4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Let's call this a draw.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- composer99
- Posts: 2931
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RE: 4 player game
That's better than this sort of draw:
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~ Composer99
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Indeed [:D]ORIGINAL: composer99
That's better than this sort of draw:
That would be about the same after losing 3x LND4 (with pilots) and aborting fighter after the last bomber is shot down.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Rail move USSR
Odessa factory to Murmansk.
MIL from Kiev to Vitebsk.
Land move
USSR
Adjust line in west and retreat in Manchuria.
CW
S.A. INF from oil 3 hexes south along rail in Burma.
NatChi
6th Inf 1 hex W from Ankang.
Canton MIL 1 hex NW.
4-1 GAR 1 hex NW.
Shanghai MIL 1 hex SE.
Kunming MIL 1 hex NW.
Disembark
Gort to Suez.
Rebase
CW Wellington from dover to London.
USSR Su-2 few hexes north of Smolensk.
Fighter 3 hexes west in Manchuria.
Odessa factory to Murmansk.
MIL from Kiev to Vitebsk.
Land move
USSR
Adjust line in west and retreat in Manchuria.
CW
S.A. INF from oil 3 hexes south along rail in Burma.
NatChi
6th Inf 1 hex W from Ankang.
Canton MIL 1 hex NW.
4-1 GAR 1 hex NW.
Shanghai MIL 1 hex SE.
Kunming MIL 1 hex NW.
Disembark
Gort to Suez.
Rebase
CW Wellington from dover to London.
USSR Su-2 few hexes north of Smolensk.
Fighter 3 hexes west in Manchuria.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
I dreamed rolling 1 for turn end or weather. Turn did not end (rolled 9), but...
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Summer in Belarus...
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
May/Jun '41
Impulse #9 (Axis)
Germany aligns Finland. No US reaction. (5 rolled)
Impulse #9 (Axis)
Germany aligns Finland. No US reaction. (5 rolled)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The Finnish Army concentrate their forces in the Arctic region.
Picture from May/Jun '41 Impulse #9 (Axis) - DOW
Picture from May/Jun '41 Impulse #9 (Axis) - DOW
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Land: Germany
Combined: Italy, Japan
Naval:
No port strikes.
Italian NAV3 fly to the 2-box of the Red Sea.
One Italian CA leave Jaffa for the 4-box of the Eastern Mediterranean Sea. It embarks one PARA Div from Greece.
Japan send a fleet to the 3-, and 4-boxes, of Sea of Japan. The fleet consists of 1 CV, 4 BB, 1 CA, and 1 TRS loaded with 1 GARR.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Movement
Combined: Italy, Japan
Naval:
No port strikes.
Italian NAV3 fly to the 2-box of the Red Sea.
One Italian CA leave Jaffa for the 4-box of the Eastern Mediterranean Sea. It embarks one PARA Div from Greece.
Japan send a fleet to the 3-, and 4-boxes, of Sea of Japan. The fleet consists of 1 CV, 4 BB, 1 CA, and 1 TRS loaded with 1 GARR.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Italy decline to activate combat in CSV.
The naval bomber in the Red Sea search for Allied shipping.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
The naval bomber in the Red Sea search for Allied shipping.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The Italian pilots find the British ships despite the bad weather, and aim for the empty transports. (Axis 2, Allies 7)
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The target for the 'X' is The Queens.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Not even close to sinking The Queens.
What ship will take the 'D' result?
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
What ship will take the 'D' result?
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Ick. this is not a fun encounter for the RN. Pls put the D on the Kent, the A on the Queens, and stay.
Also for decisions like this you can just make them for me (taking D on Kent).
EDIT: any aborting ships can go to Aden.
Also for decisions like this you can just make them for me (taking D on Kent).
EDIT: any aborting ships can go to Aden.
RE: 4 player game
I am pretty sure that the 'A' will be assigned to a ship by Italy. And, if it is, it will not be put on the Queens. So, in all likelihood, the Queens will be available for additional results if there is a second combat round.
So I want to confirm whether CW will stay for a second round or not. Or if this call will be made when the combat results are complete.
And have CW decided on abort ports if any ships are aborted?
I hope to be able to continue in 11 to 15 hours time.
So I want to confirm whether CW will stay for a second round or not. Or if this call will be made when the combat results are complete.
And have CW decided on abort ports if any ships are aborted?
I hope to be able to continue in 11 to 15 hours time.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Let’s see the results. I’m online today.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
The action continue earlier than planned, due to demands from Italy.
The CA is damaged, but saves the abort.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
The CA is damaged, but saves the abort.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Italy stay for another round of combat.
Does CW stay as well.
In not, to what ports do they abort?
Edit: Picture added.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
Does CW stay as well.
In not, to what ports do they abort?
Edit: Picture added.
Picture from May/Jun '41 Impulse #9 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Does CW have another CP in range to sail Red Sea?
What kind of stacks CW has in Egypt on east front (what would defense be in OOS and disorganized)?
What kind of stacks CW has in Egypt on east front (what would defense be in OOS and disorganized)?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law