Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
J/F 40 Allied 1
No DoW
CW naval, China land, others combined
Naval move
France
sub to Italian Coast box 4.
CW
Few CPs to seas, escorts too.
TRS from Haifa to BoB loading MOT from Plymouth.
The Queens sails south and picks up INF from Cape Town.
Empty TRS from southern Africa to CSV box 1.
Sub to West Med box 3.
US
2 CAs from West Coast to East Coast.
Naval combat
CW initiates combat on West Med
Italy can send LND3 up to box 2 or FTR up to box 1.
Germany can send FTR3 (from Sicily) up tp box 0 or NAV3 up to box 2.
Do any planes fly?
No DoW
CW naval, China land, others combined
Naval move
France
sub to Italian Coast box 4.
CW
Few CPs to seas, escorts too.
TRS from Haifa to BoB loading MOT from Plymouth.
The Queens sails south and picks up INF from Cape Town.
Empty TRS from southern Africa to CSV box 1.
Sub to West Med box 3.
US
2 CAs from West Coast to East Coast.
Naval combat
CW initiates combat on West Med
Italy can send LND3 up to box 2 or FTR up to box 1.
Germany can send FTR3 (from Sicily) up tp box 0 or NAV3 up to box 2.
Do any planes fly?
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
GE NAV3 to 0 box, plz
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied 1, Axis 2.
I believe Axis choose naval air combat?
I believe Axis choose naval air combat?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Yes, if subs remains, axis aborts to La Spezia
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
CW has 3 surprise points, no damage to either side.
Allies stay for more, how about Axis?
Allies stay for more, how about Axis?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis aborts to La Spezia
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
One ground strike.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rail move
USSR
HQ INF 60 hexes east.
Land move
USSR
ComChi units moves around Lanchow to defensive positions.
MECH toward Gorki.
Zhukov move NW along rail into swamp hex.
CAV move NW along rail Gomel - Mogilev.
NatChi retreats
Rebase
USSR LND3 to Samarkand.
France rebase their fighters by few hexes.
Back to the Axis.
USSR
HQ INF 60 hexes east.
Land move
USSR
ComChi units moves around Lanchow to defensive positions.
MECH toward Gorki.
Zhukov move NW along rail into swamp hex.
CAV move NW along rail Gomel - Mogilev.
NatChi retreats
Rebase
USSR LND3 to Samarkand.
France rebase their fighters by few hexes.
Back to the Axis.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '40
Impulse #3 (Axis)
No declarations of war.
Japan forces closure of the Burma Road. No US entry effect. (10)
Germany aligns Hungary. One US entry marker added. (3)
Japan aligns Siam. No US entry effect. (7)
Impulse #3 (Axis)
No declarations of war.
Japan forces closure of the Burma Road. No US entry effect. (10)
Germany aligns Hungary. One US entry marker added. (3)
Japan aligns Siam. No US entry effect. (7)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '40
Impulse #3 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes. No naval air.
One Italian combined fleet sail from La Spezia to the 3-box of the Western Mediterranean. It consists of 1 BB, 5 CA, and 1 TRS. The fleet embark 1 German INF and 1 German division from Italy.
No naval combat. No strategic bombing. No Ground Strikes.
Rail Movement:
Germany:
INF (Hun) (Budapest) -> Amsterdam
INF (Hun) (Budapest) -> Lodz
Land Movement:
Italy:
TERR (Tripoli) -> Homs
TERR (115,71) -> 114,73
German forces concentrate on the Belgian border.
Japan withdraw some forces in the north-western China. In the South Japan captures Kweilin. No US reaction (8). Yamamoto move to the mountains east of Hengyang.
Debark:
Germany:
INF -> Tripoli
INF Div -> 68,34 (Sardinia)
No land combats.
Air Rebase:
Japan:
NAV2 (Sasebo) -> 81,144
LND2 (Tungkwan) -> 68,142
Germany:
LND3 (51,41) -> 53,34
FTR3 (74,40) -> La Spezia
Italy:
FTR2 (La Spezia) -> 74,39
LND3 (Genoa) -> 74,40
NAV2 (Bardia) -> 74,39
No reorganization.
Impulse #3 (Axis)
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes. No naval air.
One Italian combined fleet sail from La Spezia to the 3-box of the Western Mediterranean. It consists of 1 BB, 5 CA, and 1 TRS. The fleet embark 1 German INF and 1 German division from Italy.
No naval combat. No strategic bombing. No Ground Strikes.
Rail Movement:
Germany:
INF (Hun) (Budapest) -> Amsterdam
INF (Hun) (Budapest) -> Lodz
Land Movement:
Italy:
TERR (Tripoli) -> Homs
TERR (115,71) -> 114,73
German forces concentrate on the Belgian border.
Japan withdraw some forces in the north-western China. In the South Japan captures Kweilin. No US reaction (8). Yamamoto move to the mountains east of Hengyang.
Debark:
Germany:
INF -> Tripoli
INF Div -> 68,34 (Sardinia)
No land combats.
Air Rebase:
Japan:
NAV2 (Sasebo) -> 81,144
LND2 (Tungkwan) -> 68,142
Germany:
LND3 (51,41) -> 53,34
FTR3 (74,40) -> La Spezia
Italy:
FTR2 (La Spezia) -> 74,39
LND3 (Genoa) -> 74,40
NAV2 (Bardia) -> 74,39
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '40
Impulse #5 (Allies)
The winter weather continues.
Impulse #5 (Allies)
The winter weather continues.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Picture from Jan/Feb '40 Impulse #5 (Allies) - DOW
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Picture from Jan/Feb '40 Impulse #5 (Allies) - DOW
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
J/F 40 Allied 5
No DoW
CW, France and China land, others combined.
Naval move
US Arizona, New Mexico to Caribbean 0 box.
Strategic bombing
CW bombs Berlin but fails to hit factories.
No DoW
CW, France and China land, others combined.
Naval move
US Arizona, New Mexico to Caribbean 0 box.
Strategic bombing
CW bombs Berlin but fails to hit factories.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9144
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rail moves
USSR 6-4 INF east to same hex with Zhukov.
CW rail MIL to Plymouth.
Land moves
USSR / ComChi
Lanchow MIL one hex NE
MECH to Gorki
CAV to 1 hex W of Vitebsk
Mongolian CAV to 51,144
3-2 ART 2 hexes toward D-town
NatChi reforms defense lines in north and south.
CW units move west in Egypt.
France moves their units on Belgian border to create better line.
Air reorg
CW reorg MIL in Plymouth.
Back to the Axis.
USSR 6-4 INF east to same hex with Zhukov.
CW rail MIL to Plymouth.
Land moves
USSR / ComChi
Lanchow MIL one hex NE
MECH to Gorki
CAV to 1 hex W of Vitebsk
Mongolian CAV to 51,144
3-2 ART 2 hexes toward D-town
NatChi reforms defense lines in north and south.
CW units move west in Egypt.
France moves their units on Belgian border to create better line.
Air reorg
CW reorg MIL in Plymouth.
Back to the Axis.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No declarations of war.
Land:
Combined: Germany, Japan, Italy
Naval:
No port strikes. No naval air.
Naval movement:
Germany:
Königsberg fleet (2 x CA, AMPH, TRS) -> Kiel
Italy:
CP (La Spezia) -> Italian Coast
Japan:
CA + 3 x TRS (Fukuoka) -> China Sea (1-box) - Embark 3 x MIL from Japan and Formosa
CP(Fukuoka) -> China Sea
Japan bombs Lanchow for effect.
Picture from Jan/Feb '40 Impulse #8 (Axis) - Strategic Bombing
Land:
Combined: Germany, Japan, Italy
Naval:
No port strikes. No naval air.
Naval movement:
Germany:
Königsberg fleet (2 x CA, AMPH, TRS) -> Kiel
Italy:
CP (La Spezia) -> Italian Coast
Japan:
CA + 3 x TRS (Fukuoka) -> China Sea (1-box) - Embark 3 x MIL from Japan and Formosa
CP(Fukuoka) -> China Sea
Japan bombs Lanchow for effect.
Picture from Jan/Feb '40 Impulse #8 (Axis) - Strategic Bombing
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '40
Impulse #8 (Axis)
No Ground Strikes.
Rail moves:
Germany:
INF (Bremen) -> Amsterdam.
Italy:
MIL (62,34) -> La Spezia
Japan:
TERR (Hangchow) -> Nanchang
Land movement:
Japan:
MIL (90,143) -> 88,142
MAR (88,142) -> 86,142 (Capturing Hengyang en-route, no US reaction (9))
Germany:
INF Div (66,34) -> Olbia
INF (Tripoli) -> 80,37
HQI (51,36) -> 52,35
INF (53,34) -> Frankfurt
INF (53,34) -> Frankfurt
HQI (Hanover) -> 53,34
Italy:
Partisan (98,103) -> 98,104
TERR (114,73) -> Mogadishu
Debark:
MIL -> Haichow
Air Rebase:
Germany:
FTR3 (La Spezia) -> Colonge
FTR2 (48,35) -> Aachen
Japan:
FTR2 (Shanghai) -> Tungkwan
LND2 (Tungkwan) -> Wuhan
NAV2 (Tungkwan) -> 79,143
No reorganization.
Turn ends on a 2 (2 or less needed to end)
Impulse #8 (Axis)
No Ground Strikes.
Rail moves:
Germany:
INF (Bremen) -> Amsterdam.
Italy:
MIL (62,34) -> La Spezia
Japan:
TERR (Hangchow) -> Nanchang
Land movement:
Japan:
MIL (90,143) -> 88,142
MAR (88,142) -> 86,142 (Capturing Hengyang en-route, no US reaction (9))
Germany:
INF Div (66,34) -> Olbia
INF (Tripoli) -> 80,37
HQI (51,36) -> 52,35
INF (53,34) -> Frankfurt
INF (53,34) -> Frankfurt
HQI (Hanover) -> 53,34
Italy:
Partisan (98,103) -> 98,104
TERR (114,73) -> Mogadishu
Debark:
MIL -> Haichow
Air Rebase:
Germany:
FTR3 (La Spezia) -> Colonge
FTR2 (48,35) -> Aachen
Japan:
FTR2 (Shanghai) -> Tungkwan
LND2 (Tungkwan) -> Wuhan
NAV2 (Tungkwan) -> 79,143
No reorganization.
Turn ends on a 2 (2 or less needed to end)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '40
End of turn
No Partisans
End of turn
No Partisans
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I notice that there were a trade error last end of turn. Germany shouldn't trade 1 BP to Italy this turn. I will check with Germany if this is an issue or if we can continue as is.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The destroyed pool for this turn tells an interesting tale. Nothing of consequence happened. [:D]
Picture from Jan/Feb '40 - End of Turn
Picture from Jan/Feb '40 - End of Turn
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett