Extreme collateral damage caused by 70mm Hydra APKWS (Bug)

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Uzabit
Posts: 92
Joined: Fri Jul 13, 2018 6:03 pm

Extreme collateral damage caused by 70mm Hydra APKWS (Bug)

Post by Uzabit »

Hi there,

in this small test scenario, a few 70 mm Hydra APKWS II cause extreme collateral damage (300 - 1250 DP) on nearby buildings and units when attacking a generic building. This doesn't make any sense, considering the used warhead (Hydra 70mm Rocket (8 DP)). The amount of missiles necessary varies between 4 - 10 to cause this on my system. I'm using the lastest build (V1.14.5) with DB3000 475.

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APKWSExtremeDamage.jpg
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Uzabit
Posts: 92
Joined: Fri Jul 13, 2018 6:03 pm

RE: Extreme collateral damage caused by 70mm Hydra APKWS (Bug)

Post by Uzabit »

Here is the .scen file.
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APKWSIIBug.zip
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Uzabit
Posts: 92
Joined: Fri Jul 13, 2018 6:03 pm

RE: Extreme collateral damage caused by 70mm Hydra APKWS (Bug)

Post by Uzabit »

This seems to be caused not only by the mentioned guided rockets but also by other weaponry aswell. I dropped one GBU-39 SDB on the target which also resultet in complete destruction of the surrounding units and buildings, while the attacked target was heavily damaged but still intact.

Is this a fundamental limit of the game engine when placing units in close proximity? [&:]

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Damagecalculation.jpg
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