Four Seasons with Models
Moderator: Vic
RE: Four Seasons with Models
CB,
Almost there. Everything is pretty much in place. It is not exactly the way I wanted it, especially with the model names, but it will be interesting. I am in the process of cleaning up and doing debug checks. If I wasn't going on travel for work tomorrow, I would likely have a beta tomorrow. As it is, I can't get back to until Wednesday, so I should have version next weekend.
Almost there. Everything is pretty much in place. It is not exactly the way I wanted it, especially with the model names, but it will be interesting. I am in the process of cleaning up and doing debug checks. If I wasn't going on travel for work tomorrow, I would likely have a beta tomorrow. As it is, I can't get back to until Wednesday, so I should have version next weekend.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
- CaptBeefheart
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RE: Four Seasons with Models
Airplane images.
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- Airplanes.zip
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One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
Fighters
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One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
Other planes.
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One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
CB,
I sent you a PM about checking out a beta version of the FourSeasons upgrade.
I sent you a PM about checking out a beta version of the FourSeasons upgrade.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
Is this version going to be able to use the new ATG Version 228b TOE changes? Right now the version 228b does not have a random game setup for 4 Seasons.
RE: Four Seasons with Models
Oh yes! I make pretty extensive use of it. There will be 28 background colors (29 if you include transparent) and about 100 symbols in black, white, red, blue, green, and yellow. If you find a symbol that you need, I could look at adding it. I set it up in a way that it could be added to (not super easily, but easy enough. I have to report, however, that the .atgtoe seems to store only two layers, so for now, everyone will have to rebuild their template for each game.
First page:
First page:
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- TOE1.jpg (371.06 KiB) Viewed 241 times
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
Third page:
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- TOE3.jpg (403.58 KiB) Viewed 241 times
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
I am testing and tracking bugs. Also, finding things that don't work they way I thought, so some work arounds to do what I want. Maybe this weekend.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
- lion_of_judah
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RE: Four Seasons with Models
Ormand, was curious if in the new version there will be images for japanese units. Thanks
RE: Four Seasons with Models
Lion,
Only for some of the SFTs. I use Gary's for infantry, etc. and the above images for planes, which has a zero fighter, the torpedo bomber, and also the kamikaze are based on Japanese aircraft. There are Japanese generals in the Generals Project. Sadly, I haven't made models or generals in over a year. Been too busy on other stuff.
Only for some of the SFTs. I use Gary's for infantry, etc. and the above images for planes, which has a zero fighter, the torpedo bomber, and also the kamikaze are based on Japanese aircraft. There are Japanese generals in the Generals Project. Sadly, I haven't made models or generals in over a year. Been too busy on other stuff.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
I think I have a couple of bugs for you. How would you like them sent?
Chuck
Chuck
RE: Four Seasons with Models
Chuck,
I sent you a PM with email contact and link for dropbox version.
Erich
I sent you a PM with email contact and link for dropbox version.
Erich
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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RE: Four Seasons with Models
Hey Ormand, how do your NATO counter symbols work? I believe there are only two buttons for overlaying the NATO graphics on a counter. But looking at your art, you have what looks like a background color counter, a unit designation counter and then a unit size counter, denoting if it's a battalion, regiment, etc. With only two overlay buttons, how do you use all three?
Thanks.
Thanks.
RE: Four Seasons with Models
Gary,
In v228b, the TOE designer actually has four layers. This was from a suggestion by AMSwift, and Vic concurred. I had known for a long time about the array out of bounds with 119 counters, so I only used it for TOE and not the SFTypes (a separate set for those). Given the new capabilities, I thought that in my next version to take full advantage. So, now you can layer further. I went with background, main symbol, a secondary symbol, such as trucks, and unit size symbol, with a large set of combinations. In the upcoming version, I am going to make two versions, one 228b compatible and one 228 compatible. If I used the full file, someone would surely get a seg-fault and CTD.
I need to point out, however, that the .atgtoe file seems to save just two layers, so you will have to rebuild them after you import. But, they are fine within a saved game.
As for when, I have some testing going on, and I need to do that thing called work. Full release will also need Vic to upload the graphics file for me, and well it is a holiday weekend, and he is also engaged. Nonetheless after I get through some tests to squash bugs, I could give out dropbox links
In v228b, the TOE designer actually has four layers. This was from a suggestion by AMSwift, and Vic concurred. I had known for a long time about the array out of bounds with 119 counters, so I only used it for TOE and not the SFTypes (a separate set for those). Given the new capabilities, I thought that in my next version to take full advantage. So, now you can layer further. I went with background, main symbol, a secondary symbol, such as trucks, and unit size symbol, with a large set of combinations. In the upcoming version, I am going to make two versions, one 228b compatible and one 228 compatible. If I used the full file, someone would surely get a seg-fault and CTD.
I need to point out, however, that the .atgtoe file seems to save just two layers, so you will have to rebuild them after you import. But, they are fine within a saved game.
As for when, I have some testing going on, and I need to do that thing called work. Full release will also need Vic to upload the graphics file for me, and well it is a holiday weekend, and he is also engaged. Nonetheless after I get through some tests to squash bugs, I could give out dropbox links
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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RE: Four Seasons with Models
ORIGINAL: Ormand
Gary,
In v228b, the TOE designer actually has four layers. This was from a suggestion by AMSwift, and Vic concurred. I had known for a long time about the array out of bounds with 119 counters, so I only used it for TOE and not the SFTypes (a separate set for those). Given the new capabilities, I thought that in my next version to take full advantage. So, now you can layer further. I went with background, main symbol, a secondary symbol, such as trucks, and unit size symbol, with a large set of combinations. In the upcoming version, I am going to make two versions, one 228b compatible and one 228 compatible. If I used the full file, someone would surely get a seg-fault and CTD.
I need to point out, however, that the .atgtoe file seems to save just two layers, so you will have to rebuild them after you import. But, they are fine within a saved game.
As for when, I have some testing going on, and I need to do that thing called work. Full release will also need Vic to upload the graphics file for me, and well it is a holiday weekend, and he is also engaged. Nonetheless after I get through some tests to squash bugs, I could give out dropbox links
Hmm. I have v228b (at least I thought I did) and as far as I can tell it only has buttons for two layers. Am I missing something?
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RE: Four Seasons with Models
OK. Never mind. I see now. I had v228, NOT 228b. I just DL'd it. Thanks!
RE: Four Seasons with Models
Just a quick update. Things are progressing. I have two play-testers on it who are giving me great feedback and tracking down some bugs. It looks to be getting better. I am doing clean up to try and make the various descriptions relevant and up-to-date and some QA on features (or are those bugs). I will have to take a break for a week, however, Sat - Sun. Hopefully, they will run it through the works, and then some fixes.
If you want to try and be a Guinea pig PM me, and I can get you a dropbox link. I can use some feedback on PP costs, and how it flows. It is still a work in progress, so have to expect some bugs, and aspects that you might disagree with.
If you want to try and be a Guinea pig PM me, and I can get you a dropbox link. I can use some feedback on PP costs, and how it flows. It is still a work in progress, so have to expect some bugs, and aspects that you might disagree with.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
RE: Four Seasons with Models
Just gave Four Seasons a try. Some issues i have:
1) Error in Check command in event #7 on line #70 before the initial round. Skippable after clicking OK several times. Storm hexes appear normally.
2) Error in Check command in event #188 on line #42 after end of the initial turn. Apparently unskippable (tried clicking OK a hundred times)
3) Urban hexes transition in (sub)tropical regions still looks like regular fields instead of paddies.
1) Error in Check command in event #7 on line #70 before the initial round. Skippable after clicking OK several times. Storm hexes appear normally.
2) Error in Check command in event #188 on line #42 after end of the initial turn. Apparently unskippable (tried clicking OK a hundred times)
3) Urban hexes transition in (sub)tropical regions still looks like regular fields instead of paddies.
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- paddies.jpg (268.62 KiB) Viewed 236 times