ORIGINAL: ncc1701e
Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.
Well, pockets do exist !
Moderator: maddog986
Post by nukkxx5058 »
ORIGINAL: ncc1701e
Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.
Post by TheGrayMouser »
ORIGINAL: Trugrit
With computer technology why do you need hex format?
Because Lord Bzzt, God of all Bees (and other assorted avian, stinging, hive minded beasts)wills it so?!
Hmm, I wonder why too. I guess programming , especially AI is the issue. There are NO wargames I know of that are turn based that dont use : area movement, hexes or some other sort of grid type
The closest thing I know of is DBA online ( table top conversion ancients and medieval tactical) but there is no AI. It would be a nice change to have a turn based game where a units actual foot print ie depth, width and density is presented on a map. Something like the presentation of Kriegspiel
ORIGINAL: Trugrit
A very interesting discussion. Discussion of game design which is important for us all.
The problems with hexes has been covered before in war games forums:
http://general-staff.com/the-problem-wi ... /#comments
The drunken hexagon walk:
Range Problem With Hexes:
https://boardgamegeek.com/thread/737175 ... er-wargame
Range distortion:
This is a review of a game called Airland Battle.
It uses control sectors instead of hexes.
It takes full advantage of modern computer technology. Check out the zoom features:
https://www.youtube.com/watch?v=sXgbNc8XQp8
Airlandbattle is an older modern era war game but there is no reason that this type of computer technology can’t be applied to any era war game.
Turn based, WEGO or other format.
Right! [:D]ORIGINAL: nukkxx
ORIGINAL: ncc1701e
Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.
Well, pockets do exist !
Indeed, I was sure an expert would correct me... [:)]ORIGINAL: TheGrayMouser
ORIGINAL: ncc1701e
Almost all conflicts in history were on the East-West axis. I find difficult to find an example of the contrary.ORIGINAL: Orm
I prefer the second one, with a straight hex side to East and West.
Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.
Well, except for all conflicts in North America, Korea, Japan , italy, Russia v the balkans , Russia v the khanates, EcW, China versus mongals, Ming versus south China, boar war etc .
Even in classic WW2 East front operations., every single time a salient is formed, fighting reorients on a north south axis to pinch it off.
It’s really about aesthetics, although movement has to zig zag to go pure east in the top sample, which I think looks nicer. For me, the bottom one looks “ stretched”, even though I know it’s not.
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