Maximum Maps and Units

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KingHunter3059
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Maximum Maps and Units

Post by KingHunter3059 »

All (and Matrix Staff);

Is there a maximum limit of maps and units that can be used in a scenario? I was doing one with 3 maps and around 200 units my system slowed down to a crawl after turn 3. So what is the max? Thanks!
JT

"He who dares, wins!"
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UP844
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RE: Maximum Maps and Units

Post by UP844 »

You can use up to 12 maps, in three rows of four maps each (99x40 hexes, i.e an area 3464 metres high and 1600 metres wide).

As regards to units I don't know if there is an upper limit.

The system slowing to a crawl could also depend on the range you set maximum visibility to.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

I read, somewhere, that more maps can cause slowness, is that true? I tried to cut back on the maps to 2, but it didn't help.
JT

"He who dares, wins!"
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rico21
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RE: Maximum Maps and Units

Post by rico21 »

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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

Hills - Did not think of that... Thanks rico21
JT

"He who dares, wins!"
Rosseau
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RE: Maximum Maps and Units

Post by Rosseau »

Neither did I!
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

ORIGINAL: UP844

.....

The system slowing to a crawl could also depend on the range you set maximum visibility to.

Wow, almost missed this - Thanks UP844 for the tip - Visibility was set to 10, I am resetting it to 9.
JT

"He who dares, wins!"
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

Well - No Joy, it went well until turn 4 [:(]. Any more suggestions? Should I cut down on the units?
JT

"He who dares, wins!"
Paullus
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RE: Maximum Maps and Units

Post by Paullus »

Yes, especially vehicles.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Peter Fisla
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RE: Maximum Maps and Units

Post by Peter Fisla »

From the product page:

12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

Cheers
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]
JT

"He who dares, wins!"
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Peter Fisla
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RE: Maximum Maps and Units

Post by Peter Fisla »

ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]

Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

ORIGINAL: Peter Fisla
ORIGINAL: KingHunter3059

Thanks Paullus,

I am honored to hear from you Peter. I have learned that Hills, and Visibility could cause Lag/Slowness. I am going to do Paullus suggestion next. Peter - Is there anything else that could cause slowness? Thanks! [&o]

Bigger the battle map is, the longer it takes for line of sight, fog of war to do processing. You can reduce this by decreasing the scenario visibility.

There is always a trade of...and of course i’m not the best programmer in the world ..sorry :D

Humm - LOS is 9 hexes and I am using 2 maps.... It may be the units. But Thanks! Peter - You did a GREAT GREAT Job! I really love this game - So no, I think you are a GREAT programmer! [&o]
JT

"He who dares, wins!"
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UP844
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RE: Maximum Maps and Units

Post by UP844 »

+1
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

ORIGINAL: Paullus

Yes, especially vehicles.

Yes! This is the Winner! Paullus, is indeed correct! I restarted (for the fourth time a Playtest) the scenario I am developing, and I cut down the units, from 150 to 93. With 37 of that being Tanks/Vehicles. On the 4th turn I brought in 14 Infantry and 3 Tanks, at this time the system slowed to a crawl... So the bottom line seems to be no more than 15-17 vehicles per side, unless you can live with the game slowing way down... Thanks Paullus!
JT

"He who dares, wins!"
Paullus
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RE: Maximum Maps and Units

Post by Paullus »

[:)] Great Work
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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KingHunter3059
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RE: Maximum Maps and Units

Post by KingHunter3059 »

ORIGINAL: Paullus

[:)] Great Work
Outstanding! and Thanks again!
JT

"He who dares, wins!"
gehrig38
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RE: Maximum Maps and Units

Post by gehrig38 »

FYI I have a massive Stalingrad map and exactly 200 units (which means squads, leaders, crew). You can add AFV and as many SW as you like above 200. The scenario is in v2 testing and up on the scenario page, with notes. I played 2 turns and the game runs insanely quick, far quicker than I expected after playing the last bid
Paullus
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RE: Maximum Maps and Units

Post by Paullus »

Your Daylight Visibility was set to a good distance. [:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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