4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Attack roll is 9, CAV is destroyed and Zhukov seems to be a good leader.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
USSR rebase OOS bomber to city.
CW rebase Spitfire from UK to France Le Havre.
Back to the Axis.
Picture of France after Allied impulse.
CW rebase Spitfire from UK to France Le Havre.
Back to the Axis.
Picture of France after Allied impulse.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
I think most claim that the 2d10 is more attacker friendly than the 1d10, even when the blitz bonus is in play.ORIGINAL: jjdenver
CW commentary: Playing with 1D10 is definitely a different experience. So far it seems to make attacking easy. All of my other experience is with 2D10, where losses of 3 units can happen, rolls are more toward the middle (since 2D10 has higher probability of producing numbers in the middle compared to 1D10 that gives equal chance to the extreme results of 1 and 10 - maybe i'm seeing high rolls so far and that's why attacking seems easy), and where modifiers like # of factory stacks, armor bonuses, etc seem really important. So far it feels very tough to defend with 1D10. But maybe this impression will change as we progress. My general feeling about 1D10 is that I don't prefer but if playing 1D10 it seems like it should be played the way of WIF3 (or one of those old version) - without divisions. But I am endeavoring to adapt. I keep thinking in 2D10 terms then have to try to check myself and re-think in 1D10 terms. Strange feeling.
Two of the attacks I did would have had decent odds even with the 2d10 table. And that odds could have been increased further with the 2d10 table since two armoured units were "resting".
If I did my math correctly the attack on Lille would have been +15 with 2d10. The Blitz attack +13. And the Strasbourg attack might have been cancelled since it was only a +6 attack. Although with the 2d10 table there would have been some effort to produce stuff, from both sides, that modified the bonuses.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes. No naval air.
I Italian cruiser squadron leaves La Spezia for the 3-box of the Eastern Mediterranean. One of the cruisers is loaded with one German division.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Movement
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes. No naval air.
I Italian cruiser squadron leaves La Spezia for the 3-box of the Eastern Mediterranean. One of the cruisers is loaded with one German division.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The Italian cruisers initiate a hunt for the French picket force.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
No additional air added.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Neither side can spend any surprise points.
The French cruiser suffers a damage and abort, or just an abort.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
The French cruiser suffers a damage and abort, or just an abort.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The French cruiser is damaged and sail for a safe port.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The entire Italian force remains on station.
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
Picture from May/Jun '40 Impulse #4 (Axis) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
No strategic bombing.
The Japanese Naval Air ground strike the isolated Nationalist cavalry.
Picture from May/Jun '40 Impulse #4 (Axis) - Ground Strike
The Japanese Naval Air ground strike the isolated Nationalist cavalry.
Picture from May/Jun '40 Impulse #4 (Axis) - Ground Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
The result of the Japanese ground strikes are becoming to predictable. [:(] [:D]
Picture from May/Jun '40 Impulse #4 (Axis) - Ground Strike
Picture from May/Jun '40 Impulse #4 (Axis) - Ground Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
Japan rails the MIL in Shanghai to Tungkwan.
The German Army advance after the retreating French forces.
Over to Italy/Japan for the second part of the Axis impulse.
Picture from May/Jun '40 Impulse #4 (Axis) - Land Movement
The German Army advance after the retreating French forces.
Over to Italy/Japan for the second part of the Axis impulse.
Picture from May/Jun '40 Impulse #4 (Axis) - Land Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
IT and GE moves slowly forward in Algeria, finally adjacent to the Capital.
JP advances slowly on communist lines in the North and a small force outflank to the North, attacking the Partisan
JP advances slowly on communist lines in the North and a small force outflank to the North, attacking the Partisan
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
JP follow the slowly withdrawing CH forces.
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- 1940MayJunChSouth4.jpg (462.11 KiB) Viewed 143 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Land Attacks.
Germany attacks the HQI with all the adjacent forces. 59: 5 is automatic and will still be automatic even if France uses the artillery.
So I rule they don't.
Germany attacks the HQI with all the adjacent forces. 59: 5 is automatic and will still be automatic even if France uses the artillery.
So I rule they don't.
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- 59vs5.jpg (359.98 KiB) Viewed 143 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
JP Attacks the Partisan in the North, it is automatic.
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- 3vs0.jpg (348.96 KiB) Viewed 143 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Invasion
GE invade Cyprus with an Inf Div. it is automatic, with our without the Notional
GE invade Cyprus with an Inf Div. it is automatic, with our without the Notional
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- Farmagusta.jpg (194.04 KiB) Viewed 143 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Air Rebase:
GE
FTR2 (Brussels) -> 55,31
FTR2 (52,31) -> 54,30
LND2 (Brussels) -> 54,31
ATR3 (Dusseldorf) -> Brussels (till PARA)
IT None.
JP FTR2 (Kewiyang) -> 88,134
No reorganization.
GE
FTR2 (Brussels) -> 55,31
FTR2 (52,31) -> 54,30
LND2 (Brussels) -> 54,31
ATR3 (Dusseldorf) -> Brussels (till PARA)
IT None.
JP FTR2 (Kewiyang) -> 88,134
No reorganization.
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
The Weather for Allied 5 May/Jun 1940
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"'Malta - The Thorn in Rommel's Side"