4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

RE: 4 player game

Post by jjdenver »

41 JF EOT (cont):
RTB:
US SUBs to Midway & San Diego
FF SUB to St Helena
CW:
Queens to Colombo
Eagle to St Helena
TRS GoG -> Belfast
TRS Mozambique Ch -> Freetown
Dutch SUB finally arrives Gib
various escorts & BB's to Liverpool, St Martinique, Halifax, Freetown

use oil:
CW reorg all but Eagle, Hawkins, Erebus using saved oil in canada for 3.4
FF reorg 1 sub for .1 oil
US reorg 3 sub for .3 oil
SU reorg all for 1.9 oil in Persia

no breakdown

CW has a res from Dutch Guyana that (as it was last turn) is going into CVB and preventing the North Rhodesia res from routing through there so they are at 21. I'll "fix" this during CW prod to add 1 BP bringing them to 22. Pic attached.
Image

LL:
SU gets Hurricane IIC, P-40C
FF gets A-20B, A-30, Kittyhawk, A-36 Mustang, C-47

allied builds:
CH: 3 GAR, save 1
CW: 22 BB[fd], Synth, PIL, 2xcvp1, MAR, ENGDIV, save 1
US: 17 5xCV[fd], BB[fd], INF, save 2
SU: 16 MECH, AT, GAR, 3xMIL

Reinf:
CH: GAR -> Kunming
CW: cvp, synth->Liverpool, INF, NAV4->Belfast. remove Hurr
US: synth->KC, cp->Norfolk
SU: LND2, ARM, INF -> Gomel. INF -> Vitebsk
Attachments
Capture.jpg
Capture.jpg (79.21 KiB) Viewed 59 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Orm
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Location: Sweden

RE: 4 player game

Post by Orm »

I took a look at the CW resource transportation. The trouble, for me, was that one oil going from Canada did go through The Bay of Biscay, instead of the Faeroes Gap. Once that was changed it was just changing oil from being saved in UK to being saved in Canada, or to be produced for in UK.

With that said I have no trouble with editing a BP to CW instead. Just make sure that CPs isn't used to transport a oil resource to be saved in UK that should be used to transport that resource for production.

Image
Attachments
240.jpg
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

RE: 4 player game

Post by jjdenver »

Changes to lending:
FF 1 res to SU, stop 1 res to CH (no lending to CH)
CW 1 res to SU
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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peskpesk
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Location: Stockholm, Sweden

RE: 4 player game

Post by peskpesk »

Initiative Mar\Apr 1941
Allied: 1
Axis: 10

Axis call -> Allies goes first.

Weather



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1941MarApr.jpg
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"'Malta - The Thorn in Rommel's Side"
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Courtenay
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RE: 4 player game

Post by Courtenay »

ORIGINAL: peskpesk

Initiative Mar\Apr 1941
Allied: 1
Axis: 10
Strange. Usually those kind of rolls are reserved for naval combat!
I thought I knew how to play this game....
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Mayhemizer_slith
Posts: 9137
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

Good one! [:D]
If your attack is going really well, it's an ambush.

-Murphy's war law
jjdenver
Posts: 2439
Joined: Thu Nov 01, 2007 11:07 pm

RE: 4 player game

Post by jjdenver »

41 MA i1:
SU - land. CW - naval
naval air:
CW NAV3-> 4 box FG

naval moves:
FF SUB journeys N to GoG
US SUB Wake->Mendocino
CW:
Queens with Gort -> Bay of Bengal
SUB to ItC, SUB to EMed
4 ship CV TF to 3 box N Sea
TRS from Freetown to 0 box FG
TRS from Freetown to 0 box USEC pick up MIL
CV TF to 3 box FG, BB drop to 0 box
TRS from Belfast with INF to GoG
convoy protection groups to the usual 4,1,0 boxes in usual sz's: CVB,CSV,USEC,FG,CAtl,NAtl

2 sub searches in E Med & ItC - need axis air reaction for both. ItC will be searched first. Thanks.


Image
Attachments
Capture.jpg
Capture.jpg (397.81 KiB) Viewed 59 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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peskpesk
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Location: Stockholm, Sweden

RE: 4 player game

Post by peskpesk »

From Malta put GE FTR2 with 3 str in O-box in Italian coast. Put Lnd3 (or 2?) from Malta in O-box in East Med. Plz
"'Malta - The Thorn in Rommel's Side"
jjdenver
Posts: 2439
Joined: Thu Nov 01, 2007 11:07 pm

RE: 4 player game

Post by jjdenver »

ItC: ax 5, al 3 = 5 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).
E Med: at time of combat the planes in Malta are OOS so can't react. Instead IT sends FTR to 0 box. ax 5, al 3 = 4 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).

AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Strategic bombing

CW bombs Prague with Blenheim on night mission (Bf110C can intercept).
USSR bombs Sapporo with Pe-8 on night mission (2x CVP can intercept).

Any takers?

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1bombing1.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

The German FTR3 intercepts the bomber, and stay as long as possible. Lands on the hex it flew from, if it survives.

Japan intercept with the size 2 CVP (D3A1). It stays as well, and land on the CV it flew from.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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peskpesk
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RE: 4 player game

Post by peskpesk »

Two send D3A1 and Bf110C, plz. Dam, Orm beat me to it... Ignore post.
"'Malta - The Thorn in Rommel's Side"
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Sad news for CW.

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1bombing2.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
Posts: 9137
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Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

In Japan rolls are 9 and 10, bomber cleared.

Bombing raid was failure, rolled 1.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

USSR makes another attempt to kill TERR and ground strikes it hard (IL-4 extended range).

Will Japan send any planes? USSR has one fighter in range.

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1bombing3.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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Location: Sweden

RE: 4 player game

Post by Orm »

Japan will intercept with the CVP.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

USSR sends fighter.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Japan chooses a bomber to be cleared through.

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1bombing4.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
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Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

Ignore first roll "11", I reloaded and put some number to that.

USSR aborts at this point, no need to risk good bomber.

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1bombing5.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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Location: Finland

RE: 4 player game

Post by Mayhemizer_slith »

Artillery misses again, but IL-4 shows how to do it!

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1bombing6.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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