ORIGINAL: Trugrit
I rate hexes the same way I rate fake cardboard counters. Useless.
Modern computer technology can do much better than a graphical faking of 20th century board games.
I’ve stated my opinion before, my post #13:
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You need some kind of graphical representation of a unit regardless of it's size. Hence the counters. You could represent each soldier and each of his weapons or position on a crewed weapon and use pixel to pixel movement and weapons effects but the computing power needed would likely be more than current cpus could handle without the players becoming tired of waiting for results unless it were a tactical scale game.
So, since units would have to be represented as groups (unless you have a super computer or daisy chain some PS4s) and as such cover a much larger area than a single individual or crewed weapon you would have to have some graphical representation of the unit and the area it covered. Some games use little tanks and such but that's no different than a counter. I suppose you could do that without using counters and hexes. Perhaps an ellipse of a variable shape might work. You could position crewed weapons within the units ellipse for accuracy. But if it hasn't been done then it's not likely it will be. I imagine there's lots of ways this could be approached. I'd say it's not likely to make any/much money though. I've not seen any wargames above tactical level do anything other than little tanks/soldiers or counters.