Desert War Version 1.0.2 Available
Desert War Version 1.0.2 Available
Hi everybody!
Desert War has been updated to version 1.0.2! This update brings many changes and improvements so be sure to check the Changelog below.
You can download the update from the Member Area or here
And also from the following mirrors:
http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip
Version 1.0.2
=============
Bug:
====
• HQs - if HQs eliminated, they remain on map (if Display Options is set to show HQs at top of stack at turn start).
• interdiction - In Unit Turn info, interdiction results are not shown correctly.
• Editor AI - In AI Tab, unit names have "Unit" prepended amd unit type appended, so when script runs, the unit is unknown.
• Artillery HQs not implemented (HQs containing a lot of artillery units should use more supply).
• Bug when assigning engineers to battle with no attack value.
• When assiging artillery to an enemy hex into which a friendly unit is moving, the friendly artillery sometimes defends the enemy unit.
• Editor: AI Setup zones not working.
Scenarios:
==========
README
BONUS - THE AMERICANS ADDED. For use by scenario designers, graphics have been added to support construction of scenarios that include American forces in Tunisia 1942-43.
BONUS - NEW SCENARIOS:
* Sidi Bou Zid (Historical). The battle of Sidi Bou Zid was fought as part of the campaign in Tunisia between 14-17 February 1943. On 14 February, the German 10th and 21st Panzer Divisions attacked through the Faid and Maizila mountain passes of the Eastern Dorsal. Their goal was to destroy elements of the U.S. 34th Infantry Division and 1st Armored Division whose defenses centered around the village of Sidi Bou Zid.
* Sidi Bou Zid (Free Set-up). Same as above except this version allows the human player(s) to set-up their units within their start areas as they see fit.
CHANGES/FIXES:
Images
* Added/updated army0, army1, and nato image files.
Scenarios
All scenarios.
* Clarification added to all Scenario Briefings: "Resupply Rate = Given the resupply per turn above, the Axis/Allies will receive enough supply for their entire force to have one turn of Move+ / Combat+ supply every x-number game turns. This calculation is based upon their starting Strength."
* Updated German and Spanish translations to reflect changes.
Operazione E
* Added Axis set-up zone 11 for 2CCNN Division.
* Changed XXII Corps Artillery HQs level from Corps HQ to none.
* Changed XXIII Corps Artillery HQs level from Corps HQ to none.
* Changed WDF Artillery HQs level from Corps HQ to none.
* Corrected typo on scenario brief for arrival turns of 2CCNN and Catanzaro Divisions (with XXII Corps) (GT9 and GT12 respectively).
* Changed 10th Army HQ movement factor from 15 to 1.
Into The Blue
* Changed XXIII Corps Artillery HQs level from Corps HQ to none.
Enter Rommel
* Standardized CounterName for 3rd Armoured Brigade units from 3 Arm X to 3 AR X.
* Changed CounterNames, CounterNames 1 and 2 for D/1st Bn/Lib Arab Force and C/1st Bn/Lib Arab Force to reflect the actual task organization in the scenario.
Battle of Sollum
* Changed CounterNames for 1./606.Flak Bn and 2./39.PzJgr Bn from 5.le Pz XX to 200 Inf III to reflect the actual task organization in the scenario.
* Standardized CounterNames for 4th Armoured Brigade units from 4 Arm X to 4 AR X.
Gazala--First Five Days
* Changed Arko HQs level from Army HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.
Gazala--The Cauldron
* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.
Gazala--Fall of Tobruk
* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.
Alam Halfa
* Changed XXI Corps Artillery HQs level from Corps HQ to none.
El Alamein
* Changed X Corps Artillery HQs level from Corps HQ to none.
* Changed XXI Corps Artillery HQs level from Corps HQ to none.
Desert War has been updated to version 1.0.2! This update brings many changes and improvements so be sure to check the Changelog below.
You can download the update from the Member Area or here
And also from the following mirrors:
http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip
Version 1.0.2
=============
Bug:
====
• HQs - if HQs eliminated, they remain on map (if Display Options is set to show HQs at top of stack at turn start).
• interdiction - In Unit Turn info, interdiction results are not shown correctly.
• Editor AI - In AI Tab, unit names have "Unit" prepended amd unit type appended, so when script runs, the unit is unknown.
• Artillery HQs not implemented (HQs containing a lot of artillery units should use more supply).
• Bug when assigning engineers to battle with no attack value.
• When assiging artillery to an enemy hex into which a friendly unit is moving, the friendly artillery sometimes defends the enemy unit.
• Editor: AI Setup zones not working.
Scenarios:
==========
README
BONUS - THE AMERICANS ADDED. For use by scenario designers, graphics have been added to support construction of scenarios that include American forces in Tunisia 1942-43.
BONUS - NEW SCENARIOS:
* Sidi Bou Zid (Historical). The battle of Sidi Bou Zid was fought as part of the campaign in Tunisia between 14-17 February 1943. On 14 February, the German 10th and 21st Panzer Divisions attacked through the Faid and Maizila mountain passes of the Eastern Dorsal. Their goal was to destroy elements of the U.S. 34th Infantry Division and 1st Armored Division whose defenses centered around the village of Sidi Bou Zid.
* Sidi Bou Zid (Free Set-up). Same as above except this version allows the human player(s) to set-up their units within their start areas as they see fit.
CHANGES/FIXES:
Images
* Added/updated army0, army1, and nato image files.
Scenarios
All scenarios.
* Clarification added to all Scenario Briefings: "Resupply Rate = Given the resupply per turn above, the Axis/Allies will receive enough supply for their entire force to have one turn of Move+ / Combat+ supply every x-number game turns. This calculation is based upon their starting Strength."
* Updated German and Spanish translations to reflect changes.
Operazione E
* Added Axis set-up zone 11 for 2CCNN Division.
* Changed XXII Corps Artillery HQs level from Corps HQ to none.
* Changed XXIII Corps Artillery HQs level from Corps HQ to none.
* Changed WDF Artillery HQs level from Corps HQ to none.
* Corrected typo on scenario brief for arrival turns of 2CCNN and Catanzaro Divisions (with XXII Corps) (GT9 and GT12 respectively).
* Changed 10th Army HQ movement factor from 15 to 1.
Into The Blue
* Changed XXIII Corps Artillery HQs level from Corps HQ to none.
Enter Rommel
* Standardized CounterName for 3rd Armoured Brigade units from 3 Arm X to 3 AR X.
* Changed CounterNames, CounterNames 1 and 2 for D/1st Bn/Lib Arab Force and C/1st Bn/Lib Arab Force to reflect the actual task organization in the scenario.
Battle of Sollum
* Changed CounterNames for 1./606.Flak Bn and 2./39.PzJgr Bn from 5.le Pz XX to 200 Inf III to reflect the actual task organization in the scenario.
* Standardized CounterNames for 4th Armoured Brigade units from 4 Arm X to 4 AR X.
Gazala--First Five Days
* Changed Arko HQs level from Army HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.
Gazala--The Cauldron
* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.
Gazala--Fall of Tobruk
* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.
Alam Halfa
* Changed XXI Corps Artillery HQs level from Corps HQ to none.
El Alamein
* Changed X Corps Artillery HQs level from Corps HQ to none.
* Changed XXI Corps Artillery HQs level from Corps HQ to none.
-
- Posts: 786
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RE: Desert War Version 1.0.2 Available
thank you nice
- bootlegger267
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- IslandInland
- Posts: 1138
- Joined: Mon Dec 08, 2014 3:54 pm
- Location: YORKSHIRE
- Contact:
RE: Desert War Version 1.0.2 Available
Great!. Thanks for the update.[:)]
With the Americans added to the game I am hoping we will see some DLC covering the battles in Tunisia.
With the Americans added to the game I am hoping we will see some DLC covering the battles in Tunisia.
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1941 Hitler's Dream Scenario for WITE 2
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- DerGrenadier
- Posts: 106
- Joined: Sun Dec 11, 2011 6:59 am
- Location: Germania Superior
RE: Desert War Version 1.0.2 Available
Many tanks! ^^
RE: Desert War Version 1.0.2 Available
Thank you [:)]
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
- BletchleyGeek
- Posts: 4458
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Desert War Version 1.0.2 Available
The links seem to be fubared:
- On the Members' Area I can only find a 1.0.1 download
- The FTP link, instead of leading to a download, ends up with a connection time out
- On the Members' Area I can only find a 1.0.1 download
- The FTP link, instead of leading to a download, ends up with a connection time out
- Saint Ruth
- Posts: 1385
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War Version 1.0.2 Available
Can you try it again? Works for me.
Thanks,
Brian
Thanks,
Brian
- BletchleyGeek
- Posts: 4458
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Desert War Version 1.0.2 Available
Hello there,
this is what I get from the Members Area. Note that the text is okay, but the filename is not.
The FTP points to the right file but times out.
this is what I get from the Members Area. Note that the text is okay, but the filename is not.
The FTP points to the right file but times out.
- Attachments
-
- DesertWar1.0.2.jpg (35.69 KiB) Viewed 822 times
RE: Desert War Version 1.0.2 Available
sorted
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
- BletchleyGeek
- Posts: 4458
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Desert War Version 1.0.2 Available
That's not very helpful, but thanks anyways for trying.
RE: Desert War Version 1.0.2 Available
sorted
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
RE: Desert War Version 1.0.2 Available
While the web admins don't fix the links in the memmber's area, you can download from the mirrors below:
http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip
RE: Desert War Version 1.0.2 Available
Great game... Thanks!
My installation, though, is not on my C: drive. There is no option on the update installer to choose another drive. First time I've experienced this... Is it just me?
RE: Desert War Version 1.0.2 Available
Still no option to choose to install update 1.0.2 on another drive than C:..!!... Any thoughts / plans on doing an update of the update installer and adding the 'Browse' option?? It cannot be unheard of in this SSD day and SSD age, that folk need to save space on their C: drive and choose another location.... Can it??
- SamSlitherine
- Posts: 291
- Joined: Fri Feb 17, 2017 1:38 pm
RE: Desert War Version 1.0.2 Available
Hi Duncjons,
We are sorry you're having issues, hopefully we can get this sorted for you ASAP!
When you first installed Desert War, was it to the drive in question or to somewhere on the C drive and then it was subsequently moved to save space on your C: Drive?
The way our updates work, is they read where you first installed the game to and updates the files within that folder.
When you run the update what location is given when you reach the 'Ready to Install' page? - the default location is C:\Program Files (x86)\Matrix Games\Desert War 1940-1942 for example
We are sorry you're having issues, hopefully we can get this sorted for you ASAP!
When you first installed Desert War, was it to the drive in question or to somewhere on the C drive and then it was subsequently moved to save space on your C: Drive?
The way our updates work, is they read where you first installed the game to and updates the files within that folder.
When you run the update what location is given when you reach the 'Ready to Install' page? - the default location is C:\Program Files (x86)\Matrix Games\Desert War 1940-1942 for example
RE: Desert War Version 1.0.2 Available
Many, many thanks for the help Sam... A fresh install and I'm successfully updated...[:)]