4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Attack roll is 9, CAV is destroyed and Zhukov seems to be a good leader.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: 4 player game

Post by Mayhemizer_slith »

USSR rebase OOS bomber to city.
CW rebase Spitfire from UK to France Le Havre.

Back to the Axis.

Picture of France after Allied impulse.

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If your attack is going really well, it's an ambush.

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Orm
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RE: 4 player game

Post by Orm »

ORIGINAL: jjdenver

CW commentary: Playing with 1D10 is definitely a different experience. So far it seems to make attacking easy. All of my other experience is with 2D10, where losses of 3 units can happen, rolls are more toward the middle (since 2D10 has higher probability of producing numbers in the middle compared to 1D10 that gives equal chance to the extreme results of 1 and 10 - maybe i'm seeing high rolls so far and that's why attacking seems easy), and where modifiers like # of factory stacks, armor bonuses, etc seem really important. So far it feels very tough to defend with 1D10. But maybe this impression will change as we progress. My general feeling about 1D10 is that I don't prefer but if playing 1D10 it seems like it should be played the way of WIF3 (or one of those old version) - without divisions. But I am endeavoring to adapt. I keep thinking in 2D10 terms then have to try to check myself and re-think in 1D10 terms. Strange feeling. :)
I think most claim that the 2d10 is more attacker friendly than the 1d10, even when the blitz bonus is in play.

Two of the attacks I did would have had decent odds even with the 2d10 table. And that odds could have been increased further with the 2d10 table since two armoured units were "resting".

If I did my math correctly the attack on Lille would have been +15 with 2d10. The Blitz attack +13. And the Strasbourg attack might have been cancelled since it was only a +6 attack. Although with the 2d10 table there would have been some effort to produce stuff, from both sides, that modified the bonuses.
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Orm
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RE: 4 player game

Post by Orm »

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

I Italian cruiser squadron leaves La Spezia for the 3-box of the Eastern Mediterranean. One of the cruisers is loaded with one German division.

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Orm
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RE: 4 player game

Post by Orm »

The Italian cruisers initiate a hunt for the French picket force.

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Orm
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RE: 4 player game

Post by Orm »

No additional air added.

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Orm
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RE: 4 player game

Post by Orm »

Neither side can spend any surprise points.

The French cruiser suffers a damage and abort, or just an abort.

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Orm
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RE: 4 player game

Post by Orm »

The French cruiser is damaged and sail for a safe port.

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Orm
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RE: 4 player game

Post by Orm »

Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat


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Orm
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RE: 4 player game

Post by Orm »

The entire Italian force remains on station.

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Orm
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RE: 4 player game

Post by Orm »

No strategic bombing.

The Japanese Naval Air ground strike the isolated Nationalist cavalry.

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Orm
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RE: 4 player game

Post by Orm »

The result of the Japanese ground strikes are becoming to predictable. [:(] [:D]

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Orm
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RE: 4 player game

Post by Orm »

Japan rails the MIL in Shanghai to Tungkwan.

The German Army advance after the retreating French forces.

Over to Italy/Japan for the second part of the Axis impulse.

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peskpesk
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RE: 4 player game

Post by peskpesk »

IT and GE moves slowly forward in Algeria, finally adjacent to the Capital.

JP advances slowly on communist lines in the North and a small force outflank to the North, attacking the Partisan


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RE: 4 player game

Post by peskpesk »

JP follow the slowly withdrawing CH forces.



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RE: 4 player game

Post by peskpesk »

Land Attacks.

Germany attacks the HQI with all the adjacent forces. 59: 5 is automatic and will still be automatic even if France uses the artillery.
So I rule they don't.







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RE: 4 player game

Post by peskpesk »

JP Attacks the Partisan in the North, it is automatic.



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RE: 4 player game

Post by peskpesk »

Invasion

GE invade Cyprus with an Inf Div. it is automatic, with our without the Notional



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RE: 4 player game

Post by peskpesk »

Air Rebase:

GE
FTR2 (Brussels) -> 55,31
FTR2 (52,31) -> 54,30
LND2 (Brussels) -> 54,31
ATR3 (Dusseldorf) -> Brussels (till PARA)


IT None.

JP FTR2 (Kewiyang) -> 88,134

No reorganization.
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RE: 4 player game

Post by peskpesk »

The Weather for Allied 5 May/Jun 1940

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