Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
This is 4 player Global War AAR. Rematch.
Germany - Peskpesk
Japan + Italy - Orm
CW(Europe) + USA(Europe) + Fr+ Nat China +Com China - Mayhemizer
USSR + Asia-Pacific US/CW ,also run US entry and movements until they arrive into the war - jjdenver
House rules
- Only strategic bombing allowed as a night mission (all other missions must be performed by day).
- RAC peace option(USSR-Japan compulsory Peace). With automatic pact after Peace, No starting pact. (pact can be agreed on at any point after game begins, with a US entry cost).
If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of Sep/Oct 1939, the Soviet player must agree to a peace if the Japanese player wants one. In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them. Clarification: This is true even if the hexes contain units. Clarification to the Addition to Option 50: The USSR may surrender at any time during its first war with Japan. In addition to hexes given up per the above surrender rule, all hexes on the Pacific Map are surrendered to Japan. Japan may surrender at any time to the USSR during their first war. In addition to hexes given up per the above surrender rule, Japan also cedes Manchuria to the USSR. Deviation: The area ceded by the USSR is everything east and south of hex row 46 and hex column 155, inclusive, plus the 3 ports Okhotsk, Magadan, and Petropavlovsk.
These are optional rules we are using.
Germany - Peskpesk
Japan + Italy - Orm
CW(Europe) + USA(Europe) + Fr+ Nat China +Com China - Mayhemizer
USSR + Asia-Pacific US/CW ,also run US entry and movements until they arrive into the war - jjdenver
House rules
- Only strategic bombing allowed as a night mission (all other missions must be performed by day).
- RAC peace option(USSR-Japan compulsory Peace). With automatic pact after Peace, No starting pact. (pact can be agreed on at any point after game begins, with a US entry cost).
If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of Sep/Oct 1939, the Soviet player must agree to a peace if the Japanese player wants one. In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them. Clarification: This is true even if the hexes contain units. Clarification to the Addition to Option 50: The USSR may surrender at any time during its first war with Japan. In addition to hexes given up per the above surrender rule, all hexes on the Pacific Map are surrendered to Japan. Japan may surrender at any time to the USSR during their first war. In addition to hexes given up per the above surrender rule, Japan also cedes Manchuria to the USSR. Deviation: The area ceded by the USSR is everything east and south of hex row 46 and hex column 155, inclusive, plus the 3 ports Okhotsk, Magadan, and Petropavlovsk.
These are optional rules we are using.
- Attachments
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- opt.jpg (172.84 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR sets up against Persia
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- USSRPerset.jpg (259.24 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR puts pressure against Rumania to be able to demand Besserabia.
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- USSRRum.jpg (320.73 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR are leaving Finland alone(for now?)
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- USSRFinland.jpg (242.44 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR Manchurian front
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- USSRSiberia.jpg (289.44 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Peace in our time, says the Italian Supreme Commander. And continues The Italian border patrol was partly mobilized due to the recent Czechoslovakian crisis, but now that this was peacefully settled a partial demobilization will commence.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9068
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
All CW TRS to UK.
Fleets to UK, Gibraltar, Aden and Singapore.
Here is French set up. This time France did not set up convoy line to east, reserve CPs are in Mogador. BBs are in Oran.
Fleets to UK, Gibraltar, Aden and Singapore.
Here is French set up. This time France did not set up convoy line to east, reserve CPs are in Mogador. BBs are in Oran.
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- France.jpg (646.2 KiB) Viewed 4304 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
China north
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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
China south
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- CHSouth.jpg (301.87 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Near East
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- NearEast.jpg (313.35 KiB) Viewed 4304 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Horn of Africa
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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
North China.
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- 002.jpg (1.07 MiB) Viewed 4311 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
South China
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- 003.jpg (944.52 KiB) Viewed 4311 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
West front
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- GEwest.jpg (258.11 KiB) Viewed 4311 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
East front
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- GEeast.jpg (240.57 KiB) Viewed 4312 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Here are the Polish units.
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- PolandSetupOptions.jpg (518.31 KiB) Viewed 4311 times
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9068
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
5-3 INF and div to Lodz.
4-4 INF and HQ to Warsaw.
CAV 2 hexes SE of Poznan.
4-3 INF to woods NE of Warsaw.
Elite 5-3 INF SE of Warsaw.
3-3 INF NW of Lodz.
4-4 INF and HQ to Warsaw.
CAV 2 hexes SE of Poznan.
4-3 INF to woods NE of Warsaw.
Elite 5-3 INF SE of Warsaw.
3-3 INF NW of Lodz.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
US Entry Poland -> 3 -> 1 Chit.
Pick US Entry marker Poland -> 657
Polish setup
Pick US Entry marker Poland -> 657
Polish setup
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- Poland.jpg (220.41 KiB) Viewed 4311 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Land:Germany, Japan
Combined: Italy
No alignment.
No port strike
Naval Air
Germany;
FTR2 Rostock -> Baltic Sea 0 Box.
Naval Moment
Italy
Sub La Spezia -> Cape St Vincent 2 Box.
No strategic Bombing
Ground Strike
Germany
LND2 48,45 -> Warsaw
LND2 47,46 -> Lodz
Combined: Italy
No alignment.
No port strike
Naval Air
Germany;
FTR2 Rostock -> Baltic Sea 0 Box.
Naval Moment
Italy
Sub La Spezia -> Cape St Vincent 2 Box.
No strategic Bombing
Ground Strike
Germany
LND2 48,45 -> Warsaw
LND2 47,46 -> Lodz
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- GSPoland.jpg (97.51 KiB) Viewed 4311 times
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Ground strike result Lodz
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- Lodz.jpg (188.28 KiB) Viewed 4311 times
"'Malta - The Thorn in Rommel's Side"