Desert War: Designing Avalanche
Desert War: Designing Avalanche
This DevLog discusses the development of a Desert War scenario about Operation Avalanche--the invasion of Italy at Salerno in September 1943.
- Attachments
-
- DW_AVALANCHE.jpg (181.46 KiB) Viewed 998 times
RE: Desert War: Designing Avalanche
Murphy's Law of Warfare: The decisive battle will occur at night at the intersection of four map sheets. So it is with the Battle at Salerno...
So where do we find the maps? My go-to place is the Perry-Castañeda Library Map Collection Army Map Service Topographic Map Series:
https://legacy.lib.utexas.edu/maps/ams/
...and for the Battle of Salerno (Avalanche), you will need these four maps:
http://legacy.lib.utexas.edu/maps/ams/i ... 1-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 2-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 6-1944.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 7-1943.jpg
From these, you can build the following:
So where do we find the maps? My go-to place is the Perry-Castañeda Library Map Collection Army Map Service Topographic Map Series:
https://legacy.lib.utexas.edu/maps/ams/
...and for the Battle of Salerno (Avalanche), you will need these four maps:
http://legacy.lib.utexas.edu/maps/ams/i ... 1-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 2-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 6-1944.jpg
http://legacy.lib.utexas.edu/maps/ams/i ... 7-1943.jpg
From these, you can build the following:
- Attachments
-
- ArmyMap_Salerno.jpg (186.26 KiB) Viewed 994 times
RE: Desert War: Designing Avalanche
Work in progress. Merry Christmas.
- Attachments
-
- SalernoWIP.jpg (94.18 KiB) Viewed 986 times
RE: Desert War: Designing Avalanche
WIP...entering towns now...
- Attachments
-
- SalernoTowns.jpg (142.67 KiB) Viewed 986 times
-
- Posts: 1113
- Joined: Wed Aug 01, 2001 8:00 am
- Location: UK.
- Contact:
RE: Desert War: Designing Avalanche
Thanks. This is just the tile-based map using the editor. The image-based map will be a step up.
RE: Desert War: Designing Avalanche
WIP...
There will be two Naval Zones in Avalanche (Northern and Southern). Ships in a Naval Zone will only be able to support the beachheads they supported historically. This effect is created by using the InvalidTerrain terrain type to create the barrier between the various Naval Assets in the scenario.
There will be two Naval Zones in Avalanche (Northern and Southern). Ships in a Naval Zone will only be able to support the beachheads they supported historically. This effect is created by using the InvalidTerrain terrain type to create the barrier between the various Naval Assets in the scenario.
- Attachments
-
- SalernoNavalZones.jpg (181.15 KiB) Viewed 985 times
RE: Desert War: Designing Avalanche
WIP...started to build the image-based map starting with the Gulf of Salerno (over-laid the tile-based map). Allies Player will be able to build his first three waves and select the beaches for the Brits. The German artillery will get a crack at them before they come ashore.
- Attachments
-
- Salerno_Beaches.jpg (167.77 KiB) Viewed 985 times
RE: Desert War: Designing Avalanche
WIP...
- Attachments
-
- Salerno_Beaches2.jpg (184.93 KiB) Viewed 986 times
RE: Desert War: Designing Avalanche
Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.
-
- Posts: 1113
- Joined: Wed Aug 01, 2001 8:00 am
- Location: UK.
- Contact:
RE: Desert War: Designing Avalanche
Yep, Christmas break is over. Time to go back to work.
RE: Desert War: Designing Avalanche
ORIGINAL: bcgames
Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.
I wish this game one day will head West ?
"Sa vida pro sa Patria"
-
- Posts: 1113
- Joined: Wed Aug 01, 2001 8:00 am
- Location: UK.
- Contact:
RE: Desert War: Designing Avalanche
I must confess, I found the lack of interest surprising. No accounting for taste.
A Sharif
- Saint Ruth
- Posts: 1385
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War: Designing Avalanche
Hopefully! Something like Arnhem would be good!ORIGINAL: laska2k8
ORIGINAL: bcgames
Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.
I wish this game one day will head West ?
-
- Posts: 1132
- Joined: Wed Jun 23, 2004 3:20 am
RE: Desert War: Designing Avalanche
I bought Desert War along with two friends during the holiday sale. For what it's worth we are all interested in a scenario about the Salerno landing and have also been following your posts on the Russian front. We are in to our first PBEM games of Desert War starting with low unit count scenarios like Sid Barrani. As long time boardgamers dating back to the days of Avalon Hill we are impressed with Desert War although it will be a learning process because there is more to it than initial impressions. We have been playing the Combat Mission series which also uses the WEGO system for years but it is tactical scale.
One thing I would like to see is thicker looking counters although I assume the issue would be when there are large stacks.
Regardless, look forward to new scenarios and the Russian front using the Desert War game system.
One thing I would like to see is thicker looking counters although I assume the issue would be when there are large stacks.
Regardless, look forward to new scenarios and the Russian front using the Desert War game system.
- Saint Ruth
- Posts: 1385
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War: Designing Avalanche
Cheers Canuckgamer. Unfortunately, can't do much about the "thickness" of the counters, but in the next patch, they'll be a bit smaller. [8D]
RE: Desert War: Designing Avalanche
...and a bit "thicker". The counters in the patch will be beveled in appearance.ORIGINAL: Saint Ruth
...in the next patch, they'll be a bit smaller. [8D]
- Attachments
-
- BeveledCounters.jpg (198.82 KiB) Viewed 987 times
RE: Desert War: Designing Avalanche
Yes, indeed. Market-Garden and The Battle of the Scheldt brought together properly into one game.ORIGINAL: Saint Ruth
Hopefully! Something like Arnhem would be good!ORIGINAL: laska2k8
ORIGINAL: bcgames
Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.
I wish this game one day will head West ?
- Okayrun3254
- Posts: 185
- Joined: Thu Aug 28, 2014 6:19 pm
RE: Desert War: Designing Avalanche
Definitely liking the thicker counters!!