City pathfinding

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jiggathebaws
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City pathfinding

Post by jiggathebaws »

I'm finding if I try to get multiple platoons to cross a bridge at beginning of scenario, individual vehicles get a bit "creative" with how far out of the way they go to reach the other side. Tips?
noooooo
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RE: City pathfinding

Post by noooooo »

I am noticing the same. The pathfinding gets very confused if bridges are involved.
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CapnDarwin
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RE: City pathfinding

Post by CapnDarwin »

I would look to add waypoints before and after the crossing point you want then drop the end point. The AI based on SOP settings, may decide on some creative pathing.
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noooooo
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RE: City pathfinding

Post by noooooo »

I'm not sure but maybe the line formation would help?
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Blond_Knight
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RE: City pathfinding

Post by Blond_Knight »

Column, not line.
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Veitikka
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RE: City pathfinding

Post by Veitikka »

If you want to cross a chokepoint with a formation, use the 'march' formation type. Place a few waypoints along the road, and they should follow it nicely.

By the way, many of the pathfinding issues are caused by the one-unit-per-cell limitation. I'll try to increase the limit in the game patches. If two vehicles are allowed to enter a map cell then there should be much more space for movement.
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jiggathebaws
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RE: City pathfinding

Post by jiggathebaws »

So March is a formation, not a behavior? What's the difference between March and column?
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Veitikka
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RE: City pathfinding

Post by Veitikka »

ORIGINAL: jiggathebaws

So March is a formation, not a behavior? What's the difference between March and column?

'March' is formation+behavior. It's optimized for road column movement and ignores the SOP 'pathfind' option. 'Column' is a formation, and uses the SOP 'pathfind' option.
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Werewolf13
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RE: City pathfinding

Post by Werewolf13 »

ORIGINAL: Veitikka


'March' is formation+behavior. It's optimized for road column movement and ignores the SOP 'pathfind' option. 'Column' is a formation, and uses the SOP 'pathfind' option.

Well geeeez! I've been begging for something like that to be implemented in Steel Beasts Pro for the past 18 years and they still haven't got unit bridge crossing right.

And now a new dev with their very 1st game right out of the box does it.

WOW!
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