Map of Europe (edition) 20kms/hex

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sPzAbt653
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RE: Map of Europe 20kms/hex

Post by sPzAbt653 »

I am stunned by your speed and precision. It looks awesome !
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SIPRES
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RE: Map of Europe 20kms/hex

Post by SIPRES »

I use Map scanner, wich made a good part of the job.
I slightly change the map as I had to change the reference map. (see the latest in the separate new thread)

I will update coastlines (maptiles.dat), then in case you do some work on the Cgn file, you will have to import hextiles, it normally should not impact all others parameters.
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RE: Map of Europe 20kms/hex

Post by SIPRES »

Map enlarged to include Murmansk, Baku.
South aera of map also extended to allow better North Africa Deployement



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elxaime
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RE: Map of Europe 20kms/hex

Post by elxaime »

Just curious whether a modder might use such a glorious map for an ETO WW2 mod? I'd imagine one-week turns and division level. Not sure the code can handle such a monster. But it might be very popular and imagine would allow modders to make many interesting new units and detailed scripts. This monumental task might require formation of a modder committee partnership, unless there is one obsessed individual (like Michaelangelo in Agony and the Ecstacy)
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SIPRES
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RE: Map of Europe 20kms/hex

Post by SIPRES »

ORIGINAL: elxaime

Just curious whether a modder might use such a glorious map for an ETO WW2 mod? I'd imagine one-week turns and division level. Not sure the code can handle such a monster. But it might be very popular and imagine would allow modders to make many interesting new units and detailed scripts. This monumental task might require formation of a modder committee partnership, unless there is one obsessed individual (like Michaelangelo in Agony and the Ecstacy)

Hello elxaime.

I do agree with modder commitee partnership (for sure I will not be able to make a full campaign by myself)
I will complete the coastline and then release the map as it is.
For "smaller" campaign, just a portion of the Map could be use (eg Barbarossa)


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Hairog
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RE: Map of Europe 20kms/hex

Post by Hairog »

Please excuse my obsession with the Soviet's oil. Maybe it's my eyes but I don't think the map quite gets to Baku. I think you have to extend a little bit into the Caspian Sea to include Baku proper.



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SIPRES
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RE: Map of Europe 20kms/hex

Post by SIPRES »

ORIGINAL: Hairog

Please excuse my obsession with the Soviet's oil. Maybe it's my eyes but I don't think the map quite gets to Baku. I think you have to extend a little bit into the Caspian Sea to include Baku proper.



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Hello Harry

Dont worry baku is included (last hexes on south east of the map)
I will have anyway to enlarge width a little bit more to include Teheran
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RE: Map of Europe 20kms/hex

Post by Hairog »

Thanks Sipres! Can't wait.
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SIPRES
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Map of Europe 20kms/hex .....Pre release download.....

Post by SIPRES »

Dear all,

Here is pre release of the Europe map
Still under dev.
But I think a good starting point at least.
You will find the download link and status on the first post of this thread.

Its almost a little more than a year I did work on this project, and I think an additionnal one will be necessary to complete the task.

Any volunteer for help is welcome

Christophe
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Hairog
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by Hairog »

Sipres, I have no experience with the maps. The few times I've had to correct or alter a coastline I've struggled for a half hour just finding the correct tile. I know I'm doing something wrong and there must be a way to do this easier.

Is there a video or tutorial on map making in SC3? I haven't found anything useful in the manual. I must be missing a huge piece of information because there is no way anyone could make a map using the methods I am.
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by BillRunacre »

It does take time, but after a while you'll get the hang of where to find the next bit of coast you need.

Having more than 2 units in Hawaii before entering the war triggers a 3-5% swing towards the Axis per turn.

One thing that can be useful is to have both sprite columns showing - the option to turn this on/off is near the top right in the editor.
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Elessar2
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by Elessar2 »

The editor is expecting scripts to be loaded, so I get an error and cannot load the map.
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SIPRES
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by SIPRES »

ORIGINAL: Elessar2

The editor is expecting scripts to be loaded, so I get an error and cannot load the map.

I did update campaign file in the link
Just make a try and let me know if ok or not
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SIPRES
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by SIPRES »

ORIGINAL: BillRunacre

It does take time, but after a while you'll get the hang of where to find the next bit of coast you need.

Having more than 2 units in Hawaii before entering the war triggers a 3-5% swing towards the Axis per turn.

One thing that can be useful is to have both sprite columns showing - the option to turn this on/off is near the top right in the editor.
Hi Bill
The 2nd sentence is I would guess related to a kind of new project[:)]
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Hairog
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by Hairog »

Not the answer I was hoping for Bill. :(

You really have to search through all those tiles to find the right one! There's got to be a better way. I know the roads and RR have a kind of assistant.

I remember modding maps in Empires of Steel. I don't recall it being that difficult. I suppose it is a much simpler game.
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by BillRunacre »

Ah, I think I was rearranging my post and thought I'd copied the sentence I was moving about... but obviously it was something else that I had copied! [X(] [:)]
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BillRunacre
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by BillRunacre »

ORIGINAL: Hairog

Not the answer I was hoping for Bill. :(

You really have to search through all those tiles to find the right one! There's got to be a better way. I know the roads and RR have a kind of assistant.

I remember modding maps in Empires of Steel. I don't recall it being that difficult. I suppose it is a much simpler game.

Have you tried turning on the sprite numbers? It's one of the options and I find that helps to learn things.

You can also, when in draw mode, right click on a sprite and you will automatically be able to draw it elsewhere. Plus the right hand menu will then be centered on that sprite, which helps if that sprite is close to being the one you want, but not quite.
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SIPRES
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by SIPRES »

Harry,

Here how it works (its manual, no magic tool)

thz first 15 tiles are full ground hexes (no coast)
each tile had "connections points" from A to L.

then the tile file is arranged as follow (if I remember well) connecting A to B, A to C until A to L
then B to C, B to D ect......

you always have choice within 2 tiles to add some variety on the coast line + sea or land property
I hope it does help you but again no automatic tool.

Bill, Hubert

What about the following suggest:

- instead of the both sprites column on editor, if we could have an single hex with selectable connections (A to L) something similar to the picture attached
- Then for example if I "click or select" on A and D then a small popup window could appear with the following tiles (24 to 27 and 180 to 183) as a choice for selection.
- this should make the task really really much faster

Is it something acheivable without to heavy coding?



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Hubert Cater
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by Hubert Cater »

It's a great idea and I can see how it would make things easier, just not sure if or when I'd have a chance to implement this... unfortunately.
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RE: Map of Europe 20kms/hex .....Pre release download.....

Post by El Condoro »

The best thing I've found for this is to use the '+' and '-" keys when hovering the mouse over a newly placed tile. It then scrolls through the tiles. You can hold the key down and scroll quickly. I have drawn and numbered the main tiles that I use but it's the fiddly ones that still take the time.
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