4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: 4 player game
Production Jan\Feb 1940
ITALY
SCRAP 2*Ca.133 (1935-36)
Production (5)
1xPIL
1xNAV3
Return to base
All IT ships and subs return to La Spezia.CP stay.
FTR(Range 6) Sicily 74,39
FTR(range 3) La Spezia
GE NAV Genoa
Nav2 Sicily 74,39
Use Oil max 1,45 (priority, reogranize all planes, if needed leave some CA disrupted(wrost naval combat rating)
Reinforcements, BB at La Spezia, Nav2 at Genoa
Production (15)
Use oil in Canton for production
1xSynt OIl
1xINF
1xMIL
1xTerr
Return to base
All JP ships that can, stays at sea. CP stay.
Use Oil max 1,45 (priority, HQ,reogranize all planes, trs, if needed leave some CA disrupted(wrost naval combat rating))
Reinfocments at Fukuoka, territorial at Capital and Mil Hiroshima
ITALY
SCRAP 2*Ca.133 (1935-36)
Production (5)
1xPIL
1xNAV3
Return to base
All IT ships and subs return to La Spezia.CP stay.
FTR(Range 6) Sicily 74,39
FTR(range 3) La Spezia
GE NAV Genoa
Nav2 Sicily 74,39
Use Oil max 1,45 (priority, reogranize all planes, if needed leave some CA disrupted(wrost naval combat rating)
Reinforcements, BB at La Spezia, Nav2 at Genoa
Production (15)
Use oil in Canton for production
1xSynt OIl
1xINF
1xMIL
1xTerr
Return to base
All JP ships that can, stays at sea. CP stay.
Use Oil max 1,45 (priority, HQ,reogranize all planes, trs, if needed leave some CA disrupted(wrost naval combat rating))
Reinfocments at Fukuoka, territorial at Capital and Mil Hiroshima
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
I think it would be better if one of the Allied players makes the end of turn, including partisans and US Entry.ORIGINAL: peskpesk
The turn ended.
Over to Orm for Partisans, production...
Both the German pact markers to offensive.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4 player game
German end of turn:
Both the German pact markers to the offensive pool.
Preliminary planning:
No German changes needed. produces for 16 BPs.
Only CPs stay at sea.
The German naval bomber returns to La Spezia.
Oil reorganisation:
Germany only reorganize 4 units; NAV3, CA (Deutschland), CA (Admiral Graf Spee), and CP, for a no oil cost at all (0.45).
Breakdown:
Germany breaks down the 5-3 in Warsaw (2-3 + 1-5).
Production:
Germany (16):
Synth Oil
FTR2
2 x LND2
Pilot
SUB 2nd (SUB nr 4838)
Reinforcements:
Germany:
LND2 (Stuka) -> Cologne
ATR3 -> Dusseldorf
FTR2 (HUN) -> Budapest
LND2 (Hs 123) -> Saarbrucken
MIL -> Budapest
PARA -> Düsseldorf
Axis goes first if we win the initiative. No re-roll.
Both the German pact markers to the offensive pool.
Preliminary planning:
No German changes needed. produces for 16 BPs.
Only CPs stay at sea.
The German naval bomber returns to La Spezia.
Oil reorganisation:
Germany only reorganize 4 units; NAV3, CA (Deutschland), CA (Admiral Graf Spee), and CP, for a no oil cost at all (0.45).
Breakdown:
Germany breaks down the 5-3 in Warsaw (2-3 + 1-5).
Production:
Germany (16):
Synth Oil
FTR2
2 x LND2
Pilot
SUB 2nd (SUB nr 4838)
Reinforcements:
Germany:
LND2 (Stuka) -> Cologne
ATR3 -> Dusseldorf
FTR2 (HUN) -> Budapest
LND2 (Hs 123) -> Saarbrucken
MIL -> Budapest
PARA -> Düsseldorf
Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Italy can decide where partisan goes in NEI. I place it to oil fields where another one is already and redo if needed.
- Attachments
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- Partisan1.jpg (520.58 KiB) Viewed 75 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Partisan in China goes on northern resource. This might affect to Japanese production.
- Attachments
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- Partisan2.jpg (592.57 KiB) Viewed 75 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Just a quick check how the game works.
Below image is the partisans value before the turn ended.
This vas the rolls:
--------------------------------------------------
Roll One
Generating 10 rolls of 1d100, 10 per line.
Comment: Partisans
58 27 22 2 23 49 28 77 24 69
--------------------------------------------------
Roll Two
Generating 5 rolls of 1d10, 10 per line.
Comment: Garrison rolls if needed
3 4 8 2 3
In my game is Korea first(58) and China(27) is number two.
So 27 > 12% -> 0 partisans. What am I missing?
Below image is the partisans value before the turn ended.
This vas the rolls:
--------------------------------------------------
Roll One
Generating 10 rolls of 1d100, 10 per line.
Comment: Partisans
58 27 22 2 23 49 28 77 24 69
--------------------------------------------------
Roll Two
Generating 5 rolls of 1d10, 10 per line.
Comment: Garrison rolls if needed
3 4 8 2 3
In my game is Korea first(58) and China(27) is number two.
So 27 > 12% -> 0 partisans. What am I missing?
- Attachments
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- Partisans.jpg (178.15 KiB) Viewed 75 times
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Instructions for USSR and France.
Prelim production
France: Iraq oil goes for productions (8 BPs).
USSR: No changes (14 BPs).
Stay at Sea and RTB
USSR: CPs stay at sea.
France: All possible ships stays at sea (except sub on Italian coast). CA from West Med box 0 to Casablanca and submarine to Beirut in Syria.
Use oil
France: Reorg all for 1,0 oil
Production
France (8)
INF
GAR
AT gun
USSR (14)
Fort
LND4
INF HQ
AT Gun
Reinforcements
France
CP to Casablanca
ARM to Paris
USSR
Ski div to Baku
3-3 INF to Cernauti
3-3 INF to Chisinau
Prelim production
France: Iraq oil goes for productions (8 BPs).
USSR: No changes (14 BPs).
Stay at Sea and RTB
USSR: CPs stay at sea.
France: All possible ships stays at sea (except sub on Italian coast). CA from West Med box 0 to Casablanca and submarine to Beirut in Syria.
Use oil
France: Reorg all for 1,0 oil
Production
France (8)
INF
GAR
AT gun
USSR (14)
Fort
LND4
INF HQ
AT Gun
Reinforcements
France
CP to Casablanca
ARM to Paris
USSR
Ski div to Baku
3-3 INF to Cernauti
3-3 INF to Chisinau
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
ORIGINAL: peskpesk
Just a quick check how the game works.
Below image is the partisans value before the turn ended.
This vas the rolls:
--------------------------------------------------
Roll One
Generating 10 rolls of 1d100, 10 per line.
Comment: Partisans
58 27 22 2 23 49 28 77 24 69
--------------------------------------------------
Roll Two
Generating 5 rolls of 1d10, 10 per line.
Comment: Garrison rolls if needed
3 4 8 2 3
In my game is Korea first(58) and China(27) is number two.
So 27 > 12% -> 0 partisans. What am I missing?
Your rolls are correct. I run this phase 3 times to make it sure.
I was wondering the same and almost posted a question if that is a bug. But odds for partisan is 12%, I guess garrison roll is included (let's say 30% for partisan and 60% for garrison to handle it). In that case odds for partisan is 12%.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
ORIGINAL: Mayhemizer
Partisan in China goes on northern resource. This might affect to Japanese production.
OK. Use JP oil in Canton for production to compensate.
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
in case it matters re determine bug:
> But odds for partisan is 12%, I guess garrison roll is included (let's say 30% for partisan and 60% for garrison to handle it). In that case odds for partisan is 12%.
30%x60% = 18% not 12%
> But odds for partisan is 12%, I guess garrison roll is included (let's say 30% for partisan and 60% for garrison to handle it). In that case odds for partisan is 12%.
30%x60% = 18% not 12%
RE: 4 player game
Psekpsek
Japan´s production is 16, not 15.
Would you want to change anything?
Japan´s production is 16, not 15.
Would you want to change anything?
- Attachments
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- Japan.jpg (438.06 KiB) Viewed 75 times
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
US marker to Ge/It pool.
US chooses option "Embargo on strategic materials", on a 4 one marker was moved to tension.
Most of the Western Allies ships stays at sea.
US chooses option "Embargo on strategic materials", on a 4 one marker was moved to tension.
Most of the Western Allies ships stays at sea.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Japan reorg all for 1 oil.
Germany reorg 4 units for free.
Italy reorg all but 3 CP for 1,45 oil.
CW reorg almost all unit for 2,4 oil.
France reorg all for 1,05 oil.
US reorg all for free.
I forgot to sracp Italian planes, letäs do that next time.
Allied production
China 5
INF
MIL
CW 15
INF
CP
Pilot
FTR3
ARM
France 7
INF
GAR
FTR2
US 10
2x AMPH 1st
CP
Sub 2nd
Pilot
USSR 14
2x Fort
INF HQ
GAR
INF
Reinforcements
Nationalist China
MIL Kunming
CAV
GAR Ankang
CW
Pilot to Hurrica, London
2x CA to Liverpool
CP to Calcutta
France
CP to Casablanca
ARM to Paris
US
CV to Norfolk
CV to San Diego
CP to San Diego
US removes 5 pilots from planes in US.
USSR
Ski div and INF to Baku
INF to Minsk
CW stops sending oil to China
Axis go first, both rolled 10.
Germany reorg 4 units for free.
Italy reorg all but 3 CP for 1,45 oil.
CW reorg almost all unit for 2,4 oil.
France reorg all for 1,05 oil.
US reorg all for free.
I forgot to sracp Italian planes, letäs do that next time.
Allied production
China 5
INF
MIL
CW 15
INF
CP
Pilot
FTR3
ARM
France 7
INF
GAR
FTR2
US 10
2x AMPH 1st
CP
Sub 2nd
Pilot
USSR 14
2x Fort
INF HQ
GAR
INF
Reinforcements
Nationalist China
MIL Kunming
CAV
GAR Ankang
CW
Pilot to Hurrica, London
2x CA to Liverpool
CP to Calcutta
France
CP to Casablanca
ARM to Paris
US
CV to Norfolk
CV to San Diego
CP to San Diego
US removes 5 pilots from planes in US.
USSR
Ski div and INF to Baku
INF to Minsk
CW stops sending oil to China
Axis go first, both rolled 10.
- Attachments
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
All Quiet on the Western Front, heavy storms...
------------------------------
No declarations of war
Germany takes a land impulse.
Japan takes a combined impulse.
Italy takes a naval impulse.
No Port Strikes. No naval air.
Naval:
JP Sends 2*TRS+1*CA loaded with MEC and MIL to Haichow
JP Sends 1*Amph+1CA loaded with MIL to Shainghai
IT sends 2*CA to Italian Sea
IT sends 1*Sub Cape Verde Basin
IT activates search in Cape Verde Basin
Axis search roll 8
Allied Search roll 5
->
No Combat
No strategic bombing.
------------------------------
No declarations of war
Germany takes a land impulse.
Japan takes a combined impulse.
Italy takes a naval impulse.
No Port Strikes. No naval air.
Naval:
JP Sends 2*TRS+1*CA loaded with MEC and MIL to Haichow
JP Sends 1*Amph+1CA loaded with MIL to Shainghai
IT sends 2*CA to Italian Sea
IT sends 1*Sub Cape Verde Basin
IT activates search in Cape Verde Basin
Axis search roll 8
Allied Search roll 5
->
No Combat
No strategic bombing.
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- MarApr1940..rdeBasin.jpg (182.55 KiB) Viewed 75 times
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
JP Makes a Ground Strike in the South of China.
Does China want to use AA? Lowest 1/6.
Does China want to use AA? Lowest 1/6.
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- MarApr1940Ki27GS.jpg (249.49 KiB) Viewed 75 times
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
No thank you.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
JP Ki-27 Ground strike was a failure
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Rail movement:
GE 2nd INF Div rails from Warsaw to von Bock in hex 53,34.
Land Movement:
GE Budapest MIL to hex 58,46.
JP Send MEC to 77,143 and advances slow near CH HQ Chinang
No land combat
Aircraft Rebase:
GE Hungarian FTR2 from Budapest to Karlsruhe.
IT FTR2 to 56,35
No reorganization.
GE 2nd INF Div rails from Warsaw to von Bock in hex 53,34.
Land Movement:
GE Budapest MIL to hex 58,46.
JP Send MEC to 77,143 and advances slow near CH HQ Chinang
No land combat
Aircraft Rebase:
GE Hungarian FTR2 from Budapest to Karlsruhe.
IT FTR2 to 56,35
No reorganization.
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
I'll be taking over CW/US/China. The main things that I notice about the allied position are some problems. Of course every player has their own approach and strategies so what I may see as problems, someone else may see as useful positioning. I have my own vision for how to run western allies in 39,40,41 and it may not agree with any other player's.
1) The loss of the 2 oil in NEI is quite a blow. Those oil can usually be used not only for reorg but also to stockpile 2 or 3 oil in Australia, 8 in Calcutta, and several in Bombay prior to war with JP. This makes RN fleet ops in the Pacific and Indian oceans much easier to handle. I always place the NEI TER in the Palembang oil hex for this reason.
2) The CW has 4 cp's that don't have any oil line run and are disorganized in Australia. These will have to be "rescued" by putting out a cp line for them to get oil at EOT. The general state of cp lines for CW is also a difficult one and I'm not very good at manipulating MWIF cp lines (this part of the game needs a re-write- this would be my #1 priority for MWIF over netplay, optional rule implementation, etc) but my ally says he can help me sort it out so my fingers are crossed.
3) USE options are not where I'd prefer them to be. I prefer to keep the French CV safe at Brest or Bordeaux along with some other ships to allow US to intern it for a free TRS (5 or 6 extra BP's for US) but that ship has sailed with the sinking of the Bearn already. I also usually don't embargo strategic materials prior to open Burma Road, Lend Lease to China, and Resources to USSR in that order. I think that China is balanced on a knife edge and needs this help immediately so not much should stand in the way of choosing these options as priority for allies. I don't even intern Bearn if possible before choosing open Burma Road and Resources to Western Allies. Instead I sail Bearn to the Caribbean to await life as an interned TRS.
4) Gift of DD's to CW is a nice option but not before the China-helpers are chosen - but that ship has aleady sailed as well. Oh well at least the Admiralty will be able to order some early hulls laid down and repairs made to the existing fleet. USE tension is quite good, almost enough to gear up once entry rises to 22.
5) The deployment of the BEF including wp units in France deprives the Med of much-needed wp units so I'll quickly pull those valuable corps out of France. The same for the deployment of the RAF. Basing large air wings in Malta is tenuous with summer approaching and Axis air abuzz in the Med. In addition the Luftwaffe has managed to build the 4 range 6 a2a He100 and it will arrive next turn. That plane will put paid to most allied ambitions in the Med.
6) China is a nightmare. They look fairly anemic due to no resource lending and loss of Changsha on first turn. They are also in danger of being outflanked in the mountains and have a valuable cav corp stuck out of supply near the central plains of China. It will be a close run thing whether they can survive or not but I shall give it a try. The chicom are at least in no immediate danger so that's a plus.
7) There is also a huge RN fleet sitting in Singapore. 14 ships including Queens and 2 CV's. Those will be very useful in the Atlantic but they are currently out of supply and far away. Over the next few turns they will be put in supply then sailed back into the Atlantic for duty there against the Euro-Axis.
So western allied priorities are get wp units out of France to use them elsewhere, get some USE options chosen to help China, get air wings out of Malta where they may be left without oil for a few years face down, get convoy lines running in a more optimal way, and try to hold Chungking and Kunming to keep China in the game.
Those are my thoughts on current situation - hope it's helpful to observers to understand where the game stands currently. I have held back some thoughts and plans since of course I can't give away too much to the evil Axis dictators who are reading.
1) The loss of the 2 oil in NEI is quite a blow. Those oil can usually be used not only for reorg but also to stockpile 2 or 3 oil in Australia, 8 in Calcutta, and several in Bombay prior to war with JP. This makes RN fleet ops in the Pacific and Indian oceans much easier to handle. I always place the NEI TER in the Palembang oil hex for this reason.
2) The CW has 4 cp's that don't have any oil line run and are disorganized in Australia. These will have to be "rescued" by putting out a cp line for them to get oil at EOT. The general state of cp lines for CW is also a difficult one and I'm not very good at manipulating MWIF cp lines (this part of the game needs a re-write- this would be my #1 priority for MWIF over netplay, optional rule implementation, etc) but my ally says he can help me sort it out so my fingers are crossed.
3) USE options are not where I'd prefer them to be. I prefer to keep the French CV safe at Brest or Bordeaux along with some other ships to allow US to intern it for a free TRS (5 or 6 extra BP's for US) but that ship has sailed with the sinking of the Bearn already. I also usually don't embargo strategic materials prior to open Burma Road, Lend Lease to China, and Resources to USSR in that order. I think that China is balanced on a knife edge and needs this help immediately so not much should stand in the way of choosing these options as priority for allies. I don't even intern Bearn if possible before choosing open Burma Road and Resources to Western Allies. Instead I sail Bearn to the Caribbean to await life as an interned TRS.
4) Gift of DD's to CW is a nice option but not before the China-helpers are chosen - but that ship has aleady sailed as well. Oh well at least the Admiralty will be able to order some early hulls laid down and repairs made to the existing fleet. USE tension is quite good, almost enough to gear up once entry rises to 22.
5) The deployment of the BEF including wp units in France deprives the Med of much-needed wp units so I'll quickly pull those valuable corps out of France. The same for the deployment of the RAF. Basing large air wings in Malta is tenuous with summer approaching and Axis air abuzz in the Med. In addition the Luftwaffe has managed to build the 4 range 6 a2a He100 and it will arrive next turn. That plane will put paid to most allied ambitions in the Med.
6) China is a nightmare. They look fairly anemic due to no resource lending and loss of Changsha on first turn. They are also in danger of being outflanked in the mountains and have a valuable cav corp stuck out of supply near the central plains of China. It will be a close run thing whether they can survive or not but I shall give it a try. The chicom are at least in no immediate danger so that's a plus.
7) There is also a huge RN fleet sitting in Singapore. 14 ships including Queens and 2 CV's. Those will be very useful in the Atlantic but they are currently out of supply and far away. Over the next few turns they will be put in supply then sailed back into the Atlantic for duty there against the Euro-Axis.
So western allied priorities are get wp units out of France to use them elsewhere, get some USE options chosen to help China, get air wings out of Malta where they may be left without oil for a few years face down, get convoy lines running in a more optimal way, and try to hold Chungking and Kunming to keep China in the game.
Those are my thoughts on current situation - hope it's helpful to observers to understand where the game stands currently. I have held back some thoughts and plans since of course I can't give away too much to the evil Axis dictators who are reading.