
F1M2 Pete x 12

Allied aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed by flak

Allied aircraft losses
PBY-4 Catalina: 13 damaged
SOC-1 Seagull: 1 damaged

Allied Ships
xAKL Corregidor, Bomb hits 1, heavy fires
xAK Yu Sang, Bomb hits 2, heavy fires, heavy damage
SS Sturgeon, Bomb hits 1, heavy damage
AM Bittern, Bomb hits 1, on fire
SS Seadragon, Bomb hits 1, and is sunk
AO Pecos, Bomb hits 3, heavy fires, heavy damage
SS Saury, Bomb hits 1, heavy damage
xAP President Madison, Bomb hits 1, on fire
SS Sargo, Bomb hits 1
xAK Si Kiang, Bomb hits 1, heavy fires
SS Sealion, Bomb hits 1
xAK American Leader, Bomb hits 1, on fire
SS Searaven, Bomb hits 1
SS Skipjack, Bomb hits 1, heavy damage
AM Lark, Bomb hits 1, heavy fires, heavy damage
xAK Ethel Edwards, Bomb hits 1, heavy fires, heavy damage
xAP Rochambeau, Bomb hits 1, on fire
SS Snapper, Bomb hits 1
AM Tanager, Bomb hits 1, on fire, heavy damage
SS Salmon, Bomb hits 1, and is sunk
xAK Tantalus, Bomb hits 1
SS Spearfish, and is sunk

Airbase hits 3
Airbase supply hits 1
Runway hits 22
Port hits 6
Port supply hits 1



I was pointing out that you could attack Pearl with TF3, if you were worried about a weak Pearl Attack
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RangerJoe
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RE: Bill Brings Banzai 2

Post by RangerJoe »

Or the IJN could put four CVs in one TF to attack Hawaii and two CVLs to go help in the PI. Then the entire TF with 2 CVs and CVL could attack Hawaii OR the CVL could be split off to play in the southern PI and/or Northern DEI. All the CVLs in the PI area could join early.

Or the IJN could put the Kaga in a TF to help in the PI while the other three CVs and two CVLs were in the other TF to attack Hawaii.

If allowed, I like to put ONE Val unit to dive bomb and TWO Zero squadrons at 100 feet to attack the other port in the Hawaiian Islands. [X(] The other Zeros bomb the airfield at Oahu at 10,000 feet to avoid the low AA guns. The bombers all target the port.

I have only played against the computer but the secondary port strike in the Hawaiian Islands seem to work to damage destroy some valuable ships.

One nice thing to do where you have air superiority/supremacy is to break your carrier air groups into thirds to maximize the number and ships targeted. That helps to attack many more of the fleeing cockroaches.

You are doing good the way that you are doing, I merely pointed out some alternatives.
Seek peace but keep your gun handy.

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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Well, it has been a while, but finally turn 1 has been sent. My opponent is supposed to return from vacation today.
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RE: Bill Brings Banzai 2

Post by btd64 »

Good luck Bill. Larry just sent me our December 9th turn....GP
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RE: Bill Brings Banzai 2

Post by larryfulkerson »

ORIGINAL: btd64
Good luck Bill. Larry just sent me our December 9th turn....GP
Yeah, by all means, good hunting Bill. According to the combat replay I ran into some of the best Allied pilots Brian has ( 45 Buffalos ) and I say that because I lost 15 of my 35 Nells in a strike over Singapore even though they were escorted by 42 of my better Zeros. That doesn't bode well. My best Zero squadron is battling the AVG near Rangoon and I need them there to do that, so I need look somewhere else for a better squadron to swap for the one I used for escort. Or maybe I just need to transfer in some of the better fighter reserve pilots. I have TRACOM-quality pilots in the naval squadrons on the carriers but I need them to do what they are doing already.

I thought I'd bring up a list of all my Zero groups and see what they are doing right now and I discovered two groups at Truk that are training and their experience is in the high 50's so I'm thinking of moving one of them to the action in the Kota Bharu area. And then stuff them with the best escort pilots from the reserve.

But other than that nothing much is happening right now except at Kota Bhura and Guam. I'm landing at both places and I think I need more people at both of them. Just keeping you in the loop.

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RE: Bill Brings Banzai 2

Post by BillBrown »

Turn 1 I am landing at Kota Bharu and Guam. I have major port attacks at Pearl Harbor and Manila. I have minor port attacks on Lahina and Cebu. I want to kill as many ships as I can. I am not sure about a day 2 attack on Pearl Harbor. I started my Singkawang invasion on its way on turn 1.

My plan is to use Sally bombers to attack Singapore from Kota Bharu. It is a level 4 airfield and I should have at least 100 Aviation Support there on turn 3.
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RE: Bill Brings Banzai 2

Post by RADM.Yamaguchi »

good luck bill.

My game is just a couple turns ahead of you but i think you'll pass us.

I plan to watch yours carefully.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

And away we go. Turn one.
Dec 7, 1941

The Pearl Harbor Attack:
Most of the bomb hits on the BBs are from the Vals 250kb, did no real damage.

Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 118 NM, estimated altitude 10,000 feet.
Estimated time to target is 39 minutes

Japanese aircraft
A6M2 Zero x 122
B5N2 Kate x 132
D3A1 Val x 102

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 4 damaged
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 7 damaged
B5N2 Kate: 3 destroyed by flak
D3A1 Val: 9 damaged
D3A1 Val: 4 destroyed by flak

Allied aircraft losses
B-17D Fortress: 34 damaged
B-17D Fortress: 1 destroyed on ground
PBY-5 Catalina: 69 damaged
PBY-5 Catalina: 2 destroyed on ground
B-17E Fortress: 8 damaged
A-20A Havoc: 19 damaged
O-47A: 6 damaged
O-47A: 2 destroyed on ground
P-40B Warhawk: 29 damaged
P-40B Warhawk: 3 destroyed on ground
R3D-2: 2 damaged
B-18A Bolo: 35 damaged
B-18A Bolo: 1 destroyed on ground
P-36A Mohawk: 11 damaged
P-36A Mohawk: 1 destroyed on ground
C-33: 2 damaged

Allied Ships
BB Washington, Bomb hits 4
BB Oklahoma, Bomb hits 6, Torpedo hits 4, on fire, heavy damage
BB New Mexico, Bomb hits 7, Torpedo hits 3, on fire, heavy damage
BB Arizona, Bomb hits 5, Torpedo hits 1, on fire
BB Tennessee, Bomb hits 5, Torpedo hits 2, on fire, heavy damage
BB California, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Idaho, Bomb hits 2, Torpedo hits 4, heavy damage
SS Tautog, Torpedo hits 1, heavy damage
BB Nevada, Bomb hits 1, Torpedo hits 5, on fire, heavy damage
CL St. Louis, Bomb hits 2
BB Mississippi, Bomb hits 5, Torpedo hits 1
SS Devil Ray, Bomb hits 1, heavy damage
DD Farragut, Bomb hits 1, heavy fires
AV Tangier, Bomb hits 1, heavy fires
CM Oglala, Bomb hits 1, on fire

Repair Shipyard hits 5
Airbase hits 43
Airbase supply hits 3
Runway hits 81
Port hits 19
Port fuel hits 3
--------------------------------------------------------------------------------
Manila took 3 attacks:
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 31 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 36
G3M2 Nell x 54
G4M1 Betty x 108

Allied aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 1 destroyed by flak
G4M1 Betty: 2 damaged

Allied aircraft losses
PBY-4 Catalina: 53 damaged
PBY-4 Catalina: 1 destroyed on ground
P-40E Warhawk: 17 damaged
P-40E Warhawk: 2 destroyed on ground
SOC-1 Seagull: 7 damaged
SOC-1 Seagull: 1 destroyed on ground

Allied Ships
xAK Governor Wright, Bomb hits 2, on fire
SS Skipjack, Bomb hits 1, heavy damage
SS Salmon, Bomb hits 1
AS Canopus, Bomb hits 1
AVD Childs, Bomb hits 1, on fire
SS S-37, Bomb hits 2, and is sunk
SS Sturgeon, Bomb hits 1
SS Swordfish, Bomb hits 1, and is sunk
xAKL Palawan, Bomb hits 1, on fire
xAK Capillo, Bomb hits 1
SS Spearfish, Bomb hits 1
xAP Don Esteban, Bomb hits 1, and is sunk
SS S-41, Bomb hits 1, heavy damage
xAK Tantalus, Bomb hits 1, on fire
SS S-40, Bomb hits 1, heavy damage
AO Trinity, Bomb hits 1
PG Tulsa, Bomb hits 1, and is sunk
SS Searaven, Bomb hits 1, heavy damage
SS S-38, Bomb hits 1, heavy damage
xAP Neptuna, Bomb hits 1, heavy fires, heavy damage
SS Sargo, Bomb hits 1, heavy damage

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Repair Shipyard hits 1
Airbase hits 31
Airbase supply hits 12
Runway hits 79
Port hits 6
Port fuel hits 1

Aircraft Attacking:
27 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
27 x G4M1 Betty bombing from 6000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
13 x G4M1 Betty bombing from 6000 feet
City Attack: 1 x 800 kg AP Bomb
27 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
27 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
26 x G3M2 Nell bombing from 6000 feet
Airfield Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
14 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb



---------------------------------------------

Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 28,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 18

No Japanese losses

Aircraft Attacking:
9 x A6M2 Zero sweeping at 23000 feet *
9 x A6M2 Zero sweeping at 23000 feet *



---------------------------------------------

Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid spotted at 36 NM, estimated altitude 17,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 21
B5N2 Kate x 23
D3A1 Val x 45

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 1 destroyed by flak
D3A1 Val: 1 damaged

Allied aircraft losses
P-40E Warhawk: 2 destroyed

Allied Ships
SS Salmon, Bomb hits 2, and is sunk
AVD Childs, Bomb hits 1, heavy fires, heavy damage
SS S-41, Bomb hits 1, heavy damage
xAKL Dos Hermanos, Bomb hits 2, and is sunk
AM Quail, Bomb hits 1, heavy fires
SS Sailfish, Bomb hits 1
SS Snapper, Bomb hits 1
TK Hai Kwang, Bomb hits 1, on fire
SS Skipjack, Bomb hits 2, and is sunk
xAP Elcano, Bomb hits 1, and is sunk
SS Stingray, Bomb hits 1
SS Searaven, Bomb hits 1, and is sunk
SS Seadragon, Bomb hits 1, heavy damage
SS S-40, Bomb hits 1, and is sunk
ARD YFD-1 Dewey, Bomb hits 1, on fire

Repair Shipyard hits 2

Aircraft Attacking:
8 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
23 x B5N2 Kate bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
1 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
5 x A6M2 Zero bombing from 10000 feet
Airfield Attack: 2 x 60 kg GP Bomb
2 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb

CAP engaged:
35th PG/21st PS with P-40E Warhawk (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

Training flight from 35th PG/21st PS has been caught up in attack
Massive explosion on SS Seadragon
---------------------------------------------------------------------------------
Lahina was visited by the Jake Attack.

Morning Air attack on Lahaina , at 182,108

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
E13A1 Jake x 21

No Japanese losses

Allied Ships
xAP Haleakala, Bomb hits 4, heavy fires
TK Gulfland, Bomb hits 3, on fire
AG Arctic, Bomb hits 5, heavy fires, heavy damage
xAK Hoegh Merchant, Bomb hits 6, heavy fires
xAK Laida, Bomb hits 1, on fire
TK Gulfhawk, Bomb hits 2, on fire
SS Gudgeon, Bomb hits 5, and is sunk
AG Vega, Bomb hits 1, on fire

Port hits 4
Port fuel hits 2
Port supply hits 1

Aircraft Attacking:
2 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
3 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
4 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
3 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
6 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
3 x E13A1 Jake bombing from 6000 feet
Port Attack: 4 x 60 kg GP Bomb
--------------------------------------------------------------------------------------------------
Not to be out done, Cebo got 2 attacks:

Morning Air attack on Cebu , at 80,86

Weather in hex: Clear sky

Raid spotted at 38 NM, estimated altitude 8,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
A6M2 Zero x 36
B5N2 Kate x 6
E13A1 Jake x 17

No Japanese losses

Allied Ships
xAKL Surigao, Shell hits 5, Bomb hits 1, heavy fires
SS Pike, Bomb hits 2
SS Tarpon, Bomb hits 1
xAP Legaspi, Bomb hits 1, and is sunk
SS Perch, Bomb hits 2
SS Pickerel, Bomb hits 4
SS Shark, Bomb hits 2, heavy damage
xAKL Kanlaon II, Shell hits 5, Bomb hits 2, heavy fires, heavy damage
SS Porpoise, Bomb hits 3
SS Permit, Bomb hits 5

Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 6
Port fuel hits 2
Port supply hits 1

Aircraft Attacking:
12 x E13A1 Jake bombing from 4000 feet
Port Attack: 4 x 60 kg GP Bomb
3 x E13A1 Jake bombing from 4000 feet
Port Attack: 4 x 60 kg GP Bomb
2 x E13A1 Jake bombing from 4000 feet
Port Attack: 4 x 60 kg GP Bomb
19 x A6M2 Zero bombing from 100 feet
Port Attack: 2 x 60 kg GP Bomb
6 x B5N2 Kate bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
---------------------------------------------------------------------
The bad was the xAK Kashii Maru taking a torpedo and then a 500lb bomb from a
Wildebeast in the afternnoon. She sank and took about 30% of the 5th Recon Rgt with her.
RIP

And losing 5 Netties off Georgetown attacking a TF there, but at least they sank CL Dauntless
and 3 xAPs.





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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Turn 2 and the first question that pops up is "Do I do a a second Pearl Harbor Attack?" ( Oddly, that is the top question on my mind if I am playing Allies too. )

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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

A question for the production gurus out there. If I do not have enough Naval Shipyard points, how does the program decide which ship to not advance?
There was nothing I could do for turn 1, but my Naval Shipyard was short 88 points.
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RE: Bill Brings Banzai 2

Post by btd64 »

ORIGINAL: BillBrown

Turn 2 and the first question that pops up is "Do I do a a second Pearl Harbor Attack?" ( Oddly, that is the top question on my mind if I am playing Allies too. )



Which means, I would have every piece of junk at Pearl flying CAP and the AAA will be ready....GP
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

And that is my quandary Brian. Playing the Allies, the PH fighters get the best leaders and pilots I have and they all go to CAP, 100%, Range 0, with varied altitudes.
I do not want to run into that. Plus I have to think he might be willing to run out a bunch of SCTFs, since there are a number of undamaged CAs, CLs and DDs there.
And for those who might want to look at it, here is the complete Combat Report
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RE: Bill Brings Banzai 2

Post by jdsrae »

ORIGINAL: BillBrown

A question for the production gurus out there. If I do not have enough Naval Shipyard points, how does the program decide which ship to not advance?
There was nothing I could do for turn 1, but my Naval Shipyard was short 88 points.

I assume the program just advances everything that it can, so when there are less NSY points left than a ship needs, that ship fails the test and the program just moves on to check the next ship/boat in the queue. That means your larger ships are the ones most likely to miss out, typically the ones you actually want to advance the most.

You could have calculated NSY point supply vs demand before running turn 1, but you chose to save yourself the time required to build your own spreadsheet and rely on tracker instead!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

ORIGINAL: jdsrae

ORIGINAL: BillBrown

A question for the production gurus out there. If I do not have enough Naval Shipyard points, how does the program decide which ship to not advance?
There was nothing I could do for turn 1, but my Naval Shipyard was short 88 points.

I assume the program just advances everything that it can, so when there are less NSY points left than a ship needs, that ship fails the test and the program just moves on to check the next ship/boat in the queue. That means your larger ships are the ones most likely to miss out, typically the ones you actually want to advance the most.

You could have calculated NSY point supply vs demand before running turn 1, but you chose to save yourself the time required to build your own spreadsheet and rely on tracker instead!

Actually, the biggest problem is that I have no way of changing anything for turn 1. Tracker showed me I was short, but you can not make any changes to the shipbuilding que on turn 1.
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RE: Bill Brings Banzai 2

Post by jdsrae »

Is that a quirk of the mod or the game settings selected?
Not that it matters now, it’s just that turn 1 of my Scen 1 game I could change shipbuilding.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
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