Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Same fighter can fly to Italian Coast where actions begins right after East Med. But I guess fighter has no reason to go to Italian Coast?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The Italian FTR2 go to the 0-box in the East Med. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied 7, Axis 5. No combat.
Italian Coast: Allied 1, Axis 8.
CP sinks.
I guess both sides stay.
Italian Coast: Allied 1, Axis 8.
CP sinks.
I guess both sides stay.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Yes.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied 1, Axis 6.
Three Allied ships find German plane that was protecting CP. Ships sail straight to plane saving their 6 points.
Does Germany choose naval air combat?
Three Allied ships find German plane that was protecting CP. Ships sail straight to plane saving their 6 points.
Does Germany choose naval air combat?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Both roll 5, combat is over.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rail move
USSR AA gun 60 hexes east.
Land move
Mao to Sian, Sian MIL to mountains. Minor USSR moves in Persia and Romanian border.
Minor moves for NatChi units.
CW TERR in Palestine takes Haifa back to CW and then goes to Jerusalem. ARM HQ one hex west in Egypt. MOT moves in UK.
France moves TERR to Damascus.
No rebase or reorg.
Turn ends on a 5.
I have to playing end from today. I send save file to others, you can roll partisans or I can do it tomorrow.
USSR places marker on offense.
USSR AA gun 60 hexes east.
Land move
Mao to Sian, Sian MIL to mountains. Minor USSR moves in Persia and Romanian border.
Minor moves for NatChi units.
CW TERR in Palestine takes Haifa back to CW and then goes to Jerusalem. ARM HQ one hex west in Egypt. MOT moves in UK.
France moves TERR to Damascus.
No rebase or reorg.
Turn ends on a 5.
I have to playing end from today. I send save file to others, you can roll partisans or I can do it tomorrow.
USSR places marker on offense.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
One partisan appeared in Bombay, India.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sep/Oct '39
End of Turn
Looking at the destroyed units, one might think that nothing much happened except that the Polish Army was somewhat reduced in strength.
End of Turn
Looking at the destroyed units, one might think that nothing much happened except that the Polish Army was somewhat reduced in strength.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
ORIGINAL: Orm
One partisan appeared in Bombay, India.
That's a real pain to get rid of as it is too far from other cities for attacking units to be in supply. Will either need the commitment of an HQ or to creep the attackers along the coast, while keeping the sea supply chain going to the Arabian Sea.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The loss picture doesn't really tell the story does it? Losing CV + CVP though is significant for the RN.
This has been I think a great opening turn for Axis.
This has been I think a great opening turn for Axis.
ORIGINAL: Orm
Sep/Oct '39
End of Turn
Looking at the destroyed units, one might think that nothing much happened except that the Polish Army was somewhat reduced in strength.
- Mayhemizer_slith
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
German markers on defense?
I move on with that and will redo if needed.
US marker on Japan pool.
I move on with that and will redo if needed.
US marker on Japan pool.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
US chooses entry option resources to China and one marker is moved to tension pool.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sep/Oct '39
End of Turn
Axis end of turn, part one:
Germany place both pact markers in the defensive pool.
Preliminary planning:
Germany - Save 4 oil. 3 oil in Prague, and 1 in Berlin - 15 BPs
Italy - Save 1 oil in Milan - 2 BPs
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: 4 x CPs
Italy:
West Med: FTR2 (1-box)
Japan:
Sea of Japan: CP.
Japanese Coast: 5 x CPs, 5 x CA (3-box)
China Sea: 6 x CP, CV + 3 x CA (3-box)
South China Sea: 3 x CP, CV + 2 x BB, CA (3-box)
Return to Base:
Germany:
Baltic Sea: SCS -> Kiel, FTR2 -> 51,37, NAV3 -> 46,36
Italian Coast: FTR3 -> 74,40
Italy:
West Med: SUB -> La Spezia
East Med: FTR2 -> 74,39; 4 x SCS + CP -> La Spezia
CSV: SUB -> La Spezia
CVB: SUB -> La Spezia
Japan:
China Sea: AMPH + 3 x TRS -> Fukuoka
Use Oil:
Germany:
All units except ships and one LND3 (He 111H) are reorganized for 2 oil (2.4). Use 2 saved oil in Berlin.
Italy:
5 units, FTR2 (Re.2000) + 3 x SUB + CP, are reorganized for 0 oil (0.45).
Japan:
4 units, NAV2 + 2 x LND2 + AMPH, are reorganized for 0 oil (0.4).
Breakdown: No.
Prod plan Final:
Germany - No changes needed - 15 BPs
Italy - No changes needed - 2 BPs
Japan - No changes needed - 10 BPs
End of Turn
Axis end of turn, part one:
Germany place both pact markers in the defensive pool.
Preliminary planning:
Germany - Save 4 oil. 3 oil in Prague, and 1 in Berlin - 15 BPs
Italy - Save 1 oil in Milan - 2 BPs
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: 4 x CPs
Italy:
West Med: FTR2 (1-box)
Japan:
Sea of Japan: CP.
Japanese Coast: 5 x CPs, 5 x CA (3-box)
China Sea: 6 x CP, CV + 3 x CA (3-box)
South China Sea: 3 x CP, CV + 2 x BB, CA (3-box)
Return to Base:
Germany:
Baltic Sea: SCS -> Kiel, FTR2 -> 51,37, NAV3 -> 46,36
Italian Coast: FTR3 -> 74,40
Italy:
West Med: SUB -> La Spezia
East Med: FTR2 -> 74,39; 4 x SCS + CP -> La Spezia
CSV: SUB -> La Spezia
CVB: SUB -> La Spezia
Japan:
China Sea: AMPH + 3 x TRS -> Fukuoka
Use Oil:
Germany:
All units except ships and one LND3 (He 111H) are reorganized for 2 oil (2.4). Use 2 saved oil in Berlin.
Italy:
5 units, FTR2 (Re.2000) + 3 x SUB + CP, are reorganized for 0 oil (0.45).
Japan:
4 units, NAV2 + 2 x LND2 + AMPH, are reorganized for 0 oil (0.4).
Breakdown: No.
Prod plan Final:
Germany - No changes needed - 15 BPs
Italy - No changes needed - 2 BPs
Japan - No changes needed - 10 BPs
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sep/Oct '39
End of Turn
Axis end of turn, part two:
Production:
Germany (15):
Scrap 2 x LND3
MECH
LND2
4 x Pilot
Italy (2):
NAV2
Japan (10):
2 x TERR
2 x MIL
NAV2
Possible captured Danish ship will become German controlled.
Factory destruction:
Indian (Italian controlled) partisan destroy the factory in Bombay.
Japan destroy the three Chinese blue factories in Shanghai, Nanking, and Canton.
Reinforcements:
Germany:
If Stuka is on Jan/Feb as reinforcement then no air will be added.
If there is no Stuka on the way, then add LND2.
INF -> Konigsberg
AA -> Essen
ARM Div -> Saarbrucken
LND2 -> Cologne (if available)
Italy:
LND3 -> Palermo
MOT -> Rome
Japan
LND2 -> Sasebo
TERR -> Seoul
TERR -> Changchun
Voluntary Resource Lending:
Germany -> Italy: 1 BP, 2 resources, (2 oil, minimum)
Allies goes first if we win the initiative. No re-roll.
End of Turn
Axis end of turn, part two:
Production:
Germany (15):
Scrap 2 x LND3
MECH
LND2
4 x Pilot
Italy (2):
NAV2
Japan (10):
2 x TERR
2 x MIL
NAV2
Possible captured Danish ship will become German controlled.
Factory destruction:
Indian (Italian controlled) partisan destroy the factory in Bombay.
Japan destroy the three Chinese blue factories in Shanghai, Nanking, and Canton.
Reinforcements:
Germany:
If Stuka is on Jan/Feb as reinforcement then no air will be added.
If there is no Stuka on the way, then add LND2.
INF -> Konigsberg
AA -> Essen
ARM Div -> Saarbrucken
LND2 -> Cologne (if available)
Italy:
LND3 -> Palermo
MOT -> Rome
Japan
LND2 -> Sasebo
TERR -> Seoul
TERR -> Changchun
Voluntary Resource Lending:
Germany -> Italy: 1 BP, 2 resources, (2 oil, minimum)
Allies goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.
Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...
Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
And with the program routing like this, I just want to face slap myself.
I think that I had no issue with it. I'll take a look at it now. And I wonder if loading a save to the production step makes any difference. I find it sad that I even have to wonder...
I think that I had no issue with it. I'll take a look at it now. And I wonder if loading a save to the production step makes any difference. I find it sad that I even have to wonder...
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Nicely done. [&o]ORIGINAL: Mayhemizer_slith
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.
Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...
Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Mine was just like yours. Manchurian resource is going to Canton. When routed to Japan, everything should be good. But there was some mystery problem.ORIGINAL: Orm
Nicely done. [&o]ORIGINAL: Mayhemizer_slith
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.
Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...
Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.
I had same thing with CW. I had to route resource from Canada to some random (used) factory in UK before I was able to send it to idle factory in UK.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law