4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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jjdenver
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RE: 4 player game

Post by jjdenver »

41 MA i11:
SU combined
CW naval

1 cp moves from Gib into CSV - intercept with IT SUB?

Image

IT declines to intercept so cp continues to Caribbean.
2 other cp's move into Carib from nearby ports.
3 cp's move from Liverpool to USEC and 3 there RTB to ports adjacent to carib
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peskpesk
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RE: 4 player game

Post by peskpesk »

No,thx:
"'Malta - The Thorn in Rommel's Side"
jjdenver
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RE: 4 player game

Post by jjdenver »

A small CV TF from Liverpool moves into CSV - intercept?

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IT declines to intercept and the TF moves into CVB 1 box.
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tm.asp?m=1705427
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peskpesk
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RE: 4 player game

Post by peskpesk »

No, thx
"'Malta - The Thorn in Rommel's Side"
jjdenver
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RE: 4 player game

Post by jjdenver »

2 CA's move from Gib into W Med - intercept these?

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6 is rolled so the cruiser TF sails into 3 box It Coast
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tm.asp?m=1705427
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peskpesk
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RE: 4 player game

Post by peskpesk »

Yes, plz.
"'Malta - The Thorn in Rommel's Side"
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

I continue impulse later tonight.

USSR sends subs and I will ask if any planes want to fly.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

USSR subs to
Sea of Japan box 2
2x China Sea box 2
Japanese coast box 3


Allies initiate combat in 5 sea areas.

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If your attack is going really well, it's an ambush.

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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Japan has long range fighters in Japan and Manchuria that reach Sea of Japan.

Will they fly? Japan has CVPs on Sea of Japan already.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

No planes to Sea of Japan.

Both roll 2, bad news for submarine crew.

Axis have 2 surprise points.

How do you play this?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Planes sink sub.

Nest up China Sea

Japans sends fighter to box 0.

Allied 2, Axis 5.

USSR chooses only box 0.

USSR uses 4 out of 5 points to get submarine combat. There is one escorting CA in box 0.

Both subs make it to next round [X(]

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

One CP is sink, two are aborted.

Allies stay, how about Axis?

NAV reaches up to box 2 if you want more planes.

Where do you abort CPs after combat?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Second round Allied 2, Axis 9.

Once again 0 box only, 4 points to get submarine combat.

2 points negate own damage (2A).

3 points to target D on TRS. 2 CPs will be aborted.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

TRS survived.

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11Naval6.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

On third round rolls are favoring Allies even more: 2-10!

Once again only 0 box chosen and 4 points are used to get submarine combat.

2 points to negate own damage.

4 points to increase damage to 2D 3A and sending all CPs to bottom of the sea or Fukuoka.

Subs dive deep waiting for new CPs.


Next combat on Japanese Coast, Japan sends fighter to box 0.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Both roll 6, no naval combat.

Next up Italian Coast (sub not included).
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Axis are not any luckier in Europe.

Allied 2, Axis 10.

CW chooses boxes 0 and 1.

CW uses 2 points to drop own damage to 2A.

2 points are used to increase damage.

6 points are used to choose targets for both D's (CP and CA Duca D'Aosta).

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11Naval8.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Do you place A on damaged CA?

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If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9101
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

Damaged CA is aborted.

Both CW CAs are aborted.

CW sub stays deep, combat is over.

CW CAs abort to Gibraltar.


Next up East Med, sub not included first round.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Allied rolls well again: 2. Axis roll even better: 1.

How do you place damage?

I have to quit from tonight and continue tomorrow. Hour is too late... [>:]

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If your attack is going really well, it's an ambush.

-Murphy's war law
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