ORIGINAL: James Taylor
I've played a map that represents the WW2 combat theaters without the parts of the World that were not engaged in the fighting or had much potential to be.
The different theaters were connected with the loop jumps configured so that arrival/departure in each could be varied to many hexes and there was enough ocean to make the naval game interesting for escorted and intercepting convoys/taskforces.
Without the geography of the mundane areas the pertinent ones could be made much bigger. Now the visual effect will not represent the Earth arrangement as we know it, especially when viewing the strategic map.
I forget who did it......it may have been Big Al, correct me if I'm wrong.
excellent idea