UPDATING CC3 Mods to COI but have an issue

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KG_Brandenburg
Posts: 24
Joined: Mon Mar 12, 2007 5:13 am
Location: austin,texas

UPDATING CC3 Mods to COI but have an issue

Post by KG_Brandenburg »

ve been updating several CC3 mods to work with COI.. I have about finished the 1st mod which is PACIFIC MOD or PACMOD for short.. For the most part it was easy exept for a bit of confusion over the mod swap plugin.. NO!! Not the scripts aspect of it which is childsplay but I built them like the old zeppo plug-ins.. There is a slightly different way to zip them that I did not immediately catch but now that is worked out

My problem is directed at other modder .. For reasons that are obvious , I had to edit the COI EXE in hex editor which I did to fix one problem.. But I have another problem that im at a loss .. Fixing the problem is no issue but finding it is giving me fits..

Where and the hell is the Combat messages that are in the battle screen stored? I thought it would be in Gadgets1 which has all the battlescreen GUI images or that it was in the EXE.. I even checked the DLL. Ive searched both the EXE and DLL in a hex editor with key words and various permutations of those key words.. I rarely ask for any CC modding help as I can generally figure stuff out myself but this one of those times i need a bit of assistance

Here is a screenshot.. Once this issue is resolved, the Pacific Mod will be done.
After Pacmod is complete.. France '40 and Afrika are on the todo list

Thx for any help

Neil

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KG_Brandenburg
Posts: 24
Joined: Mon Mar 12, 2007 5:13 am
Location: austin,texas

RE: UPDATING CC3 Mods to COI but have an issue

Post by KG_Brandenburg »

Problem solved and pacmod for COI is done..


Ill ask for upload permission to CloseCombatSeries when I have all 3 mods updated
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RyanCrierie
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Joined: Fri Oct 14, 2005 7:15 am
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RE: UPDATING CC3 Mods to COI but have an issue

Post by RyanCrierie »

Any update on this? I can provide hosting space.
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