Submitted Scenarios

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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Battle for the Warta Line


Central Poland, September 6th, 1939: For two days the Poles desperately tried to hold a line in the
vicinity of the Warta and Widawka Rivers but were gradually pushed back. However, the stubborn resistance
of the crack Polish 10th Division was threatening to throw the German invaders severely off their time
schedule and might enable the Poznan to escape almost certain encirclement. Determined to break through,
the Germans brought up heavy reinforcements including the elite Liebstandarte Regiment and attacked once
again.

Game Length: 9 turns

For the Germans to win they must exit 8 squads off the east edge.
For the Poles to win they must prevent the German breakthrough.

Germans: Squads, MMG's, LMG's, Radio, AFV's, ART
Poles: Squads, MMG's, LMG's, ATR's, Radio

BOARDS: #3, #5

Aftermath: The battered remnants of the Polish 10th Division extracted a heavy toll from the attackers, but
equipment wise they were no match for the Germans. Although a total breakthrough was prevented, by September
7th little hope remained and a forced retreat with the gallant survivors was started towards the Vistula.


Source: ASL Scenario 21, Battle for the Warta Line


Attachments
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UP844
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RE: Submitted Scenarios

Post by UP844 »

Great memories of "Crescendo of Doom" [&o]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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rico21
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Gefechtsaufklärung

Post by rico21 »

Gefechtsaufklärung

Lithuania, end of June 1941.
Heeresgruppe Nord advances into the Baltic states.
Our infantry follows the armoured spearheads of the Panzer Divisions.
We've sent out small reconnaissance parties, like the one you are leading, to secure the flanks.
Today, not much resistance is expected. A StuG is added to your unit, just in case.

Attacker: German
Defender: Russian

Best played on German SIDE first / with LOS: 26 Hexes / with RULE: Reco in Force / with MOD: Yours / etc.

Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Combat Mission'Men [ CMBB ]
Attachments
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A Bridgehead Too Far

Post by rico21 »

A Bridgehead Too Far

Latvia, late June 1941.
In the drive north, the 3rd battery of Sturmgeschütz-Abteilung 185 found itself in the forward elements of the 18th Army of
Heeresgruppe Nord.
Driving hard to capture Riga, the battery crossed the Düna River on a pontoon bridge.
The StuGs were barely across the river when the bridge was destroyed by artillery fire.
You have a single StuG section and several engineeer units under your command. Defend the area around the bridge; sappers will
repair it as soon as they can. Hold on until then! Viel Glück!

Attacker: Russian
Defender: German

Best played on German SIDE first / with LOS: 26 Hexes / with RULE: Delay / with MOD: Yours / etc.

Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Combat Mission'Men [ CMBB ]
Attachments
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RE: A Bridgehead Too Far

Post by Hailstone »

Rico, really liked your Bicske Brawl and Plan Two for being short and sweet, as I like'em. [;)]

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rico21
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RE: Submitted Scenarios

Post by rico21 »

Me too, I like your comments when they are short![&o] [:D]
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RE: Submitted Scenarios

Post by Hailstone »

Midnight Massacre


Uttfeld, Germany, September 15th, 1944: The "Siegfried Line" was proving just as tough to crack
as everyone had feared. The 28th Division was the first American unit to be ordered to tackle
this formidable obstacle, an honor its men would rather have left for someone else. Progress was
slow and costly, and often strayed from the plan. In order to close an unexpected gap between two
battalions, Company F of the 110th Infantry Regiment cleared out a small grouping of pillboxes
in the late afternoon of September 14th. The last pillbox fell just as darkness arrived. The
weary men settled down around the pitted and scarred pillboxes, hoping to spend a quiet night.
But just after midnight, the sound of approaching tracked vehicles brought everyone awake.

Game Length: 7 turns

For the Germans to win they must capture all pillboxes
For the Americans to win they hold the pillboxes

Germans: Squads, MMG, LMG's, FT's, AFV's
Americans: Squads, MMG, MTR, BAZ's

Boards: #17, #18

Aftermath: The newly reconstituted 304th Panzergrenadier Regiment of the 2nd Panzer had been called
upon to counterattack, and given some special support in the form of flamethrower armed halftracks.
Overrunning the American pickets, the Germans were among the positions of the company almost before
all were awake. Company F's radio was defective, capable of sending but not receiving. Only one
desperate message was transmitted to nearby units: "King Sugar to anybody. King Sugar to anybody.
Help! We are having a counterattack - tanks, infantry, flamethrowers!" But the radio unable to
receive, no artillery support could be offered and the regimental CO could not get more information
on the enemy force. Before any help could arrive, the action had subsided. The men of Company F had
been slaughtered, most in their foxholes; only a few had survived to flee to tell, in disjointed
detail, what had happened.


Source: from ASL Annual '89, ASL Scenario A9, Midnight Massacre
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rico21
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High Noon

Post by rico21 »

High Noon

July 1941, Orsha-Smolensk higway.
In little over a week the armoured spearheads of Heeresgruppe Mitte overran Byelorussia shattering and encircling entire
Soviet fronts in the process.
The 7th Panzer Division forced the Berezina River and now strikes further estwards in the direction of Vitebsk.
Your task is to control the village of Ostroyski and the surrounding area. It is a locally important road junction.
We expect only sporadic resistance. Some locals have mentioned a Tank Training School nearby, but they have certainly
evacuated eastwards.

Attacker: German
Defender: Russian

Best played on German SIDE first / with LOS: 26 Hexes / with RULE: Stuka / with MOD: Yours / etc.

Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Combat Mission'Men [ CMBB ]
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RE: Submitted Scenarios

Post by Hailstone »

Beyond the Blue Beach


Paestum, Italy, September 9th, 1943: At one minute past midnight, loudspeakers on the Allied transports
called the boat teams to their stations. Before them lay the beaches of Salerno. The 141st and 142nd
Infantry Regiments of the U.S. 36th Division would be first ashore, in six waves at the Paestum beaches.
The landings went without a serious hitch, although tanks of the 16th Panzer, charged with defenses of the
area, in scattered positions did make it difficult for some to reach their initial objectives. On "Blue
Beach", the 141st had come ashore in good order and were quickly setting up defensive positions on the
coastal plain. But the enemy was not idle. Shortly after 0700, three and a half hours after the initial
assault had touched shore, a number of Mk IV's probed the left flank of the 141st. Repulsed due to the
judicious intervention of the 36th Calvary Recon Troop, the Germans tried again within the hour, this time
on the right flank.

Game Length: 8 turns

For the Germans to win they must exit 3 AFV's off the west edge toward Blue Beach
For the Americans to win they must prevent the panzer breakthrough to the assault beaches

Germans: Squads, HMG, MMG's, LMG's AFV's
Americans: Squads, HMG's, MMG's, MTR's, BAZ's, ART's

Boards: #4, #16, #19

Aftermath: The first German thrust against Company K became disorganized when the tankers were unnerved by
a wild infantry charge from the G.I. foxholes led by Captain Hersel Adams. The panzers fell back to regroup.
In a second assault some minutes later, Adams was killed and the panzers threatened to break through the
thin American lines. But by that time, Company M had been ordered to their support. Two men of that company,
Pfc. Rookery and Pvt. Counselman, took a bazooka from a wounded man and proceeded to slow the advance with
some well-aimed fire from less than 30 yards. Their heroism gave the crews of the two 105mm howitzers of the
151st Field Artillery Battalion (which had just landed in the sixth wave) time to unlimber their guns. The
point-blank fire of these proved decisive in breaking up the armored attack. The 16th Panzer would not seriously
threaten Blue Beach again on D-Day.


Source: ASL Annual '89 magazine, ASL Scenario A4, Beyond the Blue Beach
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RE: Submitted Scenarios

Post by Hailstone »

Regalbuto Ridge


Regalbuto, Italy, July 31st, 1943: Since the 12th the British 30th Corps had been battling through the
hills and valleys of central Sicily, protecting the flank of the 13th Corps' advance on Catania.
Instrumental in that scheme was the clearing of Agira and Regalbuto. Finally, after days of bitter
combat in the barren countryside, the Canadians had seized Agira on the morning of the 29th of July. Now
it was up to the Devonshire and Dorsetshire battalions of the 50th Infantry Division to take Regalbuto;
but dominating the town was the massive ridge that ran southwest of it, and that was held by the grenadiers
of the Hermann Goering Division. In a brilliant night march and attack, elements of the Devons swept up
and took the heights. But early next morning, as the British had come to expect from their tenacious
German counterparts, the weary Tommies had to face a sharp counterattack, spearheaded by combat engineers.

Game Length: 10 turns

For the Germans to win they must eliminate more British units than German
For the British to win they must eliminate the Germans in their counter-attack

Germans: Squads, LMG's, MMG, Radio, MTR
British: Squads, LMG's, MMG, MTR's

Boards: #2, #3

Aftermath: The Germans had managed to reach the foot of the slopes untroubled, and now boiled up from
ravines and gullies covered by smoke placed by the engineers. The action quickly became one of close quarters,
and a fierce struggle ensued among the rocks and scrub. For a time, the position looked critical for the
British. But, with great courage and dash, Lieutenant E. Helps - a Dorsetshire officer in the brigade
support group attached to the Devons - organized and led a platoon size counterattack at a crucial moment,
turning the tables on the Germans. The German survivors retreated; thanks to the actions of Lt. Helps, the
Devons had firmly re-established their hold on Regalbuto Ridge. Unfortunately, Helps was killed leading the
attack, another unsung hero of the invasion of "the soft underbelly of Europe".

Source: ASL Annual '89, SL Scenario A3, Regalbuto Ridge
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UP844
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RE: Submitted Scenarios

Post by UP844 »

Thanks you all for this bunch of new scenarios! Unfortunately, I am very busy at work and I have no time to play them now [:(]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Descent into Hell


Maleme, Crete, May 20th, 1941: The glider detachments of Braun and von Plessen were ordered to
capture the western approaches to the vitally important Maleme airfield and secure the right flank
of the assault regiment before joining Major Koch and the main body at the field itself.

Game Length: 9 Turns

For the Germans to win they must neutralize the three AA guns and capture the bridge over the Tavronitis River.
For the New Zealanders to win they must defend the Maleme airfield and the bridge to the west.

Germans: Squads, LMG's, MTR's
New Zealanders: squads, LMG's, MTR's, AA guns

Boards: #8, #11, #14

Aftermath: About 0645 Hrs in the morning, a far larger than normal force of German bombers and fighters
swept into attack positions of the 22nd New Zealand Battalion. Each AA gun, often the target of desultory
daily attacks, now received the attention of two or three dive bombers; this was no ordinary morning's
harassment. Soon, great clouds of dust raised by the bombing obscured the view of the AA gunners -
those who survived. Even before the dust settled, German gliders began their silent descent. With the
roiling dust and the frantic, random firing from the enemy it looked, according to one German NCO,
"liked hell had boiled up." von Plessen's command came down first, and his well-drilled troops swung
instantly into action. Fighting through the disorganized Kiwis to reach the guns, the Germans began to
neutralize the AA positions even as Braun's force was descending into the bed of the Tavronitis. Indeed,
the dry river served superbly as cover for Braun to organize his force, which had miraculously not a
single casualty as yet. Sweeping along the bed and up the banks in a furious assault aimed at both ends
of the bridge simultaneously, his command made short work of the New Zealand troops there - who had been
concentrating their attention on the sounds of firing to the east. Meanwhile, von Plessen's troopers were
among the gun positions, finishing off the crews who were futilely defending themselves with pistols and
shovels. But there they were pinned down by the rallying New Zealand infantry. Even so, by 0900 Hrs the
glider troops had finished mopping up and had secured all their objectives, isolating a Greek regiment and
various Commonwealth detachments to the west. The "key" to Crete - Maleme airfield - was within the grasp
of the 1st assault regiment.

Source: ASL Annual '89, ASL Scenario A3, Descent into Hell
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RE: Submitted Scenarios

Post by Hailstone »

King's Castle


Frenzenberg, Germany, November 26th, 1944: The Americans continued to forge deeper into Germany, the
infantry often reduced to providing support for the armored hammering of the heartland of the enemy.
On this day, the town of Frenzenberg was designated as the objective for the 47th Infantry Regiment
of the 9th Infantry Division. Company F was mounted on tanks of the 3rd Armored to strike frontally,
while Company K was to swing southeast of the town to protect the flank of the advance. The attack
got off at 1045 Hrs, but accurate long-range antitank fire halted the armor and Company F almost
immediately. However, "King" reported good progress along its route, and reached Frenzenberg at 1300
Hrs. Penetrating the outskirts, the GI's suddenly encountered devastating fire from the feudal castle
which dominated the "old town". The castle, a landmark in the region, was being held by the green troops
of the newly resuscitated 917th Parachute Regiment. And spotters in the castle towers were directing heavy
artillery fire onto the road behind Company K. The American position was untenable; it was decided to storm
and take the castle at all costs, although it was a 2nd Battalion objective. With a ringing rebel battle
cry, the survivors of "King" rose and charged across the open ground toward the castle moat.

Game Length: 11 turns

For the Americans to win they must capture the castle
For the Germans to win they must defend the castle

Americans: Squads, HMG, MMG's, BAZ's
Germans: Squads, MMG's, LMG's, MTR's, PZK's

Boards: #1, #6

Aftermath: During the thousand-yard charge, the two buildings outside the moat were cleared and the German
paratroopers holding the grounds swept away. But a fierce firefight developed between the 35 men of "King" Company
- all who remained uninjured - and the castle's defenders (approximately 70 teenaged troopers). The ancient
fortress was solidly constructed of stone and surrounded by a deep, muddy moat; the sole entrance to the castle was
beyond a draw bridge leading to a barred oaken door. PFC Sheridan, the lone surviving bazooka gunner, realized
that his weapon was the only one with sufficient punch to open a breach. With complete disregard for his own
safety, he dashed across the fire-swept outer yard to a wall that bordered the moat. There under fire from the
parapet above, Sheridan cooly fires two well-aimed rounds into the door. As the last rocket exploded, he drew
his pistol and charged across the drawbridge; the others followed him through the splintered doorway. Sheridan
was killed moments later within the castle, but the remnant of Company K now held a corner of the huge structure.
Reinforced by Company G, "King" cleared Frenzenberg Castle the next morning. PFC Sheridan was awarded the
Congressional Medal of Honor, the only man of the 47th Infantry Regiment to receive this highest decoration for
valor.

Source: ASL Annual '90, SL Scenario A4, King's Castle
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RE: Submitted Scenarios

Post by Hailstone »

The Professionals


Pirot, Yugoslavia, April 9th, 1941: On April 8th, the Wehrmacht erupted across the Yugoslavian borders.
Von Kliest's armor, striking along the River Nisava out of Bulgaria, swiftly drove a wedge between the
enemy "Troplica" and "Drina" divisions. The Yugoslavs repeatedly performed individual acts of heroism
- attacking the panzers with grenades and Molotov cocktails - but collectively the Yugoslavian army
was outclassed and scattered, its actions haphazard and disorganized. However, along the Nisava, the
wooden bridges were invariably in flames that first day when German troops reached them. Desperate for
bridges to link his divided command, von Kleist formed an armored advance detachment consisting of a
battalion of the 15th Panzer Regiment and two battalions of the 23rd Infantry Regiment. He ordered his
ad hoc battle group to fan out ahead of the main force and seize bridges along the river. Early the next
morning after driving through the darkness, an element under command of Major Teege reached Pirot to find
the bridge there still standing. With infantry dismounted from the tanks, he swept forward to capture it.

Game Length: 9 Turns

For the Germans to win they must neutralize the threat coming from the college as they capture the bridge.
For the Yugoslavs to win they must defend the bridge at all costs.

Germans: Squads, LMG's, AFV's
Yugoslavs: Squads (actually HS to match their stats), MMG's, DC's (in place of Molotov cocktails)

Boards: #6, #7, #11

Aftermath: The bridge lay just beyond the grounds of the Vardar Tactical Training College, a military school
of some repute. As the armor entered the grounds of the college, the lead tank was hit by shells from a pair
of Italian-made AT guns manned by students. The tank blew up, blocking the gateway. Despite the courage of the
infantry, who overran the enemy guns in the face of murderous fire, the Germans were unable to dislodge the
cadets from the main building. A stalemate developed as the cadets - armed with a variety of weapons - defended
the road to the bridge with surprising fanaticism. But they themselves were pinned down by the Germans, who
had surrounded the school buildings. It was not until the early afternoon, when more armor and another German
infantry battalion arrived to launch an assault from the north, that the surviving students surrendered. Teege's
exhausted men could finally reach the water, and they had - throughout the contest - managed to keep the bridge
intact. The professionals, though bloodied, had taught the students a lesson in tactics.

Source: ASL Annual '90, SL Scenario A5, The Professionals
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RE: Submitted Scenarios

Post by Hailstone »

Stand Fast the Guards


Boulogne, France, May 23rd, 1940: An epic of disastrous proportions was looming for the BEF as
panzers near the French Channel ports. If they fell, the BEF would be bereft of supplies - and
evacuation, if the worst should come. As the Germans cut through disintegrating French divisions,
hastily made and executed plans for holding Boulogne and Calais were undertaken by the British.
To Boulogne was shipped the 20th Guards Brigade. Unfortunately, these British battalions had no
maps, wirelesses, mortars, or grenades. Undaunted, in the best of tradition, the Welsh and Irish
Guards disembarked on the 22nd of May, forcing their way through the refugees on the quay into the
streets and to the countryside beyond. But the 2nd Panzer Division, despite being delayed by air
attacks mounted by the French Naval Arm, was in sight of the towers of the city. The first clashes
were inconclusive. During the night, Guderian completed his encirclement of the port. All British
units stood to at first light, anticipating a dawn attack - but this did not develop immediately.
Instead, the Germans were occupied reducing the French garrison at Fort de la Creche, north of town.
At Last, however, the expected whirlwind struck the Irish Guards, at 0730 Hrs.

Game Length: 7.5 turns

For the Germans to win they must capture the knoll
For the British to win they must defend the high ground

Germans: Squads, MMG's LMG's, MTR's, AFV's
British: Squads, MMG, LMG, ATR's, AT Guns

Boards: #6, #11, #17

Aftermath: The attack fell most heavily upon a knoll of strategic high ground held by a platoon
under Lt. Sir John Reynolds. The Irishmen, supported by a pair of antitank guns, put up fierce
resistance. After about an hour, the AT guns had been disabled. But the Guards fought on with Bren
guns and rifles, and when the Brens' barrels warped due to the intense heat they fought with rifles
alone. For two hours they held off the German infantry and tanks, with small units continuing to reach
Reynolds throughout the morning. Yet in the end, the knoll was isolated and overrun. Still, the Guards
stood fast. Using the high ground, German tanks shelled the British positions with impunity. By noon
the Irish battalion had been whittled down to a strength of only two-and-a-half companies. In the early
afternoon, under continuous pressure, they withdrew to a perimeter near the center of Boulogne, and there
they grimly prepared to make their last stand - joined by the survivors of the Welsh Guards who had
fought their way back street by street from the east.

Source: ASL Annual '90, ASL Scenario A15, Stand Fast the Guards



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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

Thank you Sam for the two recent New Scenarios!

Regards,
John[:)]
Blitz call sign Big Ivan.
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Thanks, John, just trying to keep it alive. [;)]
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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

Hey Sam your doing an excellent job in keeping TotH alive!

I wish I could do more to help but I'm super busy with the Campaign Series.

Cheers my friend and good talking with you!

John[:)]
Blitz call sign Big Ivan.
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RE: Submitted Scenarios

Post by Hailstone »

I thought I would go for a personal record and submit three scenarios in one day.[:)]


North Bank

Oosterbeek, Holland, September 24, 1944: By Sunday, D-Day plus 7, the beleaguered British 1st Airborne
had contracted into a tight knot around the village, anchored by positions on the north bank of the Lower
Rhine. Just across the water were friendly forces, but their every attempt to reach the "Red Devils" thus
far had failed. Within the shrinking perimeter, the situation was critical; ammunition and medical supplies
were short, and for every three men fit for combat there were two seriously wounded. At 1030 Hrs, a truce
was arranged for the evacuation of British wounded into German care. Dr. Graeme Warrack and Major Egon Skalka,
a divisional medical officer who together had arranged the chivalrous operation, now coordinated the "battlefield
clearing" from der Hexenkessel of 450 wounded. No sooner was this completed, at 1700 Hrs, than the shelling
resumed. And with it came a German attack planned to push the paratroopers away from their riverfront positions
and their tenuous link with Allied troops to the south.

Game Length: 7 turns

For the Germans to win they must capture the bridgehead area
For the British to win they must defend the bridgehead until reinforcements arrive

Germans: Squads, LMG's, AFV's
British: Squads, LMG's PIAT's, AT Guns

Boards: #8, #21

Aftermath: The might of the German attack fell upon the area around the Dolderen laundry, along the perimeter held
by exhausted men of the South Staffordshire Regiment. German troops, taking advantage of the truce, had infiltrated;
and now came more panzergrenadiers with Tiger tanks in support. In the midst of the fight was "Temporary" Major Robert
Cain, attached to the South Staffordshires from his own regiment (the Royal Northumberland Fusiliers) as an observer,
who had assumed command of one of the rifle companies. Over the past week, he had become something of a legend for
his personal heroism and remarkable leadership. When the whirlwind struck, Cain raced for the AT gun set up nearby; with
a single gunner as an assistant, he managed to disable one panzer. But in the process, the gun's recoil mechanism was
damaged. Taking up a PIAT, Cain continued to fight, inspiring his ad hoc command. Through the efforts of this doughty
handful of paratroopers, the German threat was again turned back. Robert Cain would later be awarded the Victoria
Cross for his actions during the Arnhem operation. But his, and the others', steadfast courage could not change the
realities of the situation. The next morning, the decision was made to withdraw the survivors of the Arnhem drop from
their bridgehead. "Market-Garden" had failed.

Source: ASL Annual '91, ASL Scenario A38, North Bank
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Paullus
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RE: Submitted Scenarios

Post by Paullus »

👍[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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