Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
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- Crossroads
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Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Good day, commanders!
We have a Sneak Peek thread going on at the CS Middle East forum, originally created to share some sneak peeks on the coming Middle East game and its updates, now also active on showing CS: Vietnam snippets.
I’ve posted a couple of East Front sneak peeks there as well, but since JTCS is the current standard for “all things Campaign Series” in World War 2 era, I thought I’d create a specific EF Sneak Peek thread here. So here goes.
What is Campaign Series: East Front 1939-1941?
CS: East Front 1939-1941 will be the first installation of the new and improved CS game engine in World War 2. As the title implies, it will cover the first three years of war in Eastern front, namely: Invasion of Poland, Invasion of Finland (Winter War), and the first year of Operation Barbarossa
What about battles taking place after 1941?
Those will follow. We wanted to concentrate on new content, and starting from scratch, we also wanted to cover each of the conflicts in detail. So whereas JTCS only had a handful of say Poland and Finland scenarios, there will be plenty of those in the new game. Also, Barbarossa will be covered in detail.
After the first version of the game is out, the current thinking (technical details have not been tested yet) is to provide the follow up period as DLCs (downloadable content). At the moment we’re thinking adding an East Front 1942-43 module next, and following that, an East Front 1944-45 module to complete things there.
OK, so when will it be out?
It will be out once we have CS Vietnam out, and the six month period or so supporting solely that release. However, there’s on-going parallel development with East Front taking place already, and barring unseen developments, we’re hoping to have the game out in a year’s time or so, plus some contingency. I’m hoping for a Q1/2020 release or something thereabouts.
So, without further ado, here’s some sneak peeks towards several work-in-progress items.
DISCLAIMER Everything shown here is ALPHA status, incomplete, and subject to change! But we’d rather be open about what we’re doing, so we’re quite willing to show stuff that is not completed. Just saying please bear that in mind. [:)]
Good day, commanders!
We have a Sneak Peek thread going on at the CS Middle East forum, originally created to share some sneak peeks on the coming Middle East game and its updates, now also active on showing CS: Vietnam snippets.
I’ve posted a couple of East Front sneak peeks there as well, but since JTCS is the current standard for “all things Campaign Series” in World War 2 era, I thought I’d create a specific EF Sneak Peek thread here. So here goes.
What is Campaign Series: East Front 1939-1941?
CS: East Front 1939-1941 will be the first installation of the new and improved CS game engine in World War 2. As the title implies, it will cover the first three years of war in Eastern front, namely: Invasion of Poland, Invasion of Finland (Winter War), and the first year of Operation Barbarossa
What about battles taking place after 1941?
Those will follow. We wanted to concentrate on new content, and starting from scratch, we also wanted to cover each of the conflicts in detail. So whereas JTCS only had a handful of say Poland and Finland scenarios, there will be plenty of those in the new game. Also, Barbarossa will be covered in detail.
After the first version of the game is out, the current thinking (technical details have not been tested yet) is to provide the follow up period as DLCs (downloadable content). At the moment we’re thinking adding an East Front 1942-43 module next, and following that, an East Front 1944-45 module to complete things there.
OK, so when will it be out?
It will be out once we have CS Vietnam out, and the six month period or so supporting solely that release. However, there’s on-going parallel development with East Front taking place already, and barring unseen developments, we’re hoping to have the game out in a year’s time or so, plus some contingency. I’m hoping for a Q1/2020 release or something thereabouts.
So, without further ado, here’s some sneak peeks towards several work-in-progress items.
DISCLAIMER Everything shown here is ALPHA status, incomplete, and subject to change! But we’d rather be open about what we’re doing, so we’re quite willing to show stuff that is not completed. Just saying please bear that in mind. [:)]
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
CS: East Front articles, blog post Table of Contents.
www.cslegion.com blogs
[*] East Front Home Page at CSLegion.com
Order of Battles blogs:
[*] German Order of Battle
[*] Romanian Order of Battle
[*] Finnish Order of Battle
Newsletter:
[*] Subscribe to CS Legion Newsletter Here.
Newsletter content includes a Weekly Digest, and anything special we want to inform you directly.
www.cslegion.com blogs
[*] East Front Home Page at CSLegion.com
Order of Battles blogs:
[*] German Order of Battle
[*] Romanian Order of Battle
[*] Finnish Order of Battle
Newsletter:
[*] Subscribe to CS Legion Newsletter Here.
Newsletter content includes a Weekly Digest, and anything special we want to inform you directly.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
(Very!) Early Screenshots
Here's some very early screenshots of the game, starting with the 3D views.
As with CS Middle East 2.0, there's a new Zoom-In 3D view available, to add to the previous Normal and Zoom-Out views. Let us compare:
3D Normal View mock-up (Terrain is from CS Middle East, while unit images are from JTCS). Both to be upgraded.):
How the new scale works is that the Zoom-in View hex size is 150% of the previous close-up view of the Normal View. The units appear as they did in previous Normal, while the buildings have been scaled down a tad to make the visuals more true to the scale (250 meter hexes).
Let us compare the new Normal View with the legacy Normal View:
New:
Legacy:
As for the 250 meter hex scale, here's how it would draw, realistically, but we're obviously not going that far, but looking for a better compromise between that and those of the legacy views.
Here's some very early screenshots of the game, starting with the 3D views.
As with CS Middle East 2.0, there's a new Zoom-In 3D view available, to add to the previous Normal and Zoom-Out views. Let us compare:
3D Normal View mock-up (Terrain is from CS Middle East, while unit images are from JTCS). Both to be upgraded.):
How the new scale works is that the Zoom-in View hex size is 150% of the previous close-up view of the Normal View. The units appear as they did in previous Normal, while the buildings have been scaled down a tad to make the visuals more true to the scale (250 meter hexes).
Let us compare the new Normal View with the legacy Normal View:
New:
Legacy:
As for the 250 meter hex scale, here's how it would draw, realistically, but we're obviously not going that far, but looking for a better compromise between that and those of the legacy views.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
There's quite a lot of housekeeping just to keep the game engine up-to-date, including the support for modern hi-res displays. So far so good, here's a downscaled screenshot of the current ALPHA release as how it displays on an Ultra-wide 21:9 4K(ish) display. Among other things, note how neatly the Large sized Toolbar fits into one row there:
And here's the same with Scenario Editor:
And here's the same with Scenario Editor:
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
User Interface
There more to say on new User Interface in the coming months, let us have this discussion started as well by saying there's an effort in place to have the game display user interface art relative to period being played. At the moment those are in a form of a JSGME Mod, so before playing a say Poland scenario, activate the relevant UI Art Mod.
Here's the three sidebar panels currently available to cover the period:
There more to say on new User Interface in the coming months, let us have this discussion started as well by saying there's an effort in place to have the game display user interface art relative to period being played. At the moment those are in a form of a JSGME Mod, so before playing a say Poland scenario, activate the relevant UI Art Mod.
Here's the three sidebar panels currently available to cover the period:
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
CS Event Engine, AI Improvements
We did a community survey approx. a year ago, asking our players to state their preferences etc. One of the stand-outs from the survey was the popularity for playing against AI.
Here's a post from our Dev Forum, a call to action to think of ways to improve the vs-AI experience:
What we had at our toolbox at the time were the CS Event Engine features, where events (such as capturing an objective) can trigger things (such as having reinforcements become available). Also, Adaptive AI (AAI) was available to tweak various parameters per scenario.
Since then, CS Event Engine scripting has been added a subset by Berto, our lead programmer, where function calls available there only effect the AI player. This is a huge new capability. Previously, AI was mostly driven by Objectives, so if you wanted AI to push towards a certain direction, well better to put an Objective there then.
No longer!
AI can (and will!) reacto to events now, where scenario designer so chooses, and it will have a specific battle plan as well. See here, for example: the Finnish Battalion will have each of its Company heading towards their specific target, as commanded in the CSEE script:
We did a community survey approx. a year ago, asking our players to state their preferences etc. One of the stand-outs from the survey was the popularity for playing against AI.
Here's a post from our Dev Forum, a call to action to think of ways to improve the vs-AI experience:
ORIGINAL: Crossroads
Gaming Options - AI or H2H
Computers are man's best friend, with playing against a Computer Opponent a most popular choice by far. 15% of the crowd are passionate H2H gamers however, and we're not forgetting about you either.
[*] CSL Call to Action: It should be clear to us what our major market is. Let us continue to revamp AI, while AI scenarios should be considered very important as well. Good thing AAI and CSEE are now available to make gaming vs computer much more challenging and fun from what it was.
What we had at our toolbox at the time were the CS Event Engine features, where events (such as capturing an objective) can trigger things (such as having reinforcements become available). Also, Adaptive AI (AAI) was available to tweak various parameters per scenario.
Since then, CS Event Engine scripting has been added a subset by Berto, our lead programmer, where function calls available there only effect the AI player. This is a huge new capability. Previously, AI was mostly driven by Objectives, so if you wanted AI to push towards a certain direction, well better to put an Objective there then.
No longer!
AI can (and will!) reacto to events now, where scenario designer so chooses, and it will have a specific battle plan as well. See here, for example: the Finnish Battalion will have each of its Company heading towards their specific target, as commanded in the CSEE script:
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Thoughts, comments? [:)]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
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- Citizen Emperor
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Outstanding! Looks gorgeous.
Quick question... Are Italian/Romanian/Hungarian OOBs available in the Barbarossa portion of the game?
Quick question... Are Italian/Romanian/Hungarian OOBs available in the Barbarossa portion of the game?
"A soldier will fight long and hard for a bit of colored ribbon."
- Crossroads
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
ORIGINAL: Citizen Emperor
Outstanding! Looks gorgeous.
Quick question... Are Italian/Romanian/Hungarian OOBs available in the Barbarossa portion of the game?
Thank, early days though, yet!
Romanian and Hungarians are already done for most part and will be included. Italians were originally a candidate for a later addition, let us see how they play out.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Looking forward to this, even more than to the Vietnam game.
Are there any unique things that will be added to this series in terms of game mechanics?
Are there any unique things that will be added to this series in terms of game mechanics?
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Hi,
looking forward for the new relases ...
But have one question ...
The already relased "CS: Middle East 1948-1985 2.0" have (or will get..) all of the new additions from the "new" campaign series titles ... or will it stay between the old and the new titles ... ?
Regards
looking forward for the new relases ...
But have one question ...
The already relased "CS: Middle East 1948-1985 2.0" have (or will get..) all of the new additions from the "new" campaign series titles ... or will it stay between the old and the new titles ... ?
Regards
- Jason Petho
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
The already relased "CS: Middle East 1948-1985 2.0" have (or will get..) all of the new additions from the "new" campaign series titles ... or will it stay between the old and the new titles ... ?
Oh no, CSME will be continually upgraded as Vietnam, the WW2 and Cold War games get released.
For example, the CSME scenarios will be updated with the new scripting.
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Very interesting. CS games were my favourites for many years, looking forward to Your releases
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Thanks for the info Jason
(have ordered CSME last night ... )
After ~5h playing (have played JTCS long time so i know the basics well..) i found one "problem" maybe related to the new engine ...
On W10, the animation often stop and the window title get the addition "-Program not Responding-" - then sound is still playing, and if the (now not visible, as no GFX update anymore) animation is at the end, the game get back to normal ....
Have this "fixed" by setting the compatibility to "Win 8" ... then all work as expected - maybe an hint for user with semilar problems..
(have first tested with "win 7" - but i suspect it is better to have the diff from real system to "emulated" system as small as possible ..)
Regards
(have ordered CSME last night ... )
After ~5h playing (have played JTCS long time so i know the basics well..) i found one "problem" maybe related to the new engine ...
On W10, the animation often stop and the window title get the addition "-Program not Responding-" - then sound is still playing, and if the (now not visible, as no GFX update anymore) animation is at the end, the game get back to normal ....
Have this "fixed" by setting the compatibility to "Win 8" ... then all work as expected - maybe an hint for user with semilar problems..
(have first tested with "win 7" - but i suspect it is better to have the diff from real system to "emulated" system as small as possible ..)
Regards
- Crossroads
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- Joined: Sun Jul 05, 2009 8:57 am
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
ORIGINAL: R_TEAM
Thanks for the info Jason
(have ordered CSME last night ... )
After ~5h playing (have played JTCS long time so i know the basics well..) i found one "problem" maybe related to the new engine ...
On W10, the animation often stop and the window title get the addition "-Program not Responding-" - then sound is still playing, and if the (now not visible, as no GFX update anymore) animation is at the end, the game get back to normal ....
Have this "fixed" by setting the compatibility to "Win 8" ... then all work as expected - maybe an hint for user with semilar problems..
(have first tested with "win 7" - but i suspect it is better to have the diff from real system to "emulated" system as small as possible ..)
Regards
Thanks for your support, and sorry to hear you're seeing issues. Please post at the CS Middle East Tech Support forum so the bug report will not get lost.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
---
CS: Vietnam 1948-1967 < Available now
CS: Middle East 1948-1985 2.0 < 3.0 In the works
- MrRoadrunner
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
Hate to say it, but I prefer the "legacy" look of the maps above. The "new" look just looks washed out and too "Panzer Generalish" for me.
RR
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
The same for me ... I returned to older version of CSME because of it ...
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
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RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
These are still ALPHA graphics. We have a new artist for the terrain, so the screenshots are subject to change.
RE: Campaign Series: East Front 1939-1941 Sneak Peeks, Coming Attractions, Work-in-progress
I like it, the old stuff looks overdone. Maybe a dirty quick mod will help after release if the graphics can be edited easily. In that case pulling up the color and contrast should shift the graphics pretty close to the old school graphics.