Few Noob questions

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Antmf_slith
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Few Noob questions

Post by Antmf_slith »

I am presently working on the Basic Warship Tutorial and have a few questions.

I set a mission plan to patrol sector A for Subs ( ASW ) and when one is detected I have a mission set up to send my Torpedo Helicopter up and strike it. But what I want to know is I get a Goblin unknown target ( I have all radar and sensors turned on on my ship)then y bird launches and when it gets close it launches a torpedo which is great but I though I needed a positive ID the target before I launch. Why am I launching a torpedo at an unknown target which is yellow and I didnt even mark it hostile.

Also how do i tell what the sonar or air radar distance is on map and when my ship is in range to fire at a target or when it is in range to be fired upon? Are the range circles color coded? Thanks...
Whicker
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RE: Few Noob questions

Post by Whicker »

1) this is often debated - and is unique to ASW stuff - should the AI attack an unidentified sub? yes or no? or should it wait till it positively identifies it as the enemy, in which case it may be too late if it is near your ships/subs? I would say if you found a sub and it is not allied to you then attack it - if you are at war. You can override this by changing the RoE for sub contacts on the ASW mission - I think. Fairly certain the default ASW missions sub contact RoE is set to weapons free.

2) click on Map Settings and at the top you will see all the sensors - you can show them or not show them by checking each one, they are color coded.
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CV60
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RE: Few Noob questions

Post by CV60 »

1) this is often debated - and is unique to ASW stuff - should the AI attack an unidentified sub? yes or no? or should it wait till it positively identifies it as the enemy, in which case it may be too late if it is near your ships/subs? I would say if you found a sub and it is not allied to you then attack it - if you are at war. You can override this by changing the RoE for sub contacts on the ASW mission - I think. Fairly certain the default ASW missions sub contact RoE is set to weapons free.

IMHO, it is not unrealistic for a force to expend ordinance on unidentified subsurface contacts during a hot war scenario. This is essentially what the Royal Navy did during the Falklands Islands war, when they used most of their ASW ordinance. Subs are hard to find, and extremely deadly, so the human tendency will be to attack anything that looks like a submarine first, rather than wait for it being designated a CERTSUB.
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ARCNA442
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RE: Few Noob questions

Post by ARCNA442 »

If you set up an ASW patrol mission it automatically changes the assigned units' ROE to weapons free for underwater targets.

As CV60 says, this is generally a good decision since it can often take some time to correctly ID a sub, but it is something you need to remember to change if you are playing a scenario that isn't an all out war.
Antmf_slith
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RE: Few Noob questions

Post by Antmf_slith »

Ok I am now doing the flight tutorial and I am up to the mission where I have to id an enemy plane and shoot it down. So I turn on my ground radar and see a bogey inbound so I launch an F15 turn his radar on but the target stays yellow. Why can't I get a positive ID on the bogey. My F15 flew right by him and still nothing. I am so confused lol. Thanks...
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RE: Few Noob questions

Post by ARCNA442 »

Most radars cannot ID a target - the ones that can have "NCTR" (non-cooperative target recognition) in the description. In Flight Tutorial 4 (I'm assuming that's the one you're playing), only your AEW planes have that capability. If you try to for a visual ID you have to get very close - I ran through the scenario just now and the F-15's ID'ed the target at just 2.4nm. Although it doesn't apply in this tutorial, visual ID is also heavily effected by cloud cover so don't forget to check the weather.

In real scenarios you will most often ID target through ESM intercepts of their radar emissions, but the target in the tutorial doesn't have a radar.
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Gunner98
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RE: Few Noob questions

Post by Gunner98 »

expend ordinance on unidentified subsurface contacts

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Antmf_slith
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RE: Few Noob questions

Post by Antmf_slith »

Thank you so much. I am now understanding it better.
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goldfinger35
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RE: Few Noob questions

Post by goldfinger35 »

Tip: if unidentified (yellow) plane has radar on, shoot it down.
Also, check its speed: if it is flying fast its an enemy fighter.
Ancalagon451
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RE: Few Noob questions

Post by Ancalagon451 »

That's a little too simplistic, unless you are in a two side only shooting war scenario (which admitedly are fairly frequent ones).

If there are airliners in the area, those do carry a generic weather radar (no effect in game other than giving the bogey an electronic signature), so at a minimum type-identify the radar before firing.

Also some scenarios have neutral sides or even friendly ones without instant communication. In those cases positive ID of the bogey is crucial to avoid shooting a friendly.

Finally if you are using aircraft damage, some of your planes can suffer lost of comms due to battle damage. When those are re-detected by your on-the-grid units they first appear as unidentified bogeys, often emitting with whatever radars where switched on when they lost comms. If you fire at any radiating bogey you'll end shooting down one your own planes.

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Gunner98
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RE: Few Noob questions

Post by Gunner98 »

Also some scenarios have neutral sides or even friendly ones without instant communication.

Not sure who would put such a thing in a scenario[;)]
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Ancalagon451
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RE: Few Noob questions

Post by Ancalagon451 »

Of your many, many tricks the one I most remember is putting a whale in an interception course with one of my HVU at the exact depth and speed of a creeping sub at shallow depth.

You tricked me into torpedoing a whale, you sir are evil [:D].

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Gunner98
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RE: Few Noob questions

Post by Gunner98 »

you sir are evil .

Well I do try [;)]
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