Thanks gents. Still trying around in my first turn(actually 2nd considering I could not do anything before turn 1), I really had the impression I had some kind of a basic plan but then I got just surprised by the size of that game. Still doing West Coast, found something , tried to figure out in the manual what it means but no luck.
If you go in the base screen, infantry stationed there, I found(Canadian base, Victoria for instance) some infantry(INF) unit with an star afterwards(INF*) - what does that mean? I found as well some HQ unit with a "a" afterwards, I think thats a split up HQ unit(why would someone split up an HQ??).
Found quiet a lot INF* - manual does not say anything about it(at least place I looked at, that's bases and land units....).
-Kull - I looked into you CL and is just smashing. Most likely if I follow it step by step I should be ok. But - where would be the fun in it? I mean, I looked some bases up and your orders make perfect sense(was thinking about Guam for instance and building a fortess there makes perfect sense - not sure if I will be able to supply it, but the conclusion is spot on).
Still trying to figure out what each base needs and what not. Glad I am playing the US, I think I can do quiet some mistakes with that economical power behind(as the germans learnd the hard way) should win me the war so or so, as long as I do not loose to many of that precious carriers at the beginning.
Will "pump up" Pearl , Midway, Johnston(this seems already on the limit) as far as I can and then try to go SW. I think as soon as my airbases in the Pacific are up and running it should be a big advantage.
This all comes from a guy struggling THINKING about his first turn and which units he might need at which place.....(and still has no real idea which transports he will be using for what task, but hey
).
Never interrupt your enemy when he is making a mistake. Napoleon Bonaparte