4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: 4 player game

Post by Orm »

The German high command will retire for the night. The action is assumed to continue tomorrow.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player game

Post by Orm »

Jul/Aug '41
Impulse #9 (Axis)

Rail movement:

Italy:
MECH (La Spezia) -> Nantes

Japan:
GARR (Harbin) -> Tungkwan

Germany:
MIL (Lodz) -> Riga

Land Movement:

Germany:
Moves outside former USSR is as follows:
- MIL (53,44) -> Lodz
- MIL (45,36) -> 44,36
- TERR move NE from Port Said.
- MIL swap place with the INF (7-4) in Port Said.
- PARA Div -> Port Said
- PARA -> 83,58

Italy:
1) HQI (39,50) -> 39,49
2) HQA (57,25) -> 58,26

Over to Japan for more land moves, and combats.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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peskpesk
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RE: 4 player game

Post by peskpesk »

Japan moves slowly:
- around Valdivostok
- around Communist lines
- 2x TERR advances northwards in Siberia
- MIL and Eng advances in land
- Korean TERR moves toward Capital
- 1x Div near Kunming moves towards the cost

Land attacks
1) Kalinin - 45:9 -> 5:1 +2.
2) Ryazan - ENG makes the odds 50:5, or automatic.
3) Hex 56,58 - 21:3 - or automatic since Germany can select blitz.
4) 83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
5) Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.
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peskpesk
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RE: 4 player game

Post by peskpesk »

83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
Yes. Gort will and Germany adds the Lnd3 in offensive Group support for 3 Points. The Defensive HQ support from Gort is good (2 rolled)


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peskpesk
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RE: 4 player game

Post by peskpesk »

Hex 56,58 - 21:3 - or automatic since Germany can select blitz.

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peskpesk
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RE: 4 player game

Post by peskpesk »

Kalinin - 45:9 -> 5:1 +2.
Ryazan - ENG makes the odds 50:5, or automatic.



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peskpesk
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RE: 4 player game

Post by peskpesk »

Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.

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peskpesk
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RE: 4 player game

Post by peskpesk »

Land combat overview.

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peskpesk
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RE: 4 player game

Post by peskpesk »

The attack on Vladivostok is good.

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RE: 4 player game

Post by peskpesk »

The USSR subs are overrun and have to rebase, where are they going? Sovietskaya Gavan? There are they in supply but it could be dangerous since Japanese troops are closing in.
USSR chooses, Magadan.


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peskpesk
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RE: 4 player game

Post by peskpesk »

Automatic 7-1 Blitz hex 56,58


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peskpesk
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RE: 4 player game

Post by peskpesk »

Kalinin

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RE: 4 player game

Post by peskpesk »

Ryzan

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RE: 4 player game

Post by peskpesk »

Egypt


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Orm
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RE: 4 player game

Post by Orm »

Jul/Aug '41
Impulse #9 (Axis)

Air rebase:

Japan:
NAV2 (Changchun) -> 72,140

Italy:
FTR2 (47,51) -> 48,60

Germany:
FTR2 (Rostock) -> Frederikshavn
FTR2 (Munich) -> 55,38

No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player game

Post by Orm »

Turn ends.

The turn ended on a 3 or less, and a 2 was rolled.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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peskpesk
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RE: 4 player game

Post by peskpesk »

Destoryed pool

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jjdenver
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RE: 4 player game

Post by jjdenver »

Wow that is a lot of dead Red Army units.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Courtenay
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RE: 4 player game

Post by Courtenay »

I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.
I thought I knew how to play this game....
jjdenver
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RE: 4 player game

Post by jjdenver »

ORIGINAL: Courtenay
I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.

Agree Courtenay. This game has been one huge Axis romp. As allies we shouldn't have attacked Japan with Russia - it came too late so that was a mistake. Axis has played extremely well - witness the superb operation in Egypt - combined with some bad luck spots for allies and various misplays - it's a terrible situation. When I joined the game I thought Allies had little chance and I mentioned that to my ally but he's an optimist. :)

Using 1D10 without divs makes it even easier for attacker. This will be my last game with 1D10 unless it's a game played without divisions.

Game is over and my ally and I have talked about just playing out as long as Axis want to pound on babies with hammers. :) It's not my cup of tea but maybe they have some operations they want to try out.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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