ORIGINAL: HansBolter
We also all know one side was given lots of free help.
Ah yes, those "universal Allied supplies"...
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: HansBolter
We also all know one side was given lots of free help.
ORIGINAL: LargeSlowTarget
ORIGINAL: HansBolter
We also all know one side was given lots of free help.
Ah yes, those "universal Allied supplies"...
ORIGINAL: Anachro
Moreover, the same exact argument can be made for how universal supply helps the Japanese: planes that can fly on rice, etc.
ORIGINAL: HansBolter
In which case it shouldn't be considered a HIT and shouldn't count toward the limit of two before penalties for usage are applied. Doesn't appear to have been well thought out.
Not sure what your point is here? Is this in response to someone else's comment?ORIGINAL: geofflambert
When the Americans took places like Iwo Jima and Okinawa, they stayed took, and there was nothing the Japanese were ever going to be able to do about it. When the Americans put B-29s on those places, there was nothing the Japanese were ever going to be able to do about that either.
ORIGINAL: Anachro
The biggest "leg up" the Japanese got in this game, in my opinion, is 1) the unrealistic nature of Japanese plane research/development and production and 2) the lack of true Allied sigint advantages as they were in real life. The former can be attributed to our human ability to completely figure out the abstractions of Japanese plane production as modeled and therefore our ability to abuse or maximally utilize the system in game. The latter I don't think can correctly be modeled in-game anyways beyond what we have, at least not against a human Japanese opponent, so it's useless to complain about.
The Allied player has to deal with the fact that 80% of its submarine and other torpedoes will fail to detonate yet the Japanese player doesn't have to deal with the FACT that 60% of its 800kg AP bombs will fail to behave as 'advertised'.
'why are B-29s useless?' and the answer would be they weren't and they ended the war.
Simply put, the Allies were far better at getting their supplies of all types where they needed to be; the Japanese were not, for a number of reasons.
But in the game you may see the entire US carrier force operating in the Indian Ocean and Marine divisions landing on Sumatra and Java for example. Wouldn't happen IRL but impossible to prevent in the game.
Historically the US was opposed to use US assets to reconquer the colonies of the British, Dutch and French.
ORIGINAL: rustysi
One of the biggest reasons for Japan's 'inability' to supply units properly was a simple lack of oversite and proper prior planning. Something that plagued them for the entire war.
ORIGINAL: Lokasenna
I have noticed that sometimes industry is destroyed, and sometimes damaged, by A-bombs. Also that you can't always tell the results accurately in the very next turn.
The best way to measure how effective the bomb was is to look at the change in strategic bombing points you have earned.