4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Rail move
MECH from Manchuria to Voronezh.
ARM from Novosibirsk to Voronezh.

Land move
NatChi reforms line in south.


Land combat
USSR attacks TERR in Korea.

Current odds are 30:2 +2
Japan can send bombers (USSR can't intercept), that would bring odds down to 7:1 +2. Will Japs fly?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Good night, I continue tomorrow [>:]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

No defensive air. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Attack was automatic.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Rebase
CW Sunderland to Canada.

No other rebase and no HQ reorg.

Back to the Axis.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

Mar/Apr '41
Impulse #2 (Axis)

Germany aligns Bulgaria. No US reaction (4 rolled).

Land: Germany
Combined: Italy, Japan
Naval:

No port strikes. No naval air.


Naval moves:

Italy:
1 CP leave La Spezia for the Italian Coast.

Japan:
1) CA+TRS loaded with ARM sail from Fukuoka to Haichow.
2) CA+TRS sail from Shanghai to the 0-box in the China Sea.


Rail movement:

Italy:
MIL (Naples) -> 60,26 in France.

Japan:
MAR (Tungkwan) -> Pusan.

Germany:
MTN (La Spezia) -> 46,47 in East Prussia
MOT Div (60,26)-> 49,46 in Poland
MOT (Strasbourg) -> Warsaw


Land Movement:

Japan:
1) HQI (75,139) -> Tungkwan
2) ARM (Haichow) -> Kaifeng
3) MIL (65,155) -> 64,156 in Manchuria

Italy:
1) MIL (61,25) -> 61,24 in France
2) MOT (58,27) -> 61,25 in France

Germany moves a few units in Germany eastwards. Minor movement among the forces besieging Bordeaux. And the forces

in Poland are moved around along the eastern border. Bulgarian forces advance into northern Greece.


No land combats.


Air Rebase:

Japan:
1) NAV2 (Tokyo) -> 65,168 in Japan
2) NAV2 (65,151 in Manchuria) -> 76,140 in China
3) LND2 (Chengchow) -> Kirin
4) FTR2 (Wonsan) -> 63,154 in Manchuria

Italy:
1) NAV2 (Sicily) -> Memel
2) LND3 (Taranto) -> 47,47 in Poland
3) NAV2 (Salonica) -> 67,51 in Greece

Germany:
1) FTR2 (51,37 in Germany) -> 54,39 in Czechoslovakia
2) LND3 (Tirana) -> Bardia
3) LND2 (75,49 in Greece) -> 76,61 in Cyprus
4) LND2 (Köningsberg) -> 46,47 in Prussia


No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player game

Post by Orm »

The new weather roll is a 6.

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Orm
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RE: 4 player game

Post by Orm »

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
jjdenver
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RE: 4 player game

Post by jjdenver »

41 MA i3:
SU land, CW land

Sunderland flies to 4 box NAtl

GAR rail London->Glasgow
INF rail Manchuria->Tula
Gorki MIL to Kiev

Land moves:
CW units move in Burma toward parti
CW units in Egypt move around: MOT+ART toward Palestine, TER near Cairo, TER near Suez
In UK ARM->London, supply->Liverpool, Wavell moves north
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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rkr1958
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RE: 4 player game

Post by rkr1958 »

ORIGINAL: Orm

Picture from Mar/Apr '41 Impulse #3 (Allied) - DOW

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FYI - those 3 NEI CP's in Liverpool will reduce movement by 1 of any RN ships based there. Also, the CP's will have their movement reduced by 1 too.
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RE: 4 player game

Post by brian brian »

ORIGINAL: rkr1958

FYI - those 3 NEI CP's in Liverpool will reduce movement by 1 of any RN ships based there. Also, the CP's will have their movement reduced by 1 too.

that is correct, but that is one of the silliest rules in the game. we use a bit of a ghost of WiF past House Rule and ignore it in one sense; in olden times, before Convoys in Flames counters came out, you just used the CP counters of the controlling Major Powers (because there were no counters for the minors) and co-operation issues with various merchantmen goes away. though there is still woe to the Allies when minor TRS try and go places....
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RE: 4 player game

Post by brian brian »

ORIGINAL: Orm

Bulgarian forces advance into northern Greece.

The happy Bulgarians call this "Re-unification of Macedonia, Phase One". Little do they suspect that Phase Two, just across a border to the west, is not going to go the way they think it is.

Meanwhile in Greece, officers in the ever dwindling German garrison forces all over the country report a steady increase in "disturbances in The Force" to their Sith Lord masters.
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Minor movements for USSR troops in west and east.


Debark
CW INF to St Helena and Gort to Rangoon

Rebase
USSR fighter moves 2 hexes in Manchuria
CW Hurricane to Syria


Back to the Axis.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

ORIGINAL: brian brian

ORIGINAL: rkr1958

FYI - those 3 NEI CP's in Liverpool will reduce movement by 1 of any RN ships based there. Also, the CP's will have their movement reduced by 1 too.

that is correct, but that is one of the silliest rules in the game. we use a bit of a ghost of WiF past House Rule and ignore it in one sense; in olden times, before Convoys in Flames counters came out, you just used the CP counters of the controlling Major Powers (because there were no counters for the minors) and co-operation issues with various merchantmen goes away. though there is still woe to the Allies when minor TRS try and go places....
No, that is not correct.

The Dutch ships are minor country units controlled by CW and are therefore not subject to the rule you are referring to. The ship movement point reduction rule only applies when ships from another major power are stacked in the same port.

Also, the Dutch ship in question is a TRS, and not CPs.

Although, the fact that the TRS is Dutch minor country unit can cause major pain because of co-operation issues.



Cut from RAC: 11.4.2 Moving naval units
....
How far units can move
A unit must stop moving when you have spent its entire movement allowance or it has reached the limit of its
range, whichever happens first.
You spend 1 point of a unit’s range:
• for each sea area and port it moves into.
You spend 1 point of a unit’s movement allowance:
• for each sea area and port it moves into;
• if it starts the movement out of supply;
• if it starts the impulse in a port with naval units controlled by another major power; and
• for each point of the (unmodified) search number of the section you put the unit into.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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