4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Both ships were aborted. To La Spezia I guess?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
On CW ships sinks, another is aborted.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
On second round only CW sub is left.
Allied 6, axis 10 and combat ends.
Allied 6, axis 10 and combat ends.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
CW CA aborts to Suez.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
CW bombs Munich with no effect (rolled 2).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Minor land moves in Manchuria.
CW shuffles CVPs in Liverpool.
CW shuffles CVPs in Liverpool.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Turn continues on a 10.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
No declarations of war.
Land:
Combined: Germany, Italy, Japan
Naval:
No port strikes. No naval air.
Naval Movement:
Italy:
1 CA loaded with 1 INF Div, and 1 CP, leave La Spezia for the Italian Coast (0-box).
Germany:
Vichy France sail 1 TRS from Algiers to the Western Mediterranean Sea where it embarks 1 MIL from Nice.
Japan:
1) 2x CP + 2x CA (Tokyo) -> China Sea.
2) 4x CP + BB (Fukuoka) -> China Sea.
Axis could activate naval combat in 5 sea areas but decline them all.
Will USSR activate in the China Sea? Japan has one NAV3 on standby in Canton that can reach up to the 2-box.
Edit: Forgot to write that one Italian CA loaded with one Italian INF Div were also sailing from La Spezia along with the CP.
Picture from Mar/Apr '41 Impulse #14 (Axis) - Naval Combat
Land:
Combined: Germany, Italy, Japan
Naval:
No port strikes. No naval air.
Naval Movement:
Italy:
1 CA loaded with 1 INF Div, and 1 CP, leave La Spezia for the Italian Coast (0-box).
Germany:
Vichy France sail 1 TRS from Algiers to the Western Mediterranean Sea where it embarks 1 MIL from Nice.
Japan:
1) 2x CP + 2x CA (Tokyo) -> China Sea.
2) 4x CP + BB (Fukuoka) -> China Sea.
Axis could activate naval combat in 5 sea areas but decline them all.
Will USSR activate in the China Sea? Japan has one NAV3 on standby in Canton that can reach up to the 2-box.
Edit: Forgot to write that one Italian CA loaded with one Italian INF Div were also sailing from La Spezia along with the CP.
Picture from Mar/Apr '41 Impulse #14 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9101
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
USSR subs initiates combat.
Submarine crews are not worried, they are sure they will execute attack just as well as last time. Even if Japanese seems to give more value to escorting ships than in the past.
Submarine crews are not worried, they are sure they will execute attack just as well as last time. Even if Japanese seems to give more value to escorting ships than in the past.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
No combat in the China Sea. (USSR rolls 7, Japan 4)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Mar/Apr '41
Impulse #14 (Axis)
In Japan a cry goes out for revenge.
The Japanese Naval, and Army, air force bombs centres for enemy arms production. Targets are Vladivostok, Sian, and Kunming.
Impulse #14 (Axis)
In Japan a cry goes out for revenge.
The Japanese Naval, and Army, air force bombs centres for enemy arms production. Targets are Vladivostok, Sian, and Kunming.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Two targets hit, out of three. A decent beginning.
Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing
Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Mar/Apr '41
Impulse #14 (Axis)
No Ground Strikes. No rail movement.
Land Movement:
Japan:
1) INF (59,150) -> 58,150 in Manchuria
2) TERR (61,151) -> 59,149 in Manchuria
3) ART (84,141) -> Changsha
Italy:
1) HQA (St-Nazaire) -> 57,25 in France
2) ART (63,33) -> Turin
Germany:
1) GARR (59,25) -> 60,26 in France
2) PARA (Jaffa) -> Jerusalem -> Haifa
3) CAV (56,49) -> 56,48
4) INF (54,48) -> 56,49
5) MOT (55,47) -> 54,48
6) HQI (53,47) -> 55,47
No land combats.
Air Rebase:
Japan:
FTR2 (Changchun) -> Chefoo, China
Italy: -
Germany:
1) LND3 (82,54) -> Jaffa
2) LND2 (72,81) -> 82,54 in Egypt
3) LND3 (Corfu) -> 52,48 in Poland
No reorganization.
Impulse #14 (Axis)
No Ground Strikes. No rail movement.
Land Movement:
Japan:
1) INF (59,150) -> 58,150 in Manchuria
2) TERR (61,151) -> 59,149 in Manchuria
3) ART (84,141) -> Changsha
Italy:
1) HQA (St-Nazaire) -> 57,25 in France
2) ART (63,33) -> Turin
Germany:
1) GARR (59,25) -> 60,26 in France
2) PARA (Jaffa) -> Jerusalem -> Haifa
3) CAV (56,49) -> 56,48
4) INF (54,48) -> 56,49
5) MOT (55,47) -> 54,48
6) HQI (53,47) -> 55,47
No land combats.
Air Rebase:
Japan:
FTR2 (Changchun) -> Chefoo, China
Italy: -
Germany:
1) LND3 (82,54) -> Jaffa
2) LND2 (72,81) -> 82,54 in Egypt
3) LND3 (Corfu) -> 52,48 in Poland
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The turn ends. (A 7 was rolled and it ended on 8, or less)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
No partisans. Garrisons were checked in Burma, and India.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Germany place one pact marker in each pool.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
German paratroopers marching into Jerusalem. The promise of Frederick Barbarossa has been fulfilled. The crusade has finally been a success, and Palestine has been liberated.
No offense intended.
No offense intended.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett