4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: 4 player game
The German high command will retire for the night. The action is assumed to continue tomorrow.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Jul/Aug '41
Impulse #9 (Axis)
Rail movement:
Italy:
MECH (La Spezia) -> Nantes
Japan:
GARR (Harbin) -> Tungkwan
Germany:
MIL (Lodz) -> Riga
Land Movement:
Germany:
Moves outside former USSR is as follows:
- MIL (53,44) -> Lodz
- MIL (45,36) -> 44,36
- TERR move NE from Port Said.
- MIL swap place with the INF (7-4) in Port Said.
- PARA Div -> Port Said
- PARA -> 83,58
Italy:
1) HQI (39,50) -> 39,49
2) HQA (57,25) -> 58,26
Over to Japan for more land moves, and combats.
Impulse #9 (Axis)
Rail movement:
Italy:
MECH (La Spezia) -> Nantes
Japan:
GARR (Harbin) -> Tungkwan
Germany:
MIL (Lodz) -> Riga
Land Movement:
Germany:
Moves outside former USSR is as follows:
- MIL (53,44) -> Lodz
- MIL (45,36) -> 44,36
- TERR move NE from Port Said.
- MIL swap place with the INF (7-4) in Port Said.
- PARA Div -> Port Said
- PARA -> 83,58
Italy:
1) HQI (39,50) -> 39,49
2) HQA (57,25) -> 58,26
Over to Japan for more land moves, and combats.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Japan moves slowly:
- around Valdivostok
- around Communist lines
- 2x TERR advances northwards in Siberia
- MIL and Eng advances in land
- Korean TERR moves toward Capital
- 1x Div near Kunming moves towards the cost
Land attacks
1) Kalinin - 45:9 -> 5:1 +2.
2) Ryazan - ENG makes the odds 50:5, or automatic.
3) Hex 56,58 - 21:3 - or automatic since Germany can select blitz.
4) 83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
5) Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.
- around Valdivostok
- around Communist lines
- 2x TERR advances northwards in Siberia
- MIL and Eng advances in land
- Korean TERR moves toward Capital
- 1x Div near Kunming moves towards the cost
Land attacks
1) Kalinin - 45:9 -> 5:1 +2.
2) Ryazan - ENG makes the odds 50:5, or automatic.
3) Hex 56,58 - 21:3 - or automatic since Germany can select blitz.
4) 83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
5) Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
83,59 - 17:2 with Italian assistance - Germany, and Italy can provide 6 points in offensive ground support. Will CW provide defensive HQ support?
Yes. Gort will and Germany adds the Lnd3 in offensive Group support for 3 Points. The Defensive HQ support from Gort is good (2 rolled)
Yes. Gort will and Germany adds the Lnd3 in offensive Group support for 3 Points. The Defensive HQ support from Gort is good (2 rolled)
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Hex 56,58 - 21:3 - or automatic since Germany can select blitz.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Kalinin - 45:9 -> 5:1 +2.
Ryazan - ENG makes the odds 50:5, or automatic.
Ryazan - ENG makes the odds 50:5, or automatic.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Vladivostok 48:12 -> 4-1+2 with the help of massive shore bombardment.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Land combat overview.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
The attack on Vladivostok is good.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
The USSR subs are overrun and have to rebase, where are they going? Sovietskaya Gavan? There are they in supply but it could be dangerous since Japanese troops are closing in.
USSR chooses, Magadan.
USSR chooses, Magadan.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Automatic 7-1 Blitz hex 56,58
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RE: 4 player game
Kalinin
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Ryzan
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Egypt
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Jul/Aug '41
Impulse #9 (Axis)
Air rebase:
Japan:
NAV2 (Changchun) -> 72,140
Italy:
FTR2 (47,51) -> 48,60
Germany:
FTR2 (Rostock) -> Frederikshavn
FTR2 (Munich) -> 55,38
No reorganization.
Impulse #9 (Axis)
Air rebase:
Japan:
NAV2 (Changchun) -> 72,140
Italy:
FTR2 (47,51) -> 48,60
Germany:
FTR2 (Rostock) -> Frederikshavn
FTR2 (Munich) -> 55,38
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Turn ends.
The turn ended on a 3 or less, and a 2 was rolled.
The turn ended on a 3 or less, and a 2 was rolled.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Destoryed pool
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Wow that is a lot of dead Red Army units.
RE: 4 player game
I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.
I thought I knew how to play this game....
RE: 4 player game
ORIGINAL: Courtenay
I am impressed that the Allied players are still playing this game. If I were playing it, I would likely resign. I don't mind making a desperate defense as the Axis -- the Axis has its fun at the start of the game, and the Allies are entitled to have theirs at the end -- but when my side is just getting pounded the whole game, there just isn't much fun. And one plays games to have fun.
Agree Courtenay. This game has been one huge Axis romp. As allies we shouldn't have attacked Japan with Russia - it came too late so that was a mistake. Axis has played extremely well - witness the superb operation in Egypt - combined with some bad luck spots for allies and various misplays - it's a terrible situation. When I joined the game I thought Allies had little chance and I mentioned that to my ally but he's an optimist.
Using 1D10 without divs makes it even easier for attacker. This will be my last game with 1D10 unless it's a game played without divisions.
Game is over and my ally and I have talked about just playing out as long as Axis want to pound on babies with hammers. It's not my cup of tea but maybe they have some operations they want to try out.