"Continuing Chaos" - This is not an AAR

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dasboot1960
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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

Indeed I did, I can tell from the format that I didn't make it myself. I am struck that something so critical is not in the manual. Also by the fact that glide bombing, though more accurate than level bombing requires such a high mission altitude. This is something I farked up, even having the chart. Unfortunately Soryu just sank due to flooding, I should have controlled her speed manually by shortening the destination per turn. I had the mistaken notion that her Captain would handle this... yeah. Strangely a British CV is reporting sunk in the area, though I saw no RN A/C. Yorktown reported sank for one turn, but then came back as a false positive (Tracker) I hear you don't use it, but I find it helpful turn to turn (ground moves)and tracking overdue upgrade, particularly which ships and where they are. Just got 2-26-42 back, and I've got some things simmering. Thanks for chipping in Rustysi!
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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

I am struck that something so critical is not in the manual.

Keep in mind that in computer gaming the manual is 'complete' long before the game is. Has to be so the game can ship when its 'done'.
Unfortunately Soryu just sank due to flooding, I should have controlled her speed manually by shortening the destination per turn.

In case you're unaware, damaged ships should be put into 'cruise' speed. This will mean they won't go 'full' speed which will usually cause additional damage.
Strangely a British CV is reporting sunk in the area, though I saw no RN A/C.


Some Allied players will swap out RN groups for US groups and use the British carriers in that fashion. It could be the case here.
It is seldom that liberty of any kind is lost all at once. Hume

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dasboot1960
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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

Ah rustysi, perhaps I should begin calling you 'Sensei'. Thank you for your ongoing support. I had her set at 'mission' speed, figuring she would go at 'cruise' or less depending on...well, water coming in. It's starting to look now like both the Yankee CVs got away, but I'm pretty sure the air groups were wiped out, there was no fly-off base for them. To the Question: Would it have helped if I had manually set a destination for 2-3 hexes to force the speed down?. Indomitable is still reporting sunk (I caught her with surface forces trying to sweep up crippled yankees, total surprise, I don't know what the truth is). Now I have some RN CV launching from west of Rangoon, but I have some medicine in the bottle. Thanks again for your insight!
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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

Ah rustysi, perhaps I should begin calling you 'Sensei'.

Nah. Listen I got plenty of help here when I was new. Its my turn to try to help. Its a way for me to reinforce my own understanding as well. BTW I'm not always right.[:D]
To the Question: Would it have helped if I had manually set a destination for 2-3 hexes to force the speed down?.

Probably not. When set to mission speed its normal for the vessel to run at cruise speed. It'll only go to full if there's a known threat in the area. When your in a threat area is it better to run at cruise? Maybe not, but that's something we'll probably never know for sure.

Edit:Besides Japanese damage control is rather poor, and the game reflects that. I don't know what the damage levels were on your CV, but if she had fires it could be the end. TBH the fires don't even have to be that severe either. A small one on a Japanese vessel could get out of hand in a hurry.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?
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RE: "Continuing Chaos" - This is not an AAR

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And another damn thing! I periodically have IJ air 'reinforcements' that I can only describe as 'spurious'. This turn, 3/22/42, for instance. I have been operating a mini KB in the Indian Ocean including Ryujo. The force recently returned to Singapore, and I put the air units ashore to see if it would help with refit/upgrade. Ryujo-2, a Kate unit which I do not remember the previous size of (and which I may have upsized along the way, I don't remember)suddenly pops up a separate sub-unit (under the same OOB) in Pegu, up by Rangoon, with 12 new, but damaged Kates. I have noted similar occurrences with A6M2 sub-units appearing in China, a Sally sub-unit appearing in Japan, and others. I'm happy to have them all, but any suggestions as to what might be driving these 'arrivals'? They don't show up in Tracker, and are not on the schedule, I just find them from time to time. I do drink when I play... but I don't think that's the driver here. Thanks again to all who have helped me along, and might yet!
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RE: "Continuing Chaos" - This is not an AAR

Post by BBfanboy »

ORIGINAL: dasboot1960

SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?
When you convert one type of industry to another, the conversion leaves all the convertees damaged, requiring 1000 supply to repair each point and of course 10K supply on hand. One point repaired per turn. The only thing you save is the initial cost of an expansion (10HI + 10 Manpower + 100 supply for each expanded (but not repaired) point of industry). So given how much supply and how long it will take to repair the Naval Shipyard points you create by expansion or by converting a Merchant SY, is it worth it?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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dasboot1960
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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

Sounds like I WAS better off then adding to Nav SY than converting Merch. Yey me!

Still very interested to hear if anyone has had similar experiences to the air arrivals mentioned above?

Cheers to all!
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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

ORIGINAL: BBfanboy

ORIGINAL: dasboot1960

SO! Still trying to get through 3/42, but my allied oppo has slowed down some... If I was him, I'd be trying to roll the turns like bowling balls. Anyway, I accelerated the three follow on CV's for IJ and halted Yamato & Musashi from day 1, but then realized/had demonstrated to me that the USN just did not suffer such heavy BB losses at PH. Luckily through bombardment only, so I turned the two big boys back on. Then of course had to pick up the slack with shipyards... too late for me now, but might it have been better to convert Merchant SY rather than augment Naval? If I was not so lazy and hadn't had such prompt advice (and helpful) along the way, I guess I could figure it out, but...?
When you convert one type of industry to another, the conversion leaves all the convertees damaged, requiring 1000 supply to repair each point and of course 10K supply on hand. One point repaired per turn. The only thing you save is the initial cost of an expansion (10HI + 10 Manpower + 100 supply for each expanded (but not repaired) point of industry). So given how much supply and how long it will take to repair the Naval Shipyard points you create by expansion or by converting a Merchant SY, is it worth it?

Essentially I agree with what's said above, but its not always that simple. It depends on how you play and what your goals may be.

Early on in the game I found I needed a bit more merchant SY, because one, I was advancing the build of some of the early CVE's, and two, I don't stop my merchie builds like most do. My reasoning is simple and historic, I just asked myself, would an expanding island nation at war do such a thing? To me the obvious answer is no. Now TBH to date (4/43) I've found good use for every single vessel I've constructed. In addition to that I'm actually looking forward to some of the new arrivals because of the void they'll fill.

At the present time in my game I've found that my naval SY planning is somewhat 'undergunned', so to speak.

That's because at the start of the game I expanded my naval SY's some (as it turns out not enough for me), and started advancing some CV builds. I turned off the Yamato's. Then I advanced a CVL and the two small CV's that Japan gets early. My reasoning was simply, I wanted all the flat decks I could get for the early game ASAP. After I turned one Yamato back on, then the other. Felt that was it.

My shortsightedness left later things a bit grey though. I did a little to advance some of my other CV's, as well as the CS/CV conversions, and felt the would be sufficient. Well in an AI game, yeah sure, but if it were a PBEM I think I could have done better. IOW, I finally woke up (thanks mostly to Mike Solli) and found if I was more aggressive in advancing Japan's six mid-sized CV builds I could have possibly (depending on losses) maintained CV parity for a longer period.

For Japan its all about delay, delay, delay. The longer she can hold the Allies back the better chance she has in the end game.

So, now I'm expanding my naval SY, something I wouldn't advise in a PBEM at this late stage of the game. In addition to that I've converted some of my merchie SY's to naval. The latter I could see me doing at this point in the game as needed merchie ship points are beginning to drop off.

So as one poster likes to say here, it all depends.[;)]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

ORIGINAL: dasboot1960

And another damn thing! I periodically have IJ air 'reinforcements' that I can only describe as 'spurious'. This turn, 3/22/42, for instance. I have been operating a mini KB in the Indian Ocean including Ryujo. The force recently returned to Singapore, and I put the air units ashore to see if it would help with refit/upgrade. Ryujo-2, a Kate unit which I do not remember the previous size of (and which I may have upsized along the way, I don't remember)suddenly pops up a separate sub-unit (under the same OOB) in Pegu, up by Rangoon, with 12 new, but damaged Kates. I have noted similar occurrences with A6M2 sub-units appearing in China, a Sally sub-unit appearing in Japan, and others. I'm happy to have them all, but any suggestions as to what might be driving these 'arrivals'? They don't show up in Tracker, and are not on the schedule, I just find them from time to time. I do drink when I play... but I don't think that's the driver here. Thanks again to all who have helped me along, and might yet!

This one has me stumped. It could happen if a fragment got left behind for some reason, but they aren't supposed the take replacements IIRC. The 12 Kates doesn't seem like a fragment unit. Those would usually be of a few aircraft that may be left behind as damaged when the parent moves.

At any rate if a fragment is in transfer range it moves to the parent automatically within a day or two. Of course once they're repaired.

I seem to recall something like this happening to me in some of my early games, but don't recall what I did to resolve the situation. At any rate if I made the adjustment it has now become habit and I don't recall the reason.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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RE: "Continuing Chaos" - This is not an AAR

Post by Alfred »

This happens regularly.  The manual explains the circumstances which results in this event.
 
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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

I raise my right hand and testify... it does happen. Thank you Alfred for giving me some fodder to argue I have not lost my mind. I do not recall references in the manual (more reading to come). Thank You for all your previous efforts as to economics & supply , which I reference regularly!
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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

I raise my right hand and testify... it does happen.

Never meant to imply that it doesn't happen. Just that I believed it was early in some long ago played game. I haven't seen it in my current game at least not recently. Its been over two years since I started my current exposition. I can't seem to run more than 4-5 turns a week.[:)]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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RE: "Continuing Chaos" - This is not an AAR

Post by dasboot1960 »

How frustrating! CV task force at sea will not let me detach a bombardment TF. I have the appropriate gun ships in the TF, none with any but light damage. Select 'form new task force' but no missions come up. I tried switching to a different mission and going from there, but the only two available are air combat and escort(which doesn't seem right either). Am I caught in some bug? I am sure I have done this previously...
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RE: "Continuing Chaos" - This is not an AAR

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And ANOTHER thing! I think I recall reading here somewhere that the IJA 65th Bde seems to be a 'hard luck' unit. I BELIEVE. The thing just will not soak up replacements with even larger units being rebuilt in the same hex much faster. I seem to recall that historically it was a reserve unit or not properly worked up , and then suffered tremendously with malaria on Bataan. Who knew mosquitos could be targeted? Hm... now I think to check the commander...
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RE: "Continuing Chaos" - This is not an AAR

Post by RangerJoe »

Those fragments that pop up are the replacements for squadrons. They are showing up at a different base because they can't show up where the unit is. If flown to where the parent is, the replacements will join it.
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RE: "Continuing Chaos" - This is not an AAR

Post by Yaab »

ORIGINAL: dasboot1960

And ANOTHER thing! I think I recall reading here somewhere that the IJA 65th Bde seems to be a 'hard luck' unit. I BELIEVE. The thing just will not soak up replacements with even larger units being rebuilt in the same hex much faster. I seem to recall that historically it was a reserve unit or not properly worked up , and then suffered tremendously with malaria on Bataan. Who knew mosquitos could be targeted? Hm... now I think to check the commander...

The relevant thread:
tm.asp?m=4376273&mpage=2�
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RE: "Continuing Chaos" - This is not an AAR

Post by rustysi »

I tried switching to a different mission and going from there, but the only two available are air combat and escort(which doesn't seem right either).

If you have CV's in a TF that's all your gonna get. WAD.
Select 'form new task force' but no missions come up.

When you do this it replicates the current TF. If you don't put any CV's in there I think it'll change to a surface combat TF. From there you may click the top right button to change it to 'Bombardment'.
Am I caught in some bug?

Nope.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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RE: "Continuing Chaos" - This is not an AAR

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ORIGINAL: dasboot1960

And ANOTHER thing! I think I recall reading here somewhere that the IJA 65th Bde seems to be a 'hard luck' unit. I BELIEVE. The thing just will not soak up replacements with even larger units being rebuilt in the same hex much faster. I seem to recall that historically it was a reserve unit or not properly worked up , and then suffered tremendously with malaria on Bataan. Who knew mosquitos could be targeted? Hm... now I think to check the commander...

I haven't had any trouble with this unit, at least not that I've noticed. Its in combat in my current game as we speak. I'll keep an eye on it and let ya know if I notice anything funny.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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RE: "Continuing Chaos" - This is not an AAR

Post by bradfordkay »

I am running the last official patch, not the beta patch, so take my comment with a grain of salt... I just tried to create a bombardment TF from a CV TF and had no troubles whatsoever in creating this bombardment TF. I chose one of two CV TFs occupying an ocean hex (not a port/base hex),clicked the "Create New TF" button and had a slew of choices, including bombardment TF.
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