4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: 4 player game
41 JF EOT (cont):
RTB:
US SUBs to Midway & San Diego
FF SUB to St Helena
CW:
Queens to Colombo
Eagle to St Helena
TRS GoG -> Belfast
TRS Mozambique Ch -> Freetown
Dutch SUB finally arrives Gib
various escorts & BB's to Liverpool, St Martinique, Halifax, Freetown
use oil:
CW reorg all but Eagle, Hawkins, Erebus using saved oil in canada for 3.4
FF reorg 1 sub for .1 oil
US reorg 3 sub for .3 oil
SU reorg all for 1.9 oil in Persia
no breakdown
CW has a res from Dutch Guyana that (as it was last turn) is going into CVB and preventing the North Rhodesia res from routing through there so they are at 21. I'll "fix" this during CW prod to add 1 BP bringing them to 22. Pic attached.
LL:
SU gets Hurricane IIC, P-40C
FF gets A-20B, A-30, Kittyhawk, A-36 Mustang, C-47
allied builds:
CH: 3 GAR, save 1
CW: 22 BB[fd], Synth, PIL, 2xcvp1, MAR, ENGDIV, save 1
US: 17 5xCV[fd], BB[fd], INF, save 2
SU: 16 MECH, AT, GAR, 3xMIL
Reinf:
CH: GAR -> Kunming
CW: cvp, synth->Liverpool, INF, NAV4->Belfast. remove Hurr
US: synth->KC, cp->Norfolk
SU: LND2, ARM, INF -> Gomel. INF -> Vitebsk
RTB:
US SUBs to Midway & San Diego
FF SUB to St Helena
CW:
Queens to Colombo
Eagle to St Helena
TRS GoG -> Belfast
TRS Mozambique Ch -> Freetown
Dutch SUB finally arrives Gib
various escorts & BB's to Liverpool, St Martinique, Halifax, Freetown
use oil:
CW reorg all but Eagle, Hawkins, Erebus using saved oil in canada for 3.4
FF reorg 1 sub for .1 oil
US reorg 3 sub for .3 oil
SU reorg all for 1.9 oil in Persia
no breakdown
CW has a res from Dutch Guyana that (as it was last turn) is going into CVB and preventing the North Rhodesia res from routing through there so they are at 21. I'll "fix" this during CW prod to add 1 BP bringing them to 22. Pic attached.
LL:
SU gets Hurricane IIC, P-40C
FF gets A-20B, A-30, Kittyhawk, A-36 Mustang, C-47
allied builds:
CH: 3 GAR, save 1
CW: 22 BB[fd], Synth, PIL, 2xcvp1, MAR, ENGDIV, save 1
US: 17 5xCV[fd], BB[fd], INF, save 2
SU: 16 MECH, AT, GAR, 3xMIL
Reinf:
CH: GAR -> Kunming
CW: cvp, synth->Liverpool, INF, NAV4->Belfast. remove Hurr
US: synth->KC, cp->Norfolk
SU: LND2, ARM, INF -> Gomel. INF -> Vitebsk
- Attachments
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- Capture.jpg (79.21 KiB) Viewed 59 times
RE: 4 player game
I took a look at the CW resource transportation. The trouble, for me, was that one oil going from Canada did go through The Bay of Biscay, instead of the Faeroes Gap. Once that was changed it was just changing oil from being saved in UK to being saved in Canada, or to be produced for in UK.
With that said I have no trouble with editing a BP to CW instead. Just make sure that CPs isn't used to transport a oil resource to be saved in UK that should be used to transport that resource for production.
With that said I have no trouble with editing a BP to CW instead. Just make sure that CPs isn't used to transport a oil resource to be saved in UK that should be used to transport that resource for production.
- Attachments
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- 240.jpg (427.99 KiB) Viewed 59 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Changes to lending:
FF 1 res to SU, stop 1 res to CH (no lending to CH)
CW 1 res to SU
FF 1 res to SU, stop 1 res to CH (no lending to CH)
CW 1 res to SU
RE: 4 player game
Initiative Mar\Apr 1941
Allied: 1
Axis: 10
Axis call -> Allies goes first.
Weather
Allied: 1
Axis: 10
Axis call -> Allies goes first.
Weather
- Attachments
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- 1941MarApr.jpg (184.05 KiB) Viewed 59 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Strange. Usually those kind of rolls are reserved for naval combat!ORIGINAL: peskpesk
Initiative Mar\Apr 1941
Allied: 1
Axis: 10
I thought I knew how to play this game....
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Good one! [:D]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
41 MA i1:
SU - land. CW - naval
naval air:
CW NAV3-> 4 box FG
naval moves:
FF SUB journeys N to GoG
US SUB Wake->Mendocino
CW:
Queens with Gort -> Bay of Bengal
SUB to ItC, SUB to EMed
4 ship CV TF to 3 box N Sea
TRS from Freetown to 0 box FG
TRS from Freetown to 0 box USEC pick up MIL
CV TF to 3 box FG, BB drop to 0 box
TRS from Belfast with INF to GoG
convoy protection groups to the usual 4,1,0 boxes in usual sz's: CVB,CSV,USEC,FG,CAtl,NAtl
2 sub searches in E Med & ItC - need axis air reaction for both. ItC will be searched first. Thanks.
SU - land. CW - naval
naval air:
CW NAV3-> 4 box FG
naval moves:
FF SUB journeys N to GoG
US SUB Wake->Mendocino
CW:
Queens with Gort -> Bay of Bengal
SUB to ItC, SUB to EMed
4 ship CV TF to 3 box N Sea
TRS from Freetown to 0 box FG
TRS from Freetown to 0 box USEC pick up MIL
CV TF to 3 box FG, BB drop to 0 box
TRS from Belfast with INF to GoG
convoy protection groups to the usual 4,1,0 boxes in usual sz's: CVB,CSV,USEC,FG,CAtl,NAtl
2 sub searches in E Med & ItC - need axis air reaction for both. ItC will be searched first. Thanks.
- Attachments
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- Capture.jpg (397.81 KiB) Viewed 59 times
RE: 4 player game
From Malta put GE FTR2 with 3 str in O-box in Italian coast. Put Lnd3 (or 2?) from Malta in O-box in East Med. Plz
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
ItC: ax 5, al 3 = 5 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).
E Med: at time of combat the planes in Malta are OOS so can't react. Instead IT sends FTR to 0 box. ax 5, al 3 = 4 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).
E Med: at time of combat the planes in Malta are OOS so can't react. Instead IT sends FTR to 0 box. ax 5, al 3 = 4 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Strategic bombing
CW bombs Prague with Blenheim on night mission (Bf110C can intercept).
USSR bombs Sapporo with Pe-8 on night mission (2x CVP can intercept).
Any takers?
CW bombs Prague with Blenheim on night mission (Bf110C can intercept).
USSR bombs Sapporo with Pe-8 on night mission (2x CVP can intercept).
Any takers?
- Attachments
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- 1bombing1.jpg (391.4 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
The German FTR3 intercepts the bomber, and stay as long as possible. Lands on the hex it flew from, if it survives.
Japan intercept with the size 2 CVP (D3A1). It stays as well, and land on the CV it flew from.
Japan intercept with the size 2 CVP (D3A1). It stays as well, and land on the CV it flew from.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Two send D3A1 and Bf110C, plz. Dam, Orm beat me to it... Ignore post.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Sad news for CW.
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- 1bombing2.jpg (306.66 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
In Japan rolls are 9 and 10, bomber cleared.
Bombing raid was failure, rolled 1.
Bombing raid was failure, rolled 1.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
USSR makes another attempt to kill TERR and ground strikes it hard (IL-4 extended range).
Will Japan send any planes? USSR has one fighter in range.
Will Japan send any planes? USSR has one fighter in range.
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- 1bombing3.jpg (695.08 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Japan will intercept with the CVP.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
USSR sends fighter.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Japan chooses a bomber to be cleared through.
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- 1bombing4.jpg (278.26 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Ignore first roll "11", I reloaded and put some number to that.
USSR aborts at this point, no need to risk good bomber.
USSR aborts at this point, no need to risk good bomber.
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- 1bombing5.jpg (292.93 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Artillery misses again, but IL-4 shows how to do it!
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- 1bombing6.jpg (351.37 KiB) Viewed 59 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law