M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet)

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HardLuckYetAgain
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: Telemecus
ORIGINAL: M60A3TTS
Yes, the activation for overflights takes place if the combat unit is within 5 hexes of the parent HQ that has the AA units. If the overflight takes place on a unit greater than 5 hexes from its HQ, there is no activation.

Just to clarify - you are saying the AA can activate for a unit that is
i) overflown
ii) within five hexes of the parent HQ holding the AA
iii) does not have to be in the final battle destination for the airgroups?

So in theory if you place the units of HQs with AA correctly, you could create a "wall" of flak with them that must be crossed and battled, even if the target destination is far in the rear and has no flak?

I know in Dinglirs AAR when I talked about this in our game there was a randomness to the AA activation.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by Telemecus »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Telemecus
ORIGINAL: M60A3TTS
Yes, the activation for overflights takes place if the combat unit is within 5 hexes of the parent HQ that has the AA units. If the overflight takes place on a unit greater than 5 hexes from its HQ, there is no activation.

Just to clarify - you are saying the AA can activate for a unit that is
i) overflown
ii) within five hexes of the parent HQ holding the AA
iii) does not have to be in the final battle destination for the airgroups?

So in theory if you place the units of HQs with AA correctly, you could create a "wall" of flak with them that must be crossed and battled, even if the target destination is far in the rear and has no flak?

I know in Dinglirs AAR when I talked about this in our game there was a randomness to the AA activation.

beender also did some testing, which seemed to contradict what we thought we knew too. There was also a test of on map AA brigades requested by M60A3TTS in the 8MP team game.

There are many different descriptions, more than one of which may be true but some are contradictory. I was hoping to get developers to answer this question before but no response. I am guessing M60A3TTS comes closest to knowing the story right now?

Currently my flak assignment policy is scatter it around and hope some of it will work. Having a better understanding of all the mechanics would help.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain

ORIGINAL: Telemecus



Just to clarify - you are saying the AA can activate for a unit that is
i) overflown
ii) within five hexes of the parent HQ holding the AA
iii) does not have to be in the final battle destination for the airgroups?

So in theory if you place the units of HQs with AA correctly, you could create a "wall" of flak with them that must be crossed and battled, even if the target destination is far in the rear and has no flak?

I know in Dinglirs AAR when I talked about this in our game there was a randomness to the AA activation.

beender also did some testing, which seemed to contradict what we thought we knew too. There was also a test of on map AA brigades requested by M60A3TTS in the 8MP team game.

There are many different descriptions, more than one of which may be true but some are contradictory. I was hoping to get developers to answer this question before but no response. I am guessing M60A3TTS comes closest to knowing the story right now?

Currently my flak assignment policy is scatter it around and hope some of it will work. Having a better understanding of all the mechanics would help.

Hope M60 gets to the bottom of it :-)
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by chaos45 »

Pretty sure it tracks the flight path of the airstrike and all units in command you fly over with AA you eat the AA fire.

As I'm playing a 1942 game and noticed flying over different corps areas to target other areas influences the amount of AA guns.

Example fly over hungarian units Im hit by the 80mm Hungarian AA guns in thier corps/army...dont fly over them no 80mm AA fire.

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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: chaos45

Pretty sure it tracks the flight path of the airstrike and all units in command you fly over with AA you eat the AA fire.

As I'm playing a 1942 game and noticed flying over different corps areas to target other areas influences the amount of AA guns.

Example fly over hungarian units Im hit by the 80mm Hungarian AA guns in thier corps/army...dont fly over them no 80mm AA fire.


That is how I saw it in my old games. The only thing is that it is random and not 100% when I flew over with bombers. One battle would have the AA fire. Then in the same next instance there was no AA fire even though the bombers went to the same hex. That is how I remember it when I mentioned it a long time ago.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: HardLuckYetAgain

ORIGINAL: chaos45

Pretty sure it tracks the flight path of the airstrike and all units in command you fly over with AA you eat the AA fire.

As I'm playing a 1942 game and noticed flying over different corps areas to target other areas influences the amount of AA guns.

Example fly over hungarian units Im hit by the 80mm Hungarian AA guns in thier corps/army...dont fly over them no 80mm AA fire.


That is how I saw it in my old games. The only thing is that it is random and not 100% when I flew over with bombers. One battle would have the AA fire. Then in the same next instance there was no AA fire even though the bombers went to the same hex. That is how I remember it when I mentioned it a long time ago.

Of course this could also be contributed to how many AA you have in the HQ to distribute to each such fly over. I am sure M60 will elaborate.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

ORIGINAL: Telemecus
ORIGINAL: M60A3TTS
Yes, the activation for overflights takes place if the combat unit is within 5 hexes of the parent HQ that has the AA units. If the overflight takes place on a unit greater than 5 hexes from its HQ, there is no activation.

Just to clarify - you are saying the AA can activate for a unit that is
i) overflown
ii) within five hexes of the parent HQ holding the AA
iii) does not have to be in the final battle destination for the airgroups?

So in theory if you place the units of HQs with AA correctly, you could create a "wall" of flak with them that must be crossed and battled, even if the target destination is far in the rear and has no flak?

Yes, that is what I observed in my own testing.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

Week 5

Ground action

In the north, the Germans begin a flanking action to the east of Pskov. Their infantry is close to the front lines now, creating new challenges.

Image


In the center, Vitebsk is lost, and the panzers are pushing on to the northeast towards Velikie Luki. Smolensk is still under our control.

Image


In the south, the panzers are preparing to cross the Dnepr south of Nikolaev-Zaporozhye.

Image


There are a fair number of battles won by Soviet troops, but many losses of course.

Image
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

Turn 5 air actions

Quite a number of AA guns are whisked away this week.

At Smolensk...

Image


Gomel...

Image

D-Z...

Image


Tallinn...

Image


After which time, the garrison slipped away by sea to Leningrad.

Image


Most AA still finding their way to the two northern armies.

Image


Air losses a bit heavy for both sides this week.

Image
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by xhoel »

ORIGINAL: M60A3TTS

There are a fair number of battles won by Soviet troops, but many losses of course.

Image

Not taking away anything from your defense but something I have noticed in my AAR too is that the Soviets are much more resilient with the current patch, which is something that was needed. Glad to see all those holding results! Some of them are quite impressive.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

ORIGINAL: xhoel
Not taking away anything from your defense but something I have noticed in my AAR too is that the Soviets are much more resilient with the current patch, which is something that was needed. Glad to see all those holding results! Some of them are quite impressive.

No offense taken. [;)]

Fact is, I took about the same number of losses in two failed attacks as Marauder did in a couple dozen. This sort of exchange in the early game hardly puts a dent in the Axis as a couple failed hasty attacks will often succeed the third time with 1,000+ Soviet casualties. Some of these battles are also taking place in the Lvov pocket that isn't liquidated until week 9, but that's in the future. As will be seen, my defense can only hold out for so long before his panzers tear it down.

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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by xhoel »

ORIGINAL: M60A3TTS

ORIGINAL: xhoel
Not taking away anything from your defense but something I have noticed in my AAR too is that the Soviets are much more resilient with the current patch, which is something that was needed. Glad to see all those holding results! Some of them are quite impressive.

No offense taken. [;)]

Fact is, I took about the same number of losses in two failed attacks as Marauder did in a couple dozen. This sort of exchange in the early game hardly puts a dent in the Axis as a couple failed hasty attacks will often succeed the third time with 1,000+ Soviet casualties. Some of these battles are also taking place in the Lvov pocket that isn't liquidated until week 9, but that's in the future. As will be seen, my defense can only hold out for so long before his panzers tear it down.


That is true but we both know that if you are attacking with the Soviets in the Summer of 41 its is going to be a bloodbath as the quality of your units is abysmal and the Germans are at their strongest. I don't want to hijack the thread but just wanted to say that all those Axis failed attacks do accumulate and the Axis player will feel the bite later.

Are you bombing airbases aggressively or are you using the VVS in a defensive stance?
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

Week 6

In the north, the Germans continue their flanking action which is now northeast of Pskov.

Image


In the center, the panzers push between Velikie Luki and Smolensk, isolating several divisions of the Western and Reserve Fronts.

Image


In the south, a small Axis bridgehead is over the Dnepr at Kremenchug.

Image


The Luftwaffe takes some losses this week. The flak among the northern armies is definitely having an impact.

Image


Aircraft remain concentrated in the same air commands.

Image
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

ORIGINAL: xhoel
Are you bombing airbases aggressively or are you using the VVS in a defensive stance?

no & no

Airbase attacks are not my primary focus as the loss ratios aren't very favorable. Some will argue that there are plenty of aircraft available to lose, but I prefer to use them to support the army where opportunities exist.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by chaos45 »

Bombing Axis airbases if they have any fighters/AA is suicide for the red airforce. Best to try and bomb axis ground units you intend to attack or bomb anything outside good axis fighter protection.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by BrianG »

with Soviet recon in a City with AA (i.e. Moscow) I bet the Germans wont come back to bomb that airfield a second time


I promise in our game to make a return trip.

aa now useful.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: M60A3TTS

ORIGINAL: xhoel
Are you bombing airbases aggressively or are you using the VVS in a defensive stance?

no & no

Airbase attacks are not my primary focus as the loss ratios aren't very favorable. Some will argue that there are plenty of aircraft available to lose, but I prefer to use them to support the army where opportunities exist.

In the current patch of .03 if German AA is defending the airbase the loss ratio will be off the chart. I concur with M60 on this one use them elsewhere.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by M60A3TTS »

ORIGINAL: xhoel
That is true but we both know that if you are attacking with the Soviets in the Summer of 41 its is going to be a bloodbath as the quality of your units is abysmal and the Germans are at their strongest. I don't want to hijack the thread but just wanted to say that all those Axis failed attacks do accumulate and the Axis player will feel the bite later.

Yes, they do accumulate, but not enough that there is much of a bite later. I used to be able to use airhead supply to extend the fight for Leningrad. Nope, the Soviets didn't have that historical capability, so it was removed. I relied on sapper regiments to get some semblance of a defense set up and later to get through tough German defenses. Nope, the Soviets didn't have all these sappers so take that away.

Meantime in all the years since this game was first introduced, Leningrad still is regularly rolled with Model and his well endowed sapper/arty armies. Now Moscow is practically in the same category where the Axis player has enough experience to know what they are doing. The Lvov pocket has been replaced with "Super Lvov" which my opponent was pleased enough to warn me in advance was coming. German casualties are never remotely close to what was experienced historically in weeks 1-24.

I started this game because I wanted to see how the air war could be different from previous games and post up some strats that some newer players might find useful. As for the game itself, there are no illusions. If it goes to the end and the game comes out a draw, that will have to be good enough.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by HardLuckYetAgain »

ORIGINAL: M60A3TTS

German casualties are never remotely close to what was experienced historically in weeks 1-24.

Everything M60 brought up is true. I emphasize the sentence above for good measure.
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RE: M60A3TTS Full of Hot Air - MarauderPL (Axis) vs M60 (Soviet) No MarauderPL

Post by Crackaces »

ORIGINAL: HardLuckYetAgain

ORIGINAL: M60A3TTS

German casualties are never remotely close to what was experienced historically in weeks 1-24.

Everything M60 brought up is true. I emphasize the sentence above for good measure.

Statistics N=2:

Baseline for discussion "Turns 1 - 25"

According to Wikipedia (and references within)

German causalities: Killed 186,542 Soviet 586,952

German AFV's Lost: 2,735 Soviet: 20,500 AFV's


2x3 Casualties (+1 Soviet)


German Causulies Killed: 144,998 Soviet 624,370

German AVF's Lost: 2,493 Soviet 13,978


8MP Casaulties:(no +1 attack)


German Killed 132,014 Soviet 493,037

AFV's Lost 2,257 Soviet 14,443


Using the logic in multiple AAR's and forums .. it looks like the Soviets are superman <smile>

This is a game not a similation. Two major battles where the German's got their clock cleaned in the intial moments of Operation Barbarossa are not going to happen because of the combat engine. (Battle of Brody for example). Otherwise at least these two games produced reasonable results to "historcal" (besides the superman Soviet tanks) turns 1-25.

This is just a thought .. but I might propose this constant balance discussion in every AAR is ruining the game. Instead of games compleating players are rationalizing "the game is borked" then one could say that has an effect on prospective buyers of the game who will wait unit the game is "balanced"

What I am most interested in this AAR is if M60 applies any lessons learned from the 8MP game for Soviet air, and does it make a difference. Ok back into lurking mode.

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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