WitW Mapoverhaul mod (updated 0.5)

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adrazz
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by adrazz »

ORIGINAL: tverse

Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.


It should download a RAR file to extract.
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Uxbridge
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Location: Uppsala, Sweden

RE: WitW Mapoverhaul mod (updated 0.4)

Post by Uxbridge »

Just downloaded the map and it looks really great. Thank you for this work.
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Gilmer
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by Gilmer »

I'm doing a let's play of War in the West using your mapmod, I give you full credit :)
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
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zakblood
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by zakblood »

attached and displayed for you


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here u go.jpg
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cfulbright
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RE: WitW Mapoverhaul mod (updated 0.5)

Post by cfulbright »

The map is beautiful. Can you please confirm there haven't been any long-term bugs or problems?

Cary
overkill01
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RE: WitW Mapoverhaul mod (updated 0.5)

Post by overkill01 »

ORIGINAL: cfulbright

The map is beautiful. Can you please confirm there haven't been any long-term bugs or problems?

Cary

Glad you like it.
The mod does not change any coding, it only changes the artfiles.
So there are no known bugs or problems, and if there are any, then they would only be graphicly
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krishub1492
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RE: WitW Mapoverhaul mod (updated 0.5)

Post by krishub1492 »

I installed version 0.5 of your mod and it looks great in the 43-45 campaign. However, when I open the 4th Supreme Command scenario, the game defaults to the original tile set. Why would this occur?
overkill01
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RE: WitW Mapoverhaul mod (updated 0.5)

Post by overkill01 »

that is strange,

I tested it just now and the art from the mod only loads partially in the 4thsup cmd scen.

In all other scenarios, the mod loads just fine.

I have no idea why this is the case.
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RedLancer
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RE: WitW Mapoverhaul mod (updated 0.5)

Post by RedLancer »

It's probably because 4SC uses embedded data although I never realised it impacted on the artwork.
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rocketman71
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by rocketman71 »

I tried this mod with a new game and there seem to be stuff missing or I'm being a dunce. Even if I toggle hexes on/off, I can only see enemy hexes. No hexes on water either. There are no icons for ports. Rail is missing altogether.
I moved the old files/folder and pasted in the mod ones. No luck :(
This is on the Steam version.
overkill01
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by overkill01 »

ORIGINAL: rocketman71

I tried this mod with a new game and there seem to be stuff missing or I'm being a dunce. Even if I toggle hexes on/off, I can only see enemy hexes. No hexes on water either. There are no icons for ports. Rail is missing altogether.
I moved the old files/folder and pasted in the mod ones. No luck :(
This is on the Steam version.

I'm not sure what went wrong but I suspect that in moving the old files/folder you have cut and deleted everything, and then extracted the mod.
The MOD only contains the files that have been changed.
So if that is the case, you should move the old files back in (keep a backup) and paste and overwrite the mod again.
rocketman71
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by rocketman71 »

Thanks, that solved the issue. For some reason I assumed that all tiles in the Tiles-folder was modded. What program do you use to mod TGA-files? The version of Photoshop Elements I have can't. I'm thinking about making a slightly desaturated version of your mod, with your permission of course.
overkill01
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by overkill01 »

ORIGINAL: rocketman71

Thanks, that solved the issue. For some reason I assumed that all tiles in the Tiles-folder was modded. What program do you use to mod TGA-files? The version of Photoshop Elements I have can't. I'm thinking about making a slightly desaturated version of your mod, with your permission of course.

This mod has been made with GIMP, it's a popular and free software.
But I've been using "Corel PaintshopPro" since a few years now.

If youre looking for photo-editing software, but only to desaturate the mod, then use GIMP.
cfulbright
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by cfulbright »

I installed your map mod months ago and it looks so much better than what comes "in the box". But my map still doesn't have quite the degree of detail and nuance that your maps on the first page of this thread show (see screenshots). Do you think it's a resolution thing (I'm running at 1366 x 768 on a laptop) or something else? Any suggestions?

Cary

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overkill01
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by overkill01 »

ORIGINAL: cfulbright

I installed your map mod months ago and it looks so much better than what comes "in the box". But my map still doesn't have quite the degree of detail and nuance that your maps on the first page of this thread show (see screenshots). Do you think it's a resolution thing (I'm running at 1366 x 768 on a laptop) or something else? Any suggestions?

I think it's because you did not start a new game.
Changes I made to the file hexart.dat only apply when starting a new game, no way around it.

cfulbright
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by cfulbright »

This IS a new game.

Cary
overkill01
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by overkill01 »

ORIGINAL: cfulbright

This IS a new game.

Cary


You started a new game after installing the mod, or before ?
did you try in 43-45 campaign ?
cfulbright
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by cfulbright »

Yes, I started this game after installed the map mod many months ago.

To test, I just started a new game of the 1943-45 scenario. Here's a screenshot.

I hope I don't come across as ungrateful. Like I said, it looks a lot better than the standard game.

Cary

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overkill01
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by overkill01 »

It seems like wfhexart.dat does not load.

Check if you installed the mod correctly, in the installfolder go to the folder "dat", then look for "wfhexart.dat", its date should be 19/11/2017 .
cfulbright
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RE: WitW Mapoverhaul mod (updated 0.4)

Post by cfulbright »

Hi,

Thanks for trying to help me out.

The date changes because it gets today's date when it downloads. But I did just download the single file in the RAR folder - wfhexart.dat - to my DAT folder, started a new game, and it still doesn't look as good as yours. The downloaded file is 305K.

Is that the only file in your mod? That's all I see in the RAR file.

Cary
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