ORIGINAL: Crackaces
ORIGINAL: Sammy5IsAlive
First things first - I think the stuff Telemecus is doing here is really exceptional in terms of the dedication shown to really get into the nuts and bolts of what is a pretty opaque air war module. I don't think there is anything wrong with it at all in terms of 'sportsmanship' - he has always been very upfront about the way he plays and so anyone playing vs him knows what kind of game it is going to be and the kind of micromanaging moves that will be required to keep up with this.
That said, roll on the WITW/WITE2 air module as I think that what this AAR has demonstrated is that in the hands of players that are prepared to "femto-manage" (in the words of Crackaces), the current IGO/UGO air module is pretty broken in terms of a game mechanic that is accessible to 95% of the playerbase
A little funny;
Many years ago Pelton proposed that the air is overrated and not needed for a German victory. Now, some might propose the air “is too powerful” and not “historic”. The difference is player knowledge of different if not all aspects of this very complex game. I might be analogous to always playing a Ruy Lopez opening in chess and suddenly white opens with the “kings bishop game” Unexpected and given a player does not understand the ramifications it produces controversy.
On a side note .. air parody is soon on the horizon in this game. Maybe as soon as Turn 65.
On a side note .. air parody is soon on the horizon in this game. Maybe as soon as Turn 65.
I assume you mean air parity. I mean you're probably not as careful as Telemecus but I'm sure you'll do better than air parody.