Multiplayer???

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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btd64
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RE: Multiplayer???

Post by btd64 »

ORIGINAL: Veitikka

ORIGINAL: RFalvo69

Why Harpoon has multiplayer? Because the developers are proficient or good-hearted?

How many people play Harpoon multiplayer?

Harpoon has multiplayer?!?....GP
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RE: Multiplayer???

Post by Rosseau »

Harpoon caused me to nearly go blind [;)]

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RE: Multiplayer???

Post by RFalvo69 »

ORIGINAL: Veitikka

ORIGINAL: RFalvo69

Why Harpoon has multiplayer? Because the developers are proficient or good-hearted?

How many people play Harpoon multiplayer?

There is at least a Youtube channel chock full of MP videos (with commentary) which shows people from all over the World challenge each other. It was very active when Ian McNeil said that Harpoon was one of Matrix's best sellers

Now the game under the spotlight is Command, and Harpoon has been relegated in the "has been" area of these forums. But when it was a thing people played MP with vast breadth and passion.
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RE: Multiplayer???

Post by RFalvo69 »

ORIGINAL: btd64

ORIGINAL: Veitikka

ORIGINAL: RFalvo69

Why Harpoon has multiplayer? Because the developers are proficient or good-hearted?

How many people play Harpoon multiplayer?

Harpoon has multiplayer?!?....GP

Yes. It was introduced in the "Advanced Naval Warfare" edition of the game:

http://www.matrixgames.com/products/323 ... al.Warfare

...Most importantly Harpoon 3 Advanced Naval Warfare now has true multiplayer capability for up to six players!
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Hexagon
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RE: Multiplayer???

Post by Hexagon »

Well, a 6 player mutiplayer in wargames is like a pink unicorn [&o]

Are games with multiplayer only, are games with only solo play and are more between both extremes.

For AB i think multiplayer is going to be related in how well sells it, how well goes fixing-improving-DLCing, how well works in turn system and in how hard is integrate Slitherine PBEM system in turn based mode.


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RE: Multiplayer???

Post by Soviet_Union »

If you add multiplayer this pretty much becomes a better successor to wargame red dragon. I bet you would get massive new customer base.
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bssybeep
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RE: Multiplayer???

Post by bssybeep »

ORIGINAL: Veitikka

Why C:MANO or Graviteam Tactics don't have multiplayer? Is it because the developers are incompetent or nasty? It can be hard to explain to someone who's not a software developer why I haven't used my time to make an application that communicates in real-time over the Web with other client systems. It's as simple as clicking a checkbox to enable the feature, right? Not quite like that, especially if the piece of software hasn't been built with multiplayer in mind since the start. I've been coding this game alone for 14 years without getting any money for it, and so far there's been enough tasks even without the multiplayer aspect.

Great that you are focused on the AI and single-player. There are plenty of multiplayer games on the market already, but not enough single-player games with good AI.
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76mm
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RE: Multiplayer???

Post by 76mm »

Not many real time hard core wargames at all are there? There is CM, which has multiplayer. And then there is Command Ops, which also has multiplayer AFAIK. And IIRC HistWar, the Napoleonic wargame, was also real time and had multiplayer, although it an unholy mess.

Frankly while I usually play against the AI and understand your reasons for not implementing multiplayer, I don't understand your rather hostile response to the topic.
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RE: Multiplayer???

Post by Redmarkus5 »

ORIGINAL: Veitikka

No plans for it.

I always complain when a game comes out with a bad AI and a focus on MP. I've been waiting for this game for a long time just because it addresses the single player market. I hope you will continue to develop the AI and leave MP alone.

There are a ton of MP titles out there for anyone who prefers human opponents. My personal gripe with MP is that human players fight the same battles over and over again until they become complete experts on every aspect of each scenario. This is about as unrealistic as it gets and I find that an AI can often deliver a more convincing experience the first time I fight a new engagement.
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Veitikka
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RE: Multiplayer???

Post by Veitikka »

ORIGINAL: 76mm

Frankly while I usually play against the AI and understand your reasons for not implementing multiplayer, I don't understand your rather hostile response to the topic.

The topic is brought up again and again in several places. People are puzzled why a modern game doesn't have something as "basic" as multiplayer. I'm just telling my honest view this time.
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76mm
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RE: Multiplayer???

Post by 76mm »

ORIGINAL: Veitikka
People are puzzled why a modern game doesn't have something as "basic" as multiplayer. I'm just telling my honest view this time.
I fully understand your decision but would try to keep a more neutral, factual tone in your responses. Just a suggestion...

Personally I'm not very interested in this era but this games looks interesting, so I might buy it once I've read more about it.
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zakblood
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RE: Multiplayer???

Post by zakblood »

asking the same question over and over again is called badgering
repeatedly and annoyingly ask (someone) to do something.
"journalists badgered him about the deals"
synonyms: pester, harass, bother, plague, torment, hound, nag, chivvy, harry, keep on at, go on at, harp on at, keep after, importune, annoy, trouble;

it's quite simple, if you wish to have a good to great single player game in the modern age, buy it, if you wish to play with your friends, buy games with it in, if you like both, then but both types of games, it's quite simple and i like the approach the developer has taken, then again i love single player games

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RE: Multiplayer???

Post by exsonic01 »

Of course I would like multiplayer too, but given the current game condition I think adding multiplayer is something better suited for a hypothetical Armored Brigade 2, which would likely involve structural changes to the core engine and framework. That would also solve the issue of the client base, assuming single-player game proves itself on market. It is a fact that the silent majority of players in this particular gaming niche are still single-player only (as much as 90% of the game time), and the number of players we are likely to get with multiplayer simply isn't there to support it yet. That is likely why you have even big titles as C:MANO and Graviteam Tactics being single player.


I like this answer. I really wish MP, but as a person who do programming (not in gaming, but in engineering field) as a part of career, I totally understand the dev's point of view. As far as I know, this game has been coded and maintained by very small group of people, like 3~4 people, and the studio still lack of man power and time and financial support. This game's source code is purely for single play, and it is absolutely not an easy and simple task to overhaul the entire code structure for multiplay.

So, I really wish the financial success of this game. And I wish you guys develop a new AB2 with better condition and better support, and add multiplay support. And who knows? Maybe some big studio (no EA plz) buy the studio with good price, and you guys develop server-based MP under very good environment.


I think MP for this game have a good potential to bring more sales. Also, apart from sales, MP will give additional opportunity for players to enjoy this product in very different way. As a close combat & combat mission player, I prefer to game against human player than AI, because human players bring more genuine and creative tactics to get me down. It is challenging to fight against human player, but that challenge is the important thing. Unless this game use machine learning technique to enhance AI, which I think not a feasible option, AI has its clear limitation in gameplay. When people get used to fight against AI, they will looking for human opponent. This is why so many people wants MP, and more and more people will ask as this game further spread out.

I have no experience in coding for games, but I heard that PBEM is not that tough option to install in strategy games, when compared to server-based MP. So, maybe in the future, if you guys have some enough support and manpower, then how about positively consider PBEM feature? I know Matrix/Slitherine games have their own PBEM++ server, maybe you can use that too. That is what Flashpoint Campaign franchise did.

Also, I mentioned in beta forum, but if you guys open any social funding account like Patreon for further development including MP, I'm very willing to support.
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RE: Multiplayer???

Post by exsonic01 »

Considering the fact that even operational games like Gary Grigsby's War in the East also offer PBEM, I think MP in wargaming market is spreading out, and people will looking for MP option more. To my best knowledge, I never heard of operational games with multiplay before. So, I think the example (Gary Grigsby's War in the East PBEM) might telling us that many wargame developers these days now positively consider MP more than before.

Though number of people who enjoy MP might not that much, the important factor for MP (including PBEM) is that human opponent can offer much tougher and more difficult challenge to players, when compared to AI (unless this game makes tough AI using machine learning). That challenge is the key of why MP including PBEM would offer more interesting experiences for players then just AI. Think of it as an additional option to offer more challenging yet fun experience to players.
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